Just now, Cerve said:Just buy those on internet
Yeah, I finally found a source for some in the last week or so...seven [cards + tokens] would cost me maybe half what the CROC will
Just now, Cerve said:Just buy those on internet
Yeah, I finally found a source for some in the last week or so...seven [cards + tokens] would cost me maybe half what the CROC will
Doubt we're going to see much of Jabba in standard play. Given his ride + him alone will be a third of 100pts, he really starts to eat into a Scum list.
an Extra Muntions Palpatine... who costs more than the individual upgrades.
Yes, you get scaling efficiencies, but... I dunno. This is pretty much as I feared. I'd started to hope for some super bounty effect or the like, but it's not to be. Hm. I guess there might be Shadowcaster builds out there, perhaps?
Wonder what the reaction would have been had he doubled uses of EPTs too, I wonder?
10 minutes ago, ianmiddy said:Yeah, I finally found a source for some in the last week or so...seven [cards + tokens] would cost me maybe half what the CROC will
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well, they are a single card/template out of a 40USD box. By nature, even if they were utter trash and nobody wanted them, they'd cost a fair bit to get. Its still vaaaaaastly cheaper than multiple Lancers (which i will never do since the literal only ways ive found to make the Lancer deadly involve unique cards, and in one way or another they share the same unique card or would be too expensive in the end)
29 minutes ago, Punning Pundit said:YOU DON'T SLEEVE YOUR CARDS?!
Sleeves are no defense against
EXTRA AU JUS
.
6 hours ago, gamblertuba said:Try to 4K now, you Defender #$&@!
Would be funny to see that many tokens on the board, just hate you pay 5 for Jabba to get 4 points more of illicits
1 hour ago, Reiver said:an Extra Muntions Palpatine... who costs more than the individual upgrades.
Yes, you get scaling efficiencies, but... I dunno. This is pretty much as I feared. I'd started to hope for some super bounty effect or the like, but it's not to be. Hm. I guess there might be Shadowcaster builds out there, perhaps?
Wonder what the reaction would have been had he doubled uses of EPTs too, I wonder?
only if the shadow caster title gets an errata to add a <crew> slot to the upgrade bar.
Seriously this is total meh and is the worst crime for a double <crew> slot upgrade especially for a faction that has only 1 ship with more than 1 <crew> slot.
When palp was announced the effect of Emperor Palpatine was well worth a full article. Now that Jabba the Hutt is announced, yeah. He is not going to see any premier competitive play. It is not a self contained upgrade like Emperor palpatine, You need other upgrades to make it better and as we have seen before upgrades that depend on other upgrades are not worth the cost.
1 hour ago, Dr Zoidberg said:Doubt we're going to see much of Jabba in standard play. Given his ride + him alone will be a third of 100pts, he really starts to eat into a Scum list.
Sure, but you can make a YV into a pretty decent ship. Esp with two SLAMs.
3 hours ago, Kumagoro said:The "you = the ship" thing is so idiotic to begin with. Can't they just write "this ship"? It's not that long! And it wouldn't feel so counter-intuitive and/or ambiguous.
FFG really needs to hire Mark Rosewater or somebody from WotC R&D for a few months to fix their wording templates (i.e. establishing some more coherent ones).
They do, but even with Wizards' R&D Magic cards are being reworded every so often, or were when I lost track of Magic a couple of years back.
3 hours ago, NakedDex said:The problem with "fixing" the templates now is that you're 10/11 waves deep into a game. Changing the standard now causes further confusion as the cards start to intermix. I agree, the you/ship thing is poorly phrased, but it's better to have everyone understand one meaning than introduce a second meaning.
Trust me, my better half is a proof reader, and I've seen her lose the plot over these kind of sudden phrasing changes on projects she's worked on. It's better to have a keyword and stick to it if it's understood, and right now, it's understood.
Yeah, it's understood - by everyone except the company that makes the game!
3 hours ago, Helias de Nappo said:They do, but even with Wizards' R&D Magic cards are being reworded every so often, or were when I lost track of Magic a couple of years back.
OTOH, in MTG I suspect the new wording shows up with new art in the next release cycle. X-Wing just gets another red splash in an already-too-long FAQ.
I don't believe there's a precedent for it, but perhaps they've mocked up this wording as a gag, and the real card will drop the 'you are' and 'you may' references.
They should have just made it a condition card that applies to your whole squad - that would have provided more space for text if they'd needed it...
...and a way to make it persistent (if that's the intent).
- - - - -
I also like the idea of just making it a reference card. They could retrospectively class both (Munition and Illict) tokens collectively as "Re-supply tokens" (or some such name) and outline the treatment on that card.
Whether this would be a good approach really hinges on whether they intend for illict tokens to still have effect if Jabba is removed in some way.
Edited by ABXYScummie ships with potential seats large enough for Jabba's big ol' butt:
Star Jewel (duh)
Lady Luck (might be too big for Large base, unless they do it like the Ghost)
Skipray Blastboat (yes please!)
The Talon Karrde Dust buster (definitely huge tho)
YT-2000 (a symmetrical CEC light frieghter? What were they thinking?)
Slave Two (it's ugly, but hopefully cheap and with two seats)
Trade Federation Shuttle (but it's probably gonna be Rebel now as Phantom II)
Guri's Stinger (probably just one seat tho)
and literally hundreds more EU and older designs.
