A little reflexion about AGI and Imp Bombers. Not of much value, but mine

By Hexdot, in X-Wing

We see in this Forum that small AGI 1 ships are not seen with good eyes, with some exceptions (named pilots). I do not play Meta squads so talking from a casual perspective.

Perhaps one of the building stones of X wing is (small ships)...

3 or 4 "Hits" AGI 3

5 or 6 "Hits" AGI 2

7 to 9 "Hits" AGI 1

You know that AGI 1 ships will die before game's end. They are like that Low Risk financial products. Low risk, low income. B Wing is the perfect example. Often you need 3-4 R3 Attacks (with a little help from TL or Focus) to finish one generic B Wing. You can be optimistic and expect more but maths are against you.

AGI 3 are the High Risk product. Untouched the entire game or blow up after one well aimed salvo. We know this.

AGI 2 ships were OK in the beginnings. Standard defence. With Power Creep they are perhaps now worse than 3 years ago. But in a game were R2 and R3 are the norm they perhaps paired with AGI 1 ships. One extra green but 3 hits less... Dead after 3 or 4 attacks.

So I do not think that Survival is about Agility. It is more about repositioning, etc.

Take a look at TIE BOMBER and PUNISHER. AGI 2 vs AGI 1. Hull 6 vs Hull 6 + 3 Shields. Balanced. Or even Punisher a little better because often the first hit you receive with Agi 1-2 ships is a Crit. And shields shine about Crits.

About Ordnance simply one extra bomb. With EMs this is a problem. Because a AGI 1 ship can not be expected to survive so much.

Systems and Actions are the keys to differentiate this two ships. Another thread needed for this. And explained by much better players than I.

To finish, we read about allowing Punisher multiple attacks. Because it should fire ordnance like a gatling. But about loading Missiles and Torps...reading the card... equal to a Tie Bomber. A Tie Bomber does not survive longer than a Punisher. A K Wing carries 3 Salvoes plus 2 bombs. We do not talk about giving it this capacity. My 2 cents about Punishers.

This ship is overcosted. It works OK in the X Wing frame but simply overcosted. So 3 ways to "fix" it

- Discount

- Reinforce

- 1 Pt title (or free) to perform Boost as Free Action.

But allowing Ordnance carriers to launch two Salvoes at once is, IMHO, Bad Idea. And Punisher only...even worst idea.

I hope you will post your ideas about this subject.

Edited by Hexdot

E-wing and TIE Defender will beg to differ.

But it isn't really number of agility vs number of hit points but instead number of agility times number of hit points.

Agility is damage mitigation. Now if you were able to translate it to 100% predictable effect (something that probability will never do). You can count that 3 agility will add about 1 extra hit point per hit point, 2 agility would be 1 extra hitpoint per 3 hit points, and 1 agility would be 1 extra hit point for every 5 hit points. Well maybe not exactly as it also depends on number of dice as 2 dice attack will get canceled more than 4 dice attacks. ow thematically heavy ships are more sluggish which is why you have those massive 12+ hit point ships with 0 agility on a large base, Sure that makes sense, but it doesn't mean that more hitpoints will always equal less agility.

When released E Wings and Defenders were supposed to be "futuristic" and better ships that those previously released. So 5-6 Hits and Agi 3. And too expensive...

K Wings and Advanced Slam... My pals and I playtested the idea of Reinforce Action to Punishers and we think it was a good experience. I am toying with the idea of Punisher MK3 Title. 0 or 1 pts. You can Boost as a Free Action. Another way to see Punishers more often on the table.

MK 1: -2 pts

MK 2: Reinforce Action Title

MK 3: Free Boost Title

A reinforce action wouldn't do the trick as Punishers need their actions for the ordnance.

A title that granted an auto front Reinforce is fierce but fine, as the Punishers dial is easy to get behind.

13 minutes ago, Stay On The Leader said:

the Punishers dial is easy to get behind.

People seem to forget they have a 5k turn. And boost. (Yes, i know, not both at the same time w/of Advanced Sensors). They aren't in nearly as bad shape as a Lambda or YV-666, or any number of other large and small similar ships.

They just don't do much right now that Bombers don't do as well, or nearly as well, for a lot fewer points.

49 minutes ago, Hexdot said:

When released E Wings and Defenders were supposed to be "futuristic" and better ships that those previously released. So 5-6 Hits and Agi 3. And too expensive...

K Wings and Advanced Slam... My pals and I playtested the idea of Reinforce Action to Punishers and we think it was a good experience. I am toying with the idea of Punisher MK3 Title. 0 or 1 pts. You can Boost as a Free Action. Another way to see Punishers more often on the table.

MK 1: -2 pts

MK 2: Reinforce Action Title

MK 3: Free Boost Title

Then came the T-70 and TIE-SF and all of a sudden, well remember Back to the Future part II? Yeah 2015 was way cooler back then too.:P

On 3/27/2017 at 5:55 AM, Parable said:

People seem to forget they have a 5k turn. And boost. (Yes, i know, not both at the same time w/of Advanced Sensors). They aren't in nearly as bad shape as a Lambda or YV-666, or any number of other large and small similar ships.

They just don't do much right now that Bombers don't do as well, or nearly as well, for a lot fewer points.

They don't have a 5-k, they have a 4-k

On 27/03/2017 at 1:55 PM, Parable said:

People seem to forget they have a 5k turn. And boost. (Yes, i know, not both at the same time w/of Advanced Sensors). They aren't in nearly as bad shape as a Lambda or YV-666, or any number of other large and small similar ships.

They have a 4k turn - bombers have the 5k. 5 would be nice.

Advanced sensors makes no difference - without EI there can be no double-action Punisher. Boost is a poor fit for the Punisher, but goes some way to help it; it is slow, and slow to turn around, with those big 3-turns often circling the ship away from the fight.

And to say the YV is in worse shape than the Punisher is crazy: The YV has a far greater upgrade selection, the best faction-specific crew team in the game & three crew slots, not to mention a 180 degree arc, great elites with EPTs, insane alpha with Bossk/GC/crackshots, etc. It even has a slightly better dial (i.e. full stop, faster, more greens - but no K). YV will stay relevant going forward, as it's a great crew carrier if nothing else (look at Jabba, for example.)

It's night and day. You're comparing a great, efficient, flexible ship to literally the worst ship in the game right now. Deathrain is its only saving grace.