Considering building a small standalone X-wing collection for my Game collection, would appreciate advice and input

By MandoBard, in X-Wing

So, I'm a big Star Wars fan(Duh), and I've been contemplating this or Armada for a few weeks now. I've gotten the chance to play Armada, and while I liked it, X-wing has also had me interested, and I plan to try the demo at my FLGS this week. Been working on building a small board game collection for social use wherever I wind up next. So with Armada I did a breakdown of what I'd want/need for it to work as a stand-alone game, because while I may do some competitive stuff, it's never my main focus. X-wing is starting to edge in on me because it's more beginner friendly, and it's faster pace and sharper focus means I may be able to teach it to my cousin whose around 13 now, and extremely smart, but has some attention issues, but is good once he gets a grip on something. Now being a Star Wars guy for years now, and a former modder on a number of star wars project, I'm familiar with almost every ship in X-wing(and want at least half of 'em)

So getting to the important part, so I need help figuring out what's going to make the best core for me. For the most part I plan to stay away from epic class due to well storage issues. So first question is can I go with the OT Starter over the newer episode 7 one? For a personal setup, I've obviously got to have a basic X-wing Vs Tie-Fighter setup for intro matches, but I guess the additional question is how many of them do I need for a basic match?

From there next question is within the point balance of the game, what additional core rebel and Imp fighters are going to give me the best bang for a core collection. A-wing, Y-wing, B-wing, Tie-Interceptor, Bomber, and Advanced are all pretty iconic, but which will add the most. Then you got some EU stuff, I personally want a Hwk-290, and an E-wing(maybe a K-wing). But of the group the Hwk-290 is the one I'd have to do for a core set. Oh and a Arc-170.

So once I figure out what I need for those 2 factions, there are 2 things left. First is Scum, which I have a soft spot for due to a heavy book and SWEAWFOC familiarity. The option for that seems going for the Most Wanted pack and a pair of Star Vipers. Then I also get the headhunters from the former. Throw in the Scurrg H-6 when it drops then I've got a nice little faction.

Now I guess the final thing to ask about is large ships, although now that I've laid everything out, I probably don't need them for my core set day one. Now for Imp's Slave 1 is an easy choice. Rebels however, as much as I love the Falcon, I like the YT-2400 just as much(I like the Ghost too, but that price). Same goes for the Scum between the Ig-2000, Punshing One and the Hound's Tooth, where each is equally cool.

Guess that's it. Would really appreciate some thoughts and input. Of course I have a budget range, but until I figure out the number of ships, well can't really start estimating can I. Only other thought was getting the Gozanti instead of just buying the ties seperately, but I'm not sure if it's really needed. So looking at getting into this great game and would appreciate some thoughts.

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Edited by BlodVargarna

Maybe try to stick to one Era first? Go original core set and 1 TIE/LN and T-65 expansion. That will get you started with Imps and Rebs

Go Imp Firespray and then get Most Wanted to get all pilots. Maybe add some scattering of ESB bounty hunters.

Biggest difference is the components in core sets. Most notable the damage decks. But I prefer original trilogy Era :)

The answer is ultimately get both core sets.

23 minutes ago, Nihm said:

Maybe try to stick to one Era first? Go original core set and 1 TIE/LN and T-65 expansion. That will get you started with Imps and Rebs

Go Imp Firespray and then get Most Wanted to get all pilots. Maybe add some scattering of ESB bounty hunters.

Biggest difference is the components in core sets. Most notable the damage decks. But I prefer original trilogy Era :)

So you can do a decent game with just 2 on 2 with Ties/X-wing? So, perhaps I could have a fun start up with the 2 X-wings, and YT-2400 for Rebels, throw in perhaps a A-wing/B-wing actually make that a HWK-290. For Imps, the 2 Ties, the Firespray, then perhaps the Tie Advanced. Then round it out with Most Wanted, and the IG-2000. Then I've got 3 fighters a faction, and a freighter size ship. that's put me at $215, and a fun mix of ships. Question is to you guys who've played is would there be enough variety in there to have some good casual matches with?

There are some great x wing 101 articles on the ffg page and have to say for imperials, imperial veterans is great and you get two nice models that are tons of fun.

5 minutes ago, Yoda Man said:

Imperial Vets 101

https://www.fantasyflightgames.com/en/news/2017/2/8/x-wing-101-imperial-veterans/

Rebels 101

https://www.fantasyflightgames.com/en/news/2017/2/24/x-wing-101-fly-with-the-world-champ/

Obviously you plan to get most ships but these are fun for play and at a good cost, great articles to go off of.

