So the GSD II has not been a very appealing ship variant to me, while there have been “cute” things to do with it like generating accuracy with sensor teams flexible flack with Kallus etc. Nothing that really stood out to me. Then I saw the lists from the Vassal world cup and both the finalist had a GSD-II, so I decided it was time to reevaluate the ship.
First off lets get the obvious out of the way it has better flack period. Two dice is better than one end of story so the ship is just flat out better in that regard and with squadrons on the rise might not be a bad idea to take them for that, but for me the GSD has always been a ship killer, but the extra flack die will be very nice when a ship is not in rage, but squadrons are.
The only other thing that is that is different is that red die out the side arch. This to me has always been a down grade from the 4 black you still have the possibility of a max of 8 damage, but is less likely you do have a 1/8 th chance of rolling and accuracy, but that is unlikely.
From what I understand the winning list had a new addition added in CC, Captain Jonus. This dose change things a bit. It helps you gain that accuracy while Home One on the rebels is much more reliable, captain Jonus is only a 16 point squadron and not 100+ point ship.
Again looking at max damage on both GSD-I and GSD-II with captain Jonus against a ship with brace and no ECM on that ship the GSD-I hits for 8, but has it braced down to 4. then the GSD-II hits for 6 locks the brace down and hits for 6 that makes it hit harder than the GSD-I. This also makes the GSD-II good at killing Flotillas.
I have an internist in experimenting more with the GSD-II this was just a simple breakdown, but I'm ready to dust of my alt art GSD-II card give it a try. If anyone has any success stories or suggestions in running a GSD-II please post it below.
Edited by xero989