Cannot Get Your Ship Out: 3/27 through 4/2

By geek19, in Star Wars: Armada

Well Eric's not the ONLY one who can blog a bunch!

Building a Rebel fleet for cheap!

http://cannotgetyourshipout.blogspot.com/2017/03/building-fleet-for-cheap-2-rebel.html

And in that article, I recommend using an Assault Frigate. What's an Assault Frigate? John's never blogged about this bef-OH WAIT I JUST DID!

http://cannotgetyourshipout.blogspot.com/2017/03/assault-frigate-generalist-space-potato.html

Potentially a Garm article later this week? 10 hour days at the plant though.... we'll see, and I'll try.

In the Assault Frigate article, you mentioned trying to find list building ideas around Sato with Paragon. I tried this just this past weekend during the Vassal Freshman tournament and I liked how it worked. I ran Paragon with an Endeavor SC, 2 GR75s, and about 100 pts in squads (All types of Awings & 2 Lancers). I liked how it worked, but it's just 1 game so far. I think if you're going with Sato + Paragon, I see a big benefit to have another big heavy hitter so that Paragon isn't the CLEAR #1 target for your opponent to go after. Plus the combined firepower of Paragon + another big ship that can benefit from Sato (Ex: MC80-SC w/ SW-7 for that nice 6 blue dice roll), is definitely no joke.

Uuuugh, so much writing I have to do today...must resist shiny articles...

Good work. Small thing: " ... As a Large Ship, your turning profile is not amazing, even WITH Navigating..."

14 minutes ago, TheCallum said:

Good work. Small thing: " ... As a Large Ship, your turning profile is not amazing, even WITH Navigating..."

Oh i mentioned that in the article. I consider the Assault Frigate a Large ship, just based on number of dials. 3 dials makes a large ship IMO. Its a Baby Large, but its a Large. Comparing it to other Rebellion ships, its more like an MC80 than anything else. Its definitely not a small, and with a few upgrades it goes to roughly 100 points or so. With 6 health, to me its just a more maneuverable Large ship (than compared to an MC80). Like I said, i mention that in the article, but i can update it some later.

And @RStan , i hadnt considered the Star Cruiser (because points, mainly). I'll have to give it a try!

3 minutes ago, geek19 said:

Oh i mentioned that in the article. I consider the Assault Frigate a Large ship, just based on number of dials. 3 dials makes a large ship IMO. Its a Baby Large, but its a Large. Comparing it to other Rebellion ships, its more like an MC80 than anything else. Its definitely not a small, and with a few upgrades it goes to roughly 100 points or so. With 6 health, to me its just a more maneuverable Large ship (than compared to an MC80). Like I said, i mention that in the article, but i can update it some later.

And @RStan , i hadnt considered the Star Cruiser (because points, mainly). I'll have to give it a try!

Ah, sorry, missed that section.

I think the article I'm most interested to read is how to deploy! That's definitely a part of my game that needs improvement.

Edited by Sybreed
2 minutes ago, Sybreed said:

I think the objective I'm most interested to read is how to deploy! That's definitely a part of my game that needs improvement.

We can work on that soon I bet, I say, speaking for us both.

On 30/03/2017 at 3:43 PM, Sybreed said:

I think the article I'm most interested to read is how to deploy! That's definitely a part of my game that needs improvement.

Learn to place obstacles first. If you can do that with purpose, then deployment follows

1 hour ago, Ginkapo said:

Learn to place obstacles first. If you can do that with purpose, then deployment follows

This is certainly something I'd love an article about. I still have pretty much no idea how to place them usefully, and it just ends up a random mess.

13 minutes ago, Villakarvarousku said:

This is certainly something I'd love an article about. I still have pretty much no idea how to place them usefully, and it just ends up a random mess.

Your wish is my command

The basics; (part 1 of 3)

http://xwingtactics.blogspot.co.uk/2015/11/obstacle-placement.html?m=1

And more advanced;

1 hour ago, Ginkapo said:

Your wish is my command

The basics; (part 1 of 3)

http://xwingtactics.blogspot.co.uk/2015/11/obstacle-placement.html?m=1

And more advanced;

Thanks! I'd read Parkdaddy's post already, although to be honest I don't feel like I fully understood a lot of it in practical terms. That other one was new to me though, and had some helpful ideas. I guess it'll just take more games and practice to wrap my head around, but I'll be trying to be more mindful of the obstacles for sure.

5 hours ago, Ginkapo said:

Learn to place obstacles first. If you can do that with purpose, then deployment follows

This is why interdictors are the mutt's nuts.

I do like the Steel Squadron articles on obstacle placement and those are good reading. We do intend to cover obstacles at some point and then get to fleet deployment and then all kinds of things. It will be a while. The big fundamental articles take the longest time to write as there's a lot to consider.

1 hour ago, Snipafist said:

I do like the Steel Squadron articles on obstacle placement and those are good reading. We do intend to cover obstacles at some point and then get to fleet deployment and then all kinds of things. It will be a while. The big fundamental articles take the longest time to write as there's a lot to consider.

This maaaaaaaaaaay be why I'm waiting on my "How To Bomber" article, because that last one took literally a full week to write. Let me catch up some with Waves 2 and eventually 3 and I'll get to it. I promise I haven't forgotten it, anyone reading it and desperately wanting to learn the proper way to Bomber.