Jabba preview

By Timathius, in X-Wing

58 minutes ago, VanderLegion said:

If FFG were to add the Gauntlet to the game from rebels (which is far from certain since it's a good 10m longer than the ghost according to wookieepedia), wookiepedia lists it as having 4 crew, so it could easily have 2-4 crew slots (depending if that number includes the pilot)

More importantly, it also has 24 passenger slots, which FFG generally treats like Crew slots.

I'd say it's an excellent candidate for another 2+ crew Scum ship.

Also wouldn't say no to a nice YT-2000...but knowing FFG's we're more likely to get Hondo's stolen Imperial shuttle first...

Quick question for those who have torn their eyes out studying the picture for the C-Roc; have all the upgrades been spoiled or are there 1 or 2 left? I lost track.

Not sure if its been mentioned yet, but Emon Azzameen with Burnout SLAM, Advanced SLAM, with some bombs is twice as trolly now! Slaver with Jabba, Emon (Burnout SLAM, Advanced SLAM, Cluster mines, EM) leaves you with 21 points to play with. I can just imagine my friends faces after doing a 3 speed move, followed by another, then dropping a bomb with one.

Edited by CHEEKSx36
3 hours ago, thespaceinvader said:

Man I was hoping for something a little more than that. In regular play you have to bring a YV and occupy most of its crew slots to hold him, and the effect is good but not amazing.

Maybe if Scum had a nother 2-crew-slot ship.

:( disappointing.

What??? you do realize that in the proper squad, hes amazing. 2x Glitterstim for everybody?, 2x Burnout SLAM, 2x white stop, 2x hot blaster, 2x EMP. He will be played for sure. Imagine a bunch of Kihraxz supported by him equiped with hot blaster. Thats 2 rounds of double attack per ships. Or some HWK with TLTs and hot blaster. Thats 2 rounds of 4 almost garanteed dmg per ship. How about Quadjumer equiped with 2xEMP...? So many possibilities.

The ship for him is the YV which happen to be pretty good on its own. Now It will be able to do a white stop maneuvre twice per game. Or Bossk can get 2 rounds of double attack with a heavy laser canon...

They are going to make some nice $$$ with that xpac.

Edited by Thormind
1 hour ago, CBMarkham said:

That's 100% true.

That's like...the one call I made on evaluating a card before it came out that I'm a pretty embarrassed by. I'm typically pretty decent with my evaluation of competitiveness and I feel historically vindicated about most of my pre-judgements, but when I saw Palp I definitely said something as dumb as "That ability is amazing but is it 2 crew slots and 8 points amazing? That's SO much....I just don't know".

Awkward.

To be fair, now you're right. :P

50 minutes ago, CBMarkham said:

Bossk: "What's in it for me?"

Jabba: "Pffft.....mmm.....extra pile of Glitterstim?"

Bossk: "....a'ight. Hop in the back."

Small problem: either Boba or Zuckuss isn't going to make it to school!

I see Lancer-bus possibilities

22 minutes ago, Thormind said:

What??? you do realize that in the proper squad, hes amazing. 2x Glitterstim for everybody?, 2x Burnout SLAM, 2x white stop, 2x hot blaster, 2x EMP. He will be played for sure. Imagine a bunch of Kihraxz supported by him equiped with hot blaster. Thats 2 rounds of double attack per ships. Or some HWK with TLTs and hot blaster. Thats 2 rounds of 4 almost garanteed dmg per ship. How about Quadjumer equiped with 2xEMP...? So many possibilities.

The ship for him is the YV which happen to be pretty good on its own. Now It will be able to do a white stop maneuvre twice per game. Or Bossk can get 2 rounds of double attack with a heavy laser canon...

They are going to make some nice $$$ with that xpac.

Yes I realise that.

A good tip is to take munitions failsafe along with Hot Shot Blaster. So you have to discard the card only if you have hit.

2 minutes ago, IG88E said:

A good tip is to take munitions failsafe along with Hot Shot Blaster. So you have to discard the card only if you have hit.

Whoa. I had never thought of that, but you are right. FAQed and everything. Hmm. I may have to experiment with that.

Hotshot is probably the only secondary weapon i'd suggest failsafe for as well.
Especialy on Z's when they probably wont use their mod anyway.

3 hours ago, TasteTheRainbow said:

Because only a tiny fraction of us play epic. Pretty simple.

But you are the large, grumpy fraction. Have fun, play Epic. Pretty simple.

3 hours ago, Budgernaut said:

Not something more powerful, but something more creative. At least, that's how I felt.

I don't know. You got a rich crime lord whose team is twice as well equipped as must Scum. Pretty thematic, so I think pretty creative.

