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Blast! Kinda hoping for official rules PDF.
It looks to me like there will be 3 figure upgrades for each of those figures included in the box.
So 18 upgrades... 12 that are figure upgrades and 6 that are other stuff? Looks neat!
Aggressive Cornicen is awesome! Always charging (let's you use a different modifier) and you don't take a panic for not colliding with an enemy! Whoo! If you're the enemy, I think that's where you spend your accuracy results.
EDIT: I also noticed that Fire Rune is found in the Carrion Lancer expansion, so there's one upgrade accounted for that is not faction-specific but appears in two expansions, one for each faction.
Edited by BudgernautFor the Uncontrolled Geomancer, you could have it surrounded by single-tray Rune Golems. They will take a damage but shrug it off since it doesn't overcome their defense (since Uncontrolled Geomancer deals damage and not wounds). Not only is that a great way to avoid the negative effect for allies, you get bonus cool-points for having a geomancer leading a bunch of rock-hewn warriors!
Edited by Budgernaut1 minute ago, Budgernaut said:For the Uncontrolled Geomancer, you could have it surrounded by single-tray Rune Golems. They will take a damage but shrug it off since it doesn't overcome their defense (since Uncontrolled Geomancer deals damage and not wounds). Not only is that a great way to avoid the negative effect for allies. Plus, you get bonus cool-points for having a geomancer leading a bunch of rock-hewn warriors!
And just like that, I decide to ALSO play Daqan Lords.
Thanks, Obama... errr... Budg-bama!
2 minutes ago, Budgernaut said:For the Uncontrolled Geomancer, you could have it surrounded by single-tray Rune Golems. They will take a damage but shrug it off since it doesn't overcome their defense (since Uncontrolled Geomancer deals damage and not wounds). Not only is that a great way to avoid the negative effect for allies, you get bonus cool-points for having a geomancer leading a bunch of rock-hewn warriors!
Geomamcer is a single figure upgrade, he'd have to be in with Spearmen currently, correct? No place to put him in a Golem tray
2 minutes ago, blkdymnd said:Geomamcer is a single figure upgrade, he'd have to be in with Spearmen currently, correct? No place to put him in a Golem tray
Right, so you'd have it in a 2x1 configuration to lessen the amount of damage it does to itself. The Rune Golems can block line of sight for it and keep it from getting charged ... in theory.
EDIT: I never intended to imply it was in a formation with Rune Golems. I was always intending it to be a small contingent of Spearmen amidst hulking Rune Golems.
Edited by Budgernautgrammar
3 minutes ago, blkdymnd said:Geomamcer is a single figure upgrade, he'd have to be in with Spearmen currently, correct? No place to put him in a Golem tray
I think he means you take the spearmen with the geomancer, then have two 1 tray golems as bouncers to keep people from being able to charge the geomancer. Then when the enemy engages the golems, you start spamming your earthquake. The 1 damage is soaked by the geomancer and the golems soak their one damage, hopefully the attacking 4+ tray groups suffer for it.
Now I'm looking at Fire Rune. Let's say it's on a 2x2 Spearmen unit. You only roll one red die, but you would still get to reroll it because of the second rank, right? That gives you a better chance of rolling the double-hit face. If you had all 4 unstable runes showing, you are dealing 8 damage. But the 2-damage shown in the example seems much more common. Seems like a good backup, but not something you'd want to rely on. What do others think?
Wow being able to re cast the Runes seems pretty powerful. I wonder if the opposing faction has the same ability, can Runes be re-cast more than once?
4 minutes ago, FrogTrigger said:Wow being able to re cast the Runes seems pretty powerful. I wonder if the opposing faction has the same ability, can Runes be re-cast more than once?
I can't find anything in the RRG stating that runes can't be re-cast more than once.
11 minutes ago, Budgernaut said:Now I'm looking at Fire Rune. Let's say it's on a 2x2 Spearmen unit. You only roll one red die, but you would still get to reroll it because of the second rank, right? That gives you a better chance of rolling the double-hit face. If you had all 4 unstable runes showing, you are dealing 8 damage. But the 2-damage shown in the example seems much more common. Seems like a good backup, but not something you'd want to rely on. What do others think?
