Raise Your Banners

By Willange, in Runewars Miniatures Game

1 minute ago, Budgernaut said:

He could, but the opponent chooses the figure to suffer the damage, so your opponent is unlikely to choose the Geomancer until it is the only unit figure remaining. (See Damage, 22.1 in the rules reference).

The larger problem is that the upgrade can only be put into a block of 4 trays or more, so you're gonna hurt yourself a lot before you get to that point.

1 minute ago, Elliphino said:

Has anybody seen the banner bearer unpainted? Does anyone know if the design on the banner is molded into the plastic, or if it's a freehand by the painter?

I assume it's freehand, like the symbols painted on the shields, but I dont know for sure.

Just now, Willange said:

The larger problem is that the upgrade can only be put into a block of 4 trays or more, so you're gonna hurt yourself a lot before you get to that point.

Well, shoot. I didn't notice that. So you're paying at least 36 points to get this auto-damage in your list.

Well... looks like a geomancer unit exists as resources to be spent my the battle mage throwing rocks then.

1 minute ago, Orcdruid said:

Yes but your opponent chooses where damage gets assigned, so even if the geomancer is in a 1 rank unit they can target the regs first.

Yeah you are correct. I misread the rule.

"22.1 When a unit suffers damage, the attacker - or the unit´s opponent when the damage is not caused by an attack- assigns damage to one figure at a time until all of the damage has been assigned."

6 minutes ago, Budgernaut said:

He could, but the opponent chooses the figure to suffer the damage, so your opponent is unlikely to choose the Geomancer until it is the only unit figure remaining. (See Damage, 22.1 in the rules reference).

doesnt the attacker assign damage? in this case you are the attacker and defender. so once your spearmen unit is down to 1 tray you could assign damage to the geomancer i believe.

Just now, Klaxas said:

doesnt the attacker assign damage? in this case you are the attacker and defender. so once your spearmen unit is down to 1 tray you could assign damage to the geomancer i believe.

It says the attacker assigns damage during attacks, but if the damage comes from a source that isn't an attack, the opponent chooses. This isn't an attack; it just deals damage.

6 minutes ago, Budgernaut said:

It says the attacker assigns damage during attacks, but if the damage comes from a source that isn't an attack, the opponent chooses. This isn't an attack; it just deals damage.

you are correct, i thought it said ranged attack for a minute

that also means no rerolls on your 2X2 unit

Edited by Klaxas

Hey, I love the conversation you guys are having, but like a bratty kid asking for a slice of cheese pizza when everyone else is trying to get ready for the trip, I'm going to keep up with my nonsequitors ;)

Did anyone else notice this Easter egg, " Dwarves of Yrthwright’s Forge"? Foreshadowing new race expansions, perhaps?

Some call the Geomamcer.... Tim

IMG_0452.JPG

So unless my eyes betray me. One of the cards on the preview picture is a "Champion" figure card with the following specs
Title: "Artifact Bearer"
Text: "Add *Amulet Upgrade Icon* to this units available upgrades. When this figure is removed, discard 1 *Amulet Upgrade Icon* from this unit...." The rest I just cannot read.
Cost: 4

ok what if you had a 9 tray spearmen unit, with a front line rune golem, geomancer and shield wall, for the extra defense. no wouldnt work because its not an attack you cant use shield wall. no dial modifiers to help because you need the special action to activate the attack.

11 minutes ago, Elliphino said:

Hey, I love the conversation you guys are having, but like a bratty kid asking for a slice of cheese pizza when everyone else is trying to get ready for the trip, I'm going to keep up with my nonsequitors ;)

Did anyone else notice this Easter egg, " Dwarves of Yrthwright’s Forge"? Foreshadowing new race expansions, perhaps?

i do expect the dwarves and orcs to appear. i also hope we get the deep elves eventually.

The next card is harder to read, so there is a bit of speculation here.

Type: Amulet
Title: " Fortunas Dice "
Text: "Exhaust this card to change each die to a side of your choice"
Cost: 6

Like other Amulet upgrades, it is extremely powerful, if the text is indeed as I read it.

A few notes for Fire Rune: It is a ranged attack, so there is a morale penalty when you make a ranged attack when in contact with an enemy formation. So if you Attack+Special to do extra damage, you will inflict a morale check on yourself as an exchange. I could see this being a great idea with a Shift+Special though, you take the morale from the shift anyways, then move back and ranged attack them. If you do it early enough in the round somehow (difficult, shifts are usually later in the round, but perhaps with a Raven Banner...)

