Imperial Boba Lives!!!

By Baaa, in X-Wing Squad Lists

Although probably not for long ;)

Going to an escalation tournament in a couple of weeks and I've decided that I want to fly an Imperial Boba. I don't know why, I just do. Format is -

1. 60pts
2. 90pts
3. 120pts
4. 150pts

60 Point List (49pts)

Boba Fett, VI, EU, Gunner - 49pts

90 Point List (85pts)

Boba Fett, VI, EU, Gunner - 49pts
TIE Def: Stele, Juke, MkII, Title - 36pts

120 Point List (120pts)

Boba Fett, VI, EU, Gunner - 49pts
TIE Def: Stele, Juke, MkII, Title - 36pts
TIE Def: Ryad, Juke, MkII, Title - 35pts

150 Point List (149pts)

Boba Fett, VI, EU, Gunner - 49pts
TIE Def: Stele, Juke, MkII, Title - 36pts
TIE Def: Ryad, Juke, MkII, Title - 35pts
TIE Def: Delta Sqn Pilot, MkII, Title - 29pts

Thoughts:

I know that I'm giving up a big hunk of points in the 60pt list, 11pts is a pretty impressive/stupid initiatve bid :) but I'm willing to bite the bullet there to get the Triple Defenders in and I reckon that Boba has enough hull/shields to make him difficult to kill.

Gunner - a bit of a guarantee against those pesky dice gods :angry: although I am thinking of dropping it for Tail Gunner, it saves me 3pts and lowers the agility of opponents in my rear arc. It also frees up enough points overall to throw a Connor Net on Boba (as I'm typing this I'm convincing myself).
Boost and his Ability - Gives him repositioning options that can keep an opponent double guessing.
Rear Arc - Any ship that can fire out of its bahookey should be treated with at least a modicum of respect.

The rest of the list? Well it's triple Defenders baby, what can I say?

Over to you, any comments, criticisms or suggestions welcome and appreciated.

Oh, and I'm not expecting to win :)

Cheers
Baaa

If you dump gunner, I might suggest an academy pilot in there as a blocker......

And also, I would use Vess over Steele, the pilot ability is more consistant

Edited by JSwindy
1 hour ago, JSwindy said:

If you dump gunner, I might suggest an academy pilot in there as a blocker......

And also, I would use Vess over Steele, the pilot ability is more consistant

Thanks for your reply.

Although dumping Gunner allows me to get a TIE Fighter in as the list grows I can't get the triple Defenders in unless I go for either Delta or Onyx generics.

When I'm playing two Defenders and a TAP I always take Vessery over Stele. The Title on the TAP effectively allows two actions when I take a Target Lock, so nine times out of ten I'm target locking 'til my little heart is content.

However, looking at the list overall I'm probably going to be using boost quite a lot on Fett and either Focusing or Barrel Rolling the other two Defenders. I'm not saying that I won't Target lock with them, but it probably won't be my action of choice. The other thing in Stele's favour is the one point rise in initiative. Seven isn't great, and I admit that, but it is better than six. :)

Once again, thanks for your reply :)

Cheers
Baaa

Edited by Baaa
Can't spell to, two or too

Wear it with pride!

I like flying imperial Boba also. EU, VI though the list of epts he can take keeps growing. I liked him with a canon, like mangler. Tail gunner might be a good twist.

Boba looks good in Imperial gray. Fly casual!

Edit, I just thought of this that at the first tier, you'll probably face two weaker ships or one big killer. Rebel captive might put a wrench in enemy plans.

Edited by TwoDeeSix
Impressive ideas
15 minutes ago, TwoDeeSix said:

Edit, I just thought of this that at the first tier, you'll probably face two weaker ships or one big killer. Rebel captive might put a wrench in enemy plans.

Thanks,

I quite like that idea. I can see it being very useful at 60pts, especially since I'm giving away an 11pt start.

Cheers
Baaa

32 minutes ago, Baaa said:

Thanks for your reply.

Although dumping Gunner allows me to get a TIE Fighter in as the list grows I can't get the triple Defenders in unless I go for either Delta or Onyx generics.

I see your point there!! Didn't do the math. I have never played this format, is it not possible to drop the accademy?

1 minute ago, JSwindy said:

I see your point there!! Didn't do the math. I have never played this format, is it not possible to drop the accademy?

No, I'm afraid not.

You have to keep the ships you start with throughout the tournament. You can add upgrades to them as the points grow, but you can't change any you have added later on. At 60 and 90pts it can be tricky.

Cheers
Baaa

Your round 1 list isn't legal. From the official escalation rules, "Each player must field at least 2 ships." (Under the "squad building" header). So effectively no one ship can go over 48 points in round 1.

15 hours ago, Dasharr said:

Your round 1 list isn't legal. From the official escalation rules, "Each player must field at least 2 ships." (Under the "squad building" header). So effectively no one ship can go over 48 points in round 1.

Doh.

Thanks, and you are entirely correct!! That's what I get for not playing this format in over a year and not re-reading the rules.
Bugger <_<

New lists are -

60 Point List (58pts)

Boba Fett, VI, EU, Tail Gunner - 46pts
TIE Fighter - Academy Pilot - 12pts

90 Point List (87pts)

Boba Fett, VI, EU, Tail Gunner - 46pts
TIE Fighter - Academy Pilot - 12pts
TIE Def: Delta Sqn Pilot, MkII, Title - 29pt

120 Point List (120pts)

Boba Fett, VI, EU, Tail Gunner, Connor Net - 50pts
TIE Fighter - Academy Pilot - 12pts
TIE Def: Delta Sqn Pilot, MkII, Title - 29pt
TIE Def: Delta Sqn Pilot, MkII, Title - 29pt

150 Point List (149pts)

Boba Fett, VI, EU, Tail Gunner, Connor Net - 50pts
TIE Fighter - Academy Pilot - 12pts
TIE Def: Delta Sqn Pilot, MkII, Title - 29pt
TIE Def: Delta Sqn Pilot, MkII, Title - 29pt
TIE Def: Delta Sqn Pilot, MkII, Title - 29pt

@JSwindy - Your Academy Fighter is in :P

Cheers
Baaa

...rules.... ;)

Good luck!