Interesting... the Fire Rune IS a ranged attack so, I guess you could.
Now we're going to have wizard battles where one of you wants green and the other wants red and you both just recast each other constantly.
Just now, Willange said:Now we're going to have wizard battles where one of you wants green and the other wants red and you both just recast each other constantly.
You know a wizard is doing his job when it appears that nothing is happening at all.
Take out the enemy wizard, suddenly **** starts exploding.
I will say though, that I will probably end up proxying for additional figures (in casual games)... I can totally see wanting a channler AND a geomancer in the same army (to get more reds), but since I won't need the cards twice, I may just use one of my wizards from another game as the 2nd wizard. This expansion certainly seems to add a lot in the way of list variety though and that's great!
6 minutes ago, Willange said:I will say though, that I will probably end up proxying for additional figures (in casual games)... I can totally see wanting a channler AND a geomancer in the same army (to get more reds), but since I won't need the cards twice, I may just use one of my wizards from another game as the 2nd wizard. This expansion certainly seems to add a lot in the way of list variety though and that's great!
Make Kari a wizard! green stuff some swirling energy up around her and make one of her weapons into a crazy staff!
39 minutes ago, Budgernaut said:Right, so you'd have it in a 2x1 configuration to lessen the amount of damage it does to itself. The Rune Golems can block line of sight for it and keep it from getting charged ... in theory.
EDIT: I never intended to imply it was in a formation with Rune Golems. I was always intending it to be a small contingent of Spearmen amidst hulking Rune Golems.
Thanks, yeah I misunderstood your post.
37 minutes ago, Waywardpaladin said:I think he means you take the spearmen with the geomancer, then have two 1 tray golems as bouncers to keep people from being able to charge the geomancer. Then when the enemy engages the golems, you start spamming your earthquake. The 1 damage is soaked by the geomancer and the golems soak their one damage, hopefully the attacking 4+ tray groups suffer for it.
Just another example of preview article fubar's. The unit that the wizard is in is a spearman unit they have a defense value of 1/1. Every damage the wizard does will kill one of his troops.
Edited by OrcdruidJust now, blkdymnd said:Thanks, yeah I misunderstood your post.
I was typing fast to get my response out, so I wasn't as clear the first time as I could have been. Too much excitement; not enough clarity.
Just now, Orcdruid said:Just another example of preview article fubar's. The unit that the wizard is in is a speatman unit they have a defense value of 1/1. Every damage the wizard does will kill one of his troops.
I thought since they were dealing the damage, they chose to assign it to the wizard, which specifically has a defense of 2?
Compared to the other wizard, who has a defense of 1, I think that is the point of the higher defense?
1 minute ago, Orcdruid said:Just another example of preview article fubar's. The unit that the wizard is in is a speatman unit they have a defense value of 1/1. Every damage the wizard does will kill one of his troops.
The geomancer himself has stats on the card. His damage threshold is 2, so he can easily soak the one damage.
1 minute ago, Orcdruid said:Just another example of preview article fubar's. The unit that the wizard is in is a spearman unit they have a defense value of 1/1. Every damage the wizard does will kill one of his troops.
Initially yes, unless they have boosted their Defense somehow, or they have already been reduced down to 1 tray. You being the attacker, will choose which unit is targeted. So if you only do 1 damage, you can target your Wizard, who has 2 armor.
3 minutes ago, Tvayumat said:The geomancer himself has stats on the card. His damage threshold is 2, so he can easily soak the one damage.
He could, but the opponent chooses the figure to suffer the damage, so your opponent is unlikely to choose the Geomancer until it is the only
unit
figure remaining. (See Damage, 22.1 in the rules reference).
Has anybody seen the banner bearer unpainted? Does anyone know if the design on the banner is molded into the plastic, or if it's a freehand by the painter?
3 minutes ago, Tvayumat said:The geomancer himself has stats on the card. His damage threshold is 2, so he can easily soak the one damage.
Yes but your opponent chooses where damage gets assigned, so even if the geomancer is in a 1 rank unit they can target the regs first.