Oh, and in addition to the discussions on Epic and the 100pt game, I could see Jabba fitting nicely into an Escalation format.
4 hours ago, Marinealver said:up grades that depend on other upgrades are not worth the cost.
Coff....Sabine...coff coff...
4 hours ago, codegnave said:Sure, but you can make a YV into a pretty decent ship. Esp with two SLAMs.
It's still a few points more expensive and strictly worse version of the classic Party Bus (because you lose 2 crew slots).
I too am of the opinion Jabba won't see any competitive play until we get some new Illicits.
In Epic on the other hand, I expect double Glitterstim Brobots to be quite brutal.
2 hours ago, Cerve said:Coff....Sabine...coff coff...
one time use unless EM or on a K-wing. Also more importantly NOT SCUM.
If his tokens are useable after his death (and they should be) he'll find a place. He gets better and better with each new illicit. Scum will get another 2 crew I'm sure.
Kinda a resounding "Meh" for standard play, but it's not completely hopeless. His usefulness will be in a constant state of flux with every new ship we get with a illicit slot or new disposable illicit. It'd also obviously help if we got a more efficient caddy for him. Something either a bit cheaper or something that didn't rely upon those precious crew slots for its offensive and defensive power. The Hounds tooth aint bad, but how often do you see it without a full compliment of crew? It's not that self sufficient of a ship, and it ain't cheap enough to not have it carrying its own weight.
Another factor is the majority of our small base ships are behind the power curve and the ones that ain't don't have a illicit slot. We're due a few ace packs and if those ships become prevalent we'll have more reasons to consider Jabba.
31 minutes ago, BomberGob said:Kinda a resounding "Meh" for standard play, but it's not completely hopeless. His usefulness will be in a constant state of flux with every new ship we get with a illicit slot or new disposable illicit. It'd also obviously help if we got a more efficient caddy for him. Something either a bit cheaper or something that didn't rely upon those precious crew slots for its offensive and defensive power. The Hounds tooth aint bad, but how often do you see it without a full compliment of crew? It's not that self sufficient of a ship, and it ain't cheap enough to not have it carrying its own weight.
Another factor is the majority of our small base ships are behind the power curve and the ones that ain't don't have a illicit slot. We're due a few ace packs and if those ships become prevalent we'll have more reasons to consider Jabba.
I feel that Jabba will improved after the new scum ace pack
2 hours ago, Marinealver said:one time use unless EM or on a K-wing. Also more importantly NOT SCUM.
So what? Still an amazing upgrade that works thanks other upgrades. Say that this characteristic is "meh" for an upgrade, is simply wrong.
3 minutes ago, Cerve said:So what? Still an amazing upgrade that works thanks other upgrades. Say that this characteristic is "meh" for an upgrade, is simply wrong.
One thing Sabine has over Jabba, is that it is a way cheaper upgrade.
Sure there ar many upgrades that kinda suck but are still an essential part for a build. Take deadeye for example, However those perfect storms are far and few between.
One thing that is agreeable is that for every upgrade and on the tight restriction of 100 point standard, every upgrade is measured on what you get for what you pay for in point cost and ship that can take it. It is safe to say that Jabba the Hutt doesn't give out the value that equals the point cost it takes to field it in competitive play.
I don't doubt for one second that FFG don't have something(s) planned for the future of Scum that includes Jabba.
A few comments RE: "Not Scum Palp".
Good. Slow roll with Jabba and future releases. We haven't seen the last of Illicit upgrades or Scum ships.
2 hours ago, Marinealver said:One thing Sabine has over Jabba, is that it is a way cheaper upgrade.
Sure there ar many upgrades that kinda suck but are still an essential part for a build. Take deadeye for example, However those perfect storms are far and few between.
One thing that is agreeable is that for every upgrade and on the tight restriction of 100 point standard, every upgrade is measured on what you get for what you pay for in point cost and ship that can take it. It is safe to say that Jabba the Hutt doesn't give out the value that equals the point cost it takes to field it in competitive play.
Mmh...making Bossk a PWT for 2 turns I think is valuable more than 5 points alone.
Yep, I don't think that count all the Illicit in list is a good way to value him. Glitterstim on Bossk is different than it on IG, as is Hotshot on N'dru and a naked Z-95.
Don't fall into treat it as pure math.
1 minute ago, Cerve said:Mmh...making Bossk a PWT for 2 turns I think is valuable more than 5 points alone.
Good because it doesn't cost 5 it costs 8, 2 crew, and an illicit slot.
It still might be worth it, but I'll need to try it some to figure that out - those two crew are really important to Bossk.
Just now, thespaceinvader said:Good because it doesn't cost 5 it costs 8, 2 crew, and an illicit slot.
It still might be worth it, but I'll need to try it some to figure that out - those two crew are really important to Bossk.
In fact...not really. After the Zuckuss nerf, I don't found the party-bossk valuable as before. Yeah I thought about Dengar-Outlaw-4-Lom that is quite nice (almost now Bossk can boost) but that opens some new builds..without Zuckus..
Actually I think that Bossk w/Jabba, Dengar, Score and Hotshot will work nice enough to be competitive. Of course, IF u want to take an YV.
Plus I can't really figure if more stims/Hotshots/Cloaking Device etc are valuables or not. Maybe there's some combination that will works right now.
As you said, I agree that him needs some tests before consider him DoA on standard games.