Although probably not for long ![]()
Going to an escalation tournament in a couple of weeks and I've decided that I want to fly an Imperial Boba. I don't know why, I just do. Format is -
1. 60pts
2. 90pts
3. 120pts
4. 150pts
60 Point List (49pts)
Boba Fett, VI, EU, Gunner - 49pts
90 Point List (85pts)
Boba Fett, VI, EU, Gunner - 49pts
TIE Def: Stele, Juke, MkII, Title - 36pts
120 Point List (120pts)
Boba Fett, VI, EU, Gunner - 49pts
TIE Def: Stele, Juke, MkII, Title - 36pts
TIE Def: Ryad, Juke, MkII, Title - 35pts
150 Point List (149pts)
Boba Fett, VI, EU, Gunner - 49pts
TIE Def: Stele, Juke, MkII, Title - 36pts
TIE Def: Ryad, Juke, MkII, Title - 35pts
TIE Def: Delta Sqn Pilot, MkII, Title - 29pts
Thoughts:
I know that I'm giving up a big hunk of points in the 60pt list, 11pts is a pretty impressive/stupid initiatve bid
but I'm willing to bite the bullet there to get the Triple Defenders in and I reckon that Boba has enough hull/shields to make him difficult to kill.
Gunner - a bit of a guarantee against those pesky dice gods
although I am thinking of dropping it for Tail Gunner, it saves me 3pts and lowers the agility of opponents in my rear arc. It also frees up enough points overall to throw a Connor Net on Boba (as I'm typing this I'm convincing myself).
Boost and his Ability - Gives him repositioning options that can keep an opponent double guessing.
Rear Arc - Any ship that can fire out of its bahookey should be treated with at least a modicum of respect.
The rest of the list? Well it's triple Defenders baby, what can I say?
Over to you, any comments, criticisms or suggestions welcome and appreciated.
Oh, and I'm not expecting to win ![]()
Cheers
Baaa