I love flying Corran Horn. At PS 8, though, I frequently wish that he could act after those PS 9 Imperials. That situation, combined with Corran's relative weakness in the face of spike damage, I've moved away from him.
I was tinkering around with a notion that might offer a slightly new angle on him (and possibly a few other lower PS pilots) and I would love some feedback.
The basic idea is to execute my maneuver and get an action first, like a blocker might, but then somehow gain the ability to reposition after the highest PS aces.
Here's how Corran Horn, or any other ace-type with a Sensor upgrade icon might approach this:
E-Wing Corran Horn (35) : Engine Upgrade (4), Push the Limit (3), Enhanced Scopes (1), R2-D2 (4)
The Enhanced Scopes makes Corran active at PS 0 during the Activation Phase, but he maintains his natural PS in the other phases. Moving first like a blocker is easily accomplished with this upgrade.
The tricky part is getting a way to then reposition after PS9, 10, or 11 pilots. There are several ways to feed actions to Corran. Anyone with the Squad Leader EPT can give an action, although this will take place at the timing of the Squad Leader's PS. Not bad. Keep in mind that this Squad Leader need not be someone with a natural PS higher than Corran's 8. Squad Leader can give an action to a lower PS ship, but during Activation, with Enhanced Scopes, Corran is lower than everyone else. The drawback is that if the Squad Leader pilot is not the last ship to activate, there will be ships that move after Corran's Squad Leader-granted action. Lando's pilot ability functions similarly, but is attached to a pretty expensive ship. At PS 7 naturally, Lando could give an action at 6,7,8, or 9 depending on whether Adaptability or Veteran's Instincts are equipped on Lando. Only the 9 from V.I. would be an improvement on Corran's natural PS of 8 and doesn't look like a good way to go, as it doesn't put Corran's actions after pilots like Soontir, Vader, Quickdraw, Fenn, Dengar, etc.
Airen Cracken could give an action when he fires at PS 8 (or 9, or 10) in the Combat Phase, but that's a bit unreliable and tricky to pull off. Ahsoka Tano's pilot ability allows her to give an action to Corran at the start of the Combat Phase if she spends a focus to do so. This is the perfect timing. It's definitely after all ships have moved in the Activation Phase, but before the shooting starts.
Here's a list I've created to try to make this idea work. Remember, the goal is to move first, and act last - potentially allowing a single ship to block and arc dodge in the same round. Please let me know any feedback on this list, and any other ideas you might have that could help this idea work. Have you tried this before? Did it work? What were the strengths and weaknesses? Thanks so much!
E-Wing Corran Horn (35) : Engine Upgrade (4), Push the Limit (3), Enhanced Scopes (1), R2-D2 (4).
TIE Fighter Ahsoka Tano (17) : Captured TIE (1), Sabine's Masterpiece (1), Veteran's Instincts (1), Rey (2).
A-Wing Jake Farrell (24) : Experimental Interface (3), A-Wing Test Pilot (0), Veteran's Instincts (1), Squad Leader (2), Chardaan Refit (-2).
This list is 97 points - so a strong initiative bid. If Ahsoka feeds an action to Jake at the start of Combat, Jake could use it Focus/Boost or Focus/Barrel Roll then Experimental Interface into Squad Leader for Corran. This lets Jake get in on the Combat Phase repositioning game, as well. With those repositions, actions to spare, and 3 green dice, Jake and Corran might be able to get out of danger more often than not, hopefully setting up a nice shot for Corran's double-tap. Corran might be so safe in fact, that he could pick a different astromech. Thoughts?Ahsoka is safe from anyone PS 8 or lower. What do you think?