I think some tiny units of Spearmen + Uncontrolled Geomancer + Wind Rune (I've started thinking of him as crazy "Uncle Geo") paired with one or two big Spearmen + FLRG + Citadel Weapons Master + Greyhaven Channeller ("Grey-chan" with an anime schoolgirl accent) will be a nasty army. It could be even better some day when they release a ranged Daqan unit to stick Uncle Geo into.

Some part of me also invisions Uncle Geo as picking up some hapless spearman with telekinesis, hurling him straight skyward, and then he explodes into bone shrapnel.

I also wanted to point out the official restatement at the bottom of the article that says it will release Q2.

Edited by drkpnthr
1 hour ago, Budgernaut said:

Aggressive Cornicen is awesome! Always charging (let's you use a different modifier) and you don't take a panic for not colliding with an enemy! Whoo! If you're the enemy, I think that's where you spend your accuracy results.

EDIT: I also noticed that Fire Rune is found in the Carrion Lancer expansion, so there's one upgrade accounted for that is not faction-specific but appears in two expansions, one for each faction.

I also just noticed that "dispatch runner" appears in both the Oathsworn and Reanimates expansions.

Lance Corporal appeared in another set too (I think Core). I think some of the 'other upgrades' are going to replications of stuff that appears in Core to give you extra copies.

I think the Geomancer is going to be very situational and meta dependent. If Waiqar ends up favoring 12-tray units of reanimates, he could be a thing.

2 minutes ago, drkpnthr said:

Lance Corporal appeared in another set too (I think Core). I think some of the 'other upgrades' are going to replications of stuff that appears in Core to give you extra copies.

As long as I get a few more copies of Proton Torpedoes, that's all I care about. I only have 11 at the moment and I'm aiming for an even dozen.

33 minutes ago, Elliphino said:

Hey, I love the conversation you guys are having, but like a bratty kid asking for a slice of cheese pizza when everyone else is trying to get ready for the trip, I'm going to keep up with my nonsequitors ;)

Did anyone else notice this Easter egg, " Dwarves of Yrthwright’s Forge"? Foreshadowing new race expansions, perhaps?

Dwarves used to live in a Free city called Forge that was a part of the Daqan lands. Apparently they are there no longer? Or did Forge annex itself to the Dunwarr?

Whoa... how come no one is talking about the Aggressive Cornicen? A free charge action means that you can add the hit modifier or +1 shield modifier on the charge while the downside of failing to contact on a charge is eliminated. Granted, it's only for a straight charge, but I think I just found my first "must take" upgrade card.

1 hour ago, drkpnthr said:

Lance Corporal appeared in another set too (I think Core). I think some of the 'other upgrades' are going to replications of stuff that appears in Core to give you extra copies.

No, you're remembering Lance Corporal from the initial preview of the expansion that happened a month or two ago.

6 minutes ago, Elliphino said:

Whoa... how come no one is talking about the Aggressive Cornicen? A free charge action means that you can add the hit modifier or +1 shield modifier on the charge while the downside of failing to contact on a charge is eliminated. Granted, it's only for a straight charge, but I think I just found my first "must take" upgrade card.

That will be a very valuable card when learning the game. Keeping yourself from missing on a charge or vice versa, colliding when you don't charge will be invaluable until you learn the geometry of the gameboard.

3 minutes ago, flightmaster101 said:

That will be a very valuable card when learning the game. Keeping yourself from missing on a charge or vice versa, colliding when you don't charge will be invaluable until you learn the geometry of the gameboard.

true but being able to charge and still use other modifiers is still valuable depending on the unit

Just now, Klaxas said:

true but being able to charge and still use other modifiers is still valuable depending on the unit

No doubt, its going to be a solid card for a while.

6 minutes ago, flightmaster101 said:

That will be a very valuable card when learning the game. Keeping yourself from missing on a charge or vice versa, colliding when you don't charge will be invaluable until you learn the geometry of the gameboard.

For sure. Beyond learning the game, this opens up a range 4 charge for the spearmen that they wouldn't otherwise get. Or, let's say that no one is in range of a charge during the command phase, but I think someone might move into range before my spearmen move. The Aggresive Cornicen let's me hedge and make the move without risking panic if the other guy doesn't show up, while also letting me stack on another action, say +1 defense if I think I might be taking a late-turn counter charge.

The flexibility and hedging this guy offers are amazing.