3 hours ago, thespaceinvader said:

Now, if Jabba gave everyone WITHOUT an illicit, an illicit, and doubled the ones that started with one, then we might be talking...

Yeah. Give him the Palp treatment so he needs a nerf.

3 hours ago, Budgernaut said:

My main excitement for Jabba is Cloaking Device. I'm definitely going to use that Illicit now that Jabba gives it a failsafe.

My biggest disappointment with Jabba is that I'm going to be running a lot of Scyk lists with the C-ROC, and Scyks don't have Illicit slots.

Sheeeeeet. I was already planning my Trainspotting III list where Jabba gives Sick Boy Scyk Boy all the heroin glitterstim he wants. :(

3 hours ago, shadowfriend said:

It is a bit sad that ppl always only think about torunament/competetive play. X-Wing is FAR more than this.

Yep. And for a change, they may have created a card that is more for us casuals than the tournies. I hope they keep it up.

Edited by Darth Meanie

OK, so I have a question about Jabba, which I think ties into the FAQ on Boba Fett, but I need help answering it.

So here is what the FAQ says about Boba Fett being used to discard EM: " If Boba Fett is used to discard an Upgrade card that has an ordnance token on it (including the Extra Munitions Upgrade card itself), the opposing player can discard the ordnance token instead. ( X-Wing FAQ , Version 4.2.1, Updated 07/01/2016)"

So, if I understand that correctly, if Boba discards EM, then do you need to discard all of your Ordnance tokens? And what if you had already used some of them? Do those Missiles stay untouched, or do you need to discard them if you don't have an Ordnance token still on it?

The reason I ask this is it seems to me to be a similar case to when the ship with Jabba blows up. Since EM only affected the ship it was on, Boba Fett was the only case I could think of to match this scenario. In other words, when Jabba dies (or is Boba Fett'ed, or is switched out with Azmorigan) do you lose your Tokens, and if you do, do you lose Illicit cards still in play that don't have tokens on them because they used the token earlier?

Thanks for the clarification!

5 minutes ago, Vineheart01 said:

Hotshot is probably the only secondary weapon i'd suggest failsafe for as well.
Especialy on Z's when they probably wont use their mod anyway.

N'Dru with Munitions Failsafe and Hot Shot Blaster plus an EPT costs 21-24 and is throwing 4 red dice at range 1-2 for probably longer than he'll stay on the table in a squad with Jabba.

Just now, Darth Meanie said:

I don't know. You got a rich crime lord whose team is twice as well equipped as must Scum. Pretty thematic, so I think pretty creative.

You have a good point. It surely is thematic. It's just that the overwhelming opinion (mine included) seemed to be that Jabba would work the way he does, but @heychadwick kept saying "maybe not," and I got hopeful that it would be something else. Other than initial reactions, though, I don't really have a problem with it. So you say I have to take a YV-666 to use Jabba in standard play? No problem! That's my favorite ship to fly anyway!

Technically, as a torpedo slot, EM would get an EM token too. So it's safe from Boba.

EDIT:

Bah, I didn't get the quote of the person I was trying to talk to...

Edited by MegaSilver
4 minutes ago, SirCormac said:

OK, so I have a question about Jabba, which I think ties into the FAQ on Boba Fett, but I need help answering it.

So here is what the FAQ says about Boba Fett being used to discard EM: " If Boba Fett is used to discard an Upgrade card that has an ordnance token on it (including the Extra Munitions Upgrade card itself), the opposing player can discard the ordnance token instead. ( X-Wing FAQ , Version 4.2.1, Updated 07/01/2016)"

So, if I understand that correctly, if Boba discards EM, then do you need to discard all of your Ordnance tokens? And what if you had already used some of them? Do those Missiles stay untouched, or do you need to discard them if you don't have an Ordnance token still on it?

The reason I ask this is it seems to me to be a similar case to when the ship with Jabba blows up. Since EM only affected the ship it was on, Boba Fett was the only case I could think of to match this scenario. In other words, when Jabba dies (or is Boba Fett'ed, or is switched out with Azmorigan) do you lose your Tokens, and if you do, do you lose Illicit cards still in play that don't have tokens on them because they used the token earlier?

Thanks for the clarification!

I believe that the tokens would stay on the card but they wouldn't do anything since it is the Jabba crew card that gives them meaning. That's making the assumption that there is nothing in the pamphlet that has rules for the token in the same way that there is no rule card for ordnance tokens.

Edited by WWHSD
5 minutes ago, SirCormac said:

OK, so I have a question about Jabba, which I think ties into the FAQ on Boba Fett, but I need help answering it.