Hunh, thanks for pointing out these articles for me. I may consider trying a mix of the 2 plus one. Do the classic Starter, Imp Vets, Heroes of the Resistance, K-wing, and Defender(since I'm only doing local for the moment, I don't need the additional A-wing upgrade card). That'd put me at $145, with some solid options between the 2 faction. Round it out with the Slave 1, and then I've got the good round out for the pair for some more options on the imperial side. so about $180 with tax. Way better than the $300+ I was considering on Armada. May pick up the official playmat, since I can fold it and use it for some card games I have (and Star Trek Frontiers). Now mind you I'm doing MSRP because I may order it through my FLGS. On the other hand, he doesn't carry X-wing(takes up too much space, and he doesn't move any locally) so I could probably do it online with my prime and shave a little off. I'd still buy the mat from him though.

Glad I could help with the beginning purchases, those ships are great starters and the rebel list and possibilities are all in good fun.

One of each will suit you fine. The only thing you really need to double up on is

  • A Core set (because more dice and spare essential game components).
  • TIE Fighters (because duh they are TIE Fighters)
  • TIE-Interceptors (because Imp Aces don't have the lower skilled pilots for some ungodly reason)
  • A-wings (because you get three copies of charadaan refit in Rebel Aces)
  • IG-2000 Aggressor (because of the title)
  • TIE Advanced (extra copies of title in Imperial Raider)
  • MA3- Scyk (extra copies of title in C-ROC)

And that is really it for doubles. But I would say first as a collector work on one of each then doubles is when you have those breaks and FFG has tone down the releases a bit.

Buy what you enjoy; you'll put it on the table more. Just a few expansions beyond the core and you have enough for a variety of 100 point lists for casual play.

Edit: 'Cause obligatory:

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Edited by Hawkstrike

it was only a matter of time before "Mistakes Were Made" was deployed...

I have used csi and mm and have found that the war store has better prices by adollar or so and because I live 2 hours away from them, I get my miniatures in 2-3 days,always securely packed. the other stores would usually take 7-10 days. I highly recommend them. Also, never pay msrp. Happy flying!

2 minutes ago, 414taylor said:

Also, never pay msrp. Happy flying!

If you never pay MSRP your FLGS (Friendly local game store) will go out of business.

Buy a few things there when you go in. Especially if you play there.

In Armada's defense I will say there is very little Meta to the game. That's not a diss at X-Wing, which is a fantastic game in its own right, however every ship and upgrade in Armada is viable at every level of play from casual to tournament.

27 minutes ago, Hawkstrike said:

Buy what you enjoy; you'll put it on the table more. Just a few expansions beyond the core and you have enough for a variety of 100 point lists for casual play.

Edit: 'Cause obligatory:

00001066.png

Heh, that's great. However I've already learned my mistakes from when I first started Heroclix, so I've gotten much better at not going overboard XD that's why I made this thread. Heck before I can even finalize my choice of whether to do it or not, I have a bunch of Clix I'm selling on Ebay(for that matter, that's what will likely fund this), some of the stuff I started with last year that I got in a deal that I don't use at all.

7 minutes ago, BlodVargarna said:

If you never pay MSRP your FLGS (Friendly local game store) will go out of business.

Buy a few things there when you go in. Especially if you play there.

Actually, it stopped carrying it because we don't have a local group, and ironically wasn't making him as good overhead as Armada online. However I don't mind ordering the base group through him at MSRP because us locals get 10% back on a gift card to use at the shop... which I'd probably put towards another booster box of SOR(already saved up for one with actual cash). There's an attempt to get a new armada group, but I've decided against armada for a couple reasons.

Actually my overall plan is this: Personally going in small, starting with a Rebel/Empire core for casual play, then I'll throw in a base scum faction. Overall plan to go for the unique ships I like the style of so I imagine I'll have only a handful of ties, and a ton of rebel and Scum in the long term. Then again, I'd prefer the YT-2400 over the Falcon, XD. and the HWK-290 and Arc-170 over the A-wing and B-wing. But I imagine I'll wind up with quite a few singles, and I can stick to the ships I like. Can't wait for the Scurrg. "

Like I said, I'm not jumping in just yet, trying to put my options together and decide for sure whether I want to or not. thinking after Easter I'll make my decision, especially since Wave 2 of SW Destiny will be bearing in. And again, I may feel more open to it if I have some serious success on the Clix stuff I'm selling on Ebay. Getting rid of all the pieces I don't use, and the spares from a run I bought waaayyy too much of.