So here is what the FAQ says about Boba Fett being used to discard EM: " If Boba Fett is used to discard an Upgrade card that has an ordnance token on it (including the Extra Munitions Upgrade card itself), the opposing player can discard the ordnance token instead. ( X-Wing FAQ , Version 4.2.1, Updated 07/01/2016)"

So, if I understand that correctly, if Boba discards EM, then do you need to discard all of your Ordnance tokens? And what if you had already used some of them? Do those Missiles stay untouched, or do you need to discard them if you don't have an Ordnance token still on it?

The reason I ask this is it seems to me to be a similar case to when the ship with Jabba blows up. Since EM only affected the ship it was on, Boba Fett was the only case I could think of to match this scenario. In other words, when Jabba dies (or is Boba Fett'ed, or is switched out with Azmorigan) do you lose your Tokens, and if you do, do you lose Illicit cards still in play that don't have tokens on them because they used the token earlier?

Thanks for the clarification!

Boba would discard the token, not EM. Thats why they mentioned that EM technically is suppose to have a token on itself to avoid that fiasco of Boba effectively dumping ~10pts of stuff by removing a 2pt upgrade intended to make the expensive ordnance not feel as expensive.

Jabba, however, doesnt have the same slot as the illicit so he wouldnt put a token on himself. Boba could totally dump him out the cargo chute (how on earth he manages that is beyond me given the size of the slugbrain) and while it wouldnt discard all the tokens, they wouldnt work since the card saying what to do with them goes away.
They could easily faq that by just saying "Even if Jabba is discarded or his ship is destroyed the tokens still work"

Thanks for the clarifications!

So here's an idea I came up with for Epic. Put Azmorrigan and Jabba on the same ship. Send your Z-95 swarm with Glitterstim or HSB or whatever at the enemy and pop them on the first turn of combat. Then, dump Jabba out the airlock and put Gunner there instead (or whatever) and proceed as normal.

2 hours ago, CBMarkham said:

I appreciate good flavor, just not if it comes at the expense of the game play.

I know what you mean. There have been a lot of times while playing I just want a huge pepper-laiden Portillos roast beef sandwich with bread drenched in extra au jus.

The grease is just hell on the cards, though. And you drop your range rulers all the time.

Edited by Darth Meanie
1 hour ago, Thormind said:

What??? you do realize that in the proper squad, hes amazing. 2x Glitterstim for everybody?, 2x Burnout SLAM, 2x white stop, 2x hot blaster, 2x EMP. He will be played for sure. Imagine a bunch of Kihraxz supported by him equiped with hot blaster. Thats 2 rounds of double attack per ships. Or some HWK with TLTs and hot blaster. Thats 2 rounds of 4 almost garanteed dmg per ship. How about Quadjumer equiped with 2xEMP...? So many possibilities.

The ship for him is the YV which happen to be pretty good on its own. Now It will be able to do a white stop maneuvre twice per game. Or Bossk can get 2 rounds of double attack with a heavy laser canon...

They are going to make some nice $$$ with that xpac.

How are they double attacking? HSB isn't an extra attack, just an optional turret shot instead of your primary.

1 hour ago, CHEEKSx36 said:

Not sure if its been mentioned yet, but Emon Azzameen with Burnout SLAM, Advanced SLAM, with some bombs is twice as trolly now! Slaver with Jabba, Emon (Burnout SLAM, Advanced SLAM, Cluster mines, EM) leaves you with 21 points to play with. I can just imagine my friends faces after doing a 3 speed move, followed by another, then dropping a bomb with one.

A Quadjumper! Usually a "scum Biggs", and will help to mess up enemy maneuvers

28 minutes ago, Darth Meanie said:

I know what you mean. There have been a lot of times while playing I just want a huge pepper-laiden Portillos roast beef sandwich with bread drenched in extra au jus.

The grease is just hell on the cards, though. And you drop your range rulers all the time.

I need to get back to Chicago soon!

2 hours ago, Nihm said:

Maybe they have another 2 crew scum ship in the works? Just a thought :)

My immediate thought!

15 minutes ago, Cerve said:

A Quadjumper! Usually a "scum Biggs", and will help to mess up enemy maneuvers

That way you can tractor people on to the mines if necessary!

I haven't yet read the 6 pages of comments, so maybe this has been covered, but...

Am I the only person sort of annoyed that they didn't use the EM tokens for Jabba? They are functionally identical, with the only difference being when a player gets to place the token on the card.

Heck! I would have preferred to have seen the " When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead" text moved from the upgrade card to a rules card. But Jabba makes that much less likely. Oh well.