However I am going to give the game a try this week, my FLGS still has a demo copy(and a Tanative IV for some reason) and there's another regular who has some, who may be able to do a match(but he moves in 2 weeks, and the shop is closed from this friday till next friday for spring break).

1 minute ago, Forresto said:

In Armada's defense I will say there is very little Meta to the game. That's not a diss at X-Wing, which is a fantastic game in its own right, however every ship and upgrade in Armada is viable at every level of play from casual to tournament.

Yeah, cept that doesn't hurt me too much since I plan to keep it casual. That's why I'm keeping it small. Although may play for fun at a shop if wherever I end up next has a group.

If you put Star Wars over the metagame (and doens't want to go competitive), get only the most iconic ships from the original trilogy. In order (until you think you spent enough money):

1- Core Set (the old one, not TFA one)

2- TIE Advanced (for Vader) + Y-Wing

3- Millennium Falcon + Slave One (or Lambda Shuttle)

4- TIE Bomber + A-Wing

5- TIE Interceptor + B-Wing

6- two TIE Fighters (or, if you liked Rogue One, one TIE Fighter and one TIE Striker) + X-Wing

Scour EBay for deals/people dumping collections. Buy off some of the discount retailers, and you can chop 20-40% off your investment.

I bought 2 core sets, giving me 2 X-Wings and 4 TIE Fighters. They are the best dollar to models ratio possible. Then you can round out your collection from there.

If this is something you are interested in committing to try to get one of everything over time. And said several times before get two base sets, one of each. You can build most lists doing this. Shopping online is cheaper.

I also want to point out that you can play x-wing on a board game simulator called VASSAL. That will help you a lot :-)

I'd recommend the classic core set, then Rebel and Imperial Veterans. It gives you the ability to field full 100 point lists (tournament size) for about the cheapest price possible. It lets you play with an X-wing, A-wing and B-wing on the Alliance side, and 2 of both TIEs and Interceptors on the Imperial side. It also gives you a bunch of key upgrades for a lot of ships, like R2-D2 and Push The Limit.

After that I'd go with:

1. E-wing. Corran Horn is one of the best pilots in the game.
2. Imperial Veterans. Defender (for tournaments) and bomber (for casual theme).
3. Whatever. By this point you should know what you're going for.

Be aware that a lot of the most thematic ships suck in this game, particularly for rebels.

4 minutes ago, Astech said:

I'd recommend the classic core set, then Rebel and Imperial Veterans. It gives you the ability to field full 100 point lists (tournament size) for about the cheapest price possible. It lets you play with an X-wing, A-wing and B-wing on the Alliance side, and 2 of both TIEs and Interceptors on the Imperial side. It also gives you a bunch of key upgrades for a lot of ships, like R2-D2 and Push The Limit.

After that I'd go with:

1. E-wing. Corran Horn is one of the best pilots in the game.
2. Imperial Veterans. Defender (for tournaments) and bomber (for casual theme).
3. Whatever. By this point you should know what you're going for.

Be aware that a lot of the most thematic ships suck in this game, particularly for rebels.

Oooo they did a Corran Horn card?! one of my favourite EU characters(love I Jedi), right behind my namesake Bardan Jusik. Hmm, that doesn't sound like a bad idea. Although a question I've been meaning to ask is I've oddly been a bigger fan of the YT-2400 for years over the Falcon, any major disadvantages on going for that first? Also kinda like the idea of going for the dual packs. Hmm, what if I went Classic Core, all 3 dual packs, threw in the YT-2400 and the Slave 1 to start with?

Mind you over time I'd probably order the HWK-290, Arc-170, and Scurrg when it comes out

Honestly I'd probably wait a bit to do so, but I'd probably throw in a scum faction team over going with more the core 2(probably the most wanted pack, a Star Viper, and the IG-2000)

23 minutes ago, MandoBard said:

Oooo they did a Corran Horn card?! one of my favourite EU characters(love I Jedi), right behind my namesake Bardan Jusik. Hmm, that doesn't sound like a bad idea. Although a question I've been meaning to ask is I've oddly been a bigger fan of the YT-2400 for years over the Falcon, any major disadvantages on going for that first? Also kinda like the idea of going for the dual packs. Hmm, what if I went Classic Core, all 3 dual packs, threw in the YT-2400 and the Slave 1 to start with?

Mind you over time I'd probably order the HWK-290, Arc-170, and Scurrg when it comes out

Honestly I'd probably wait a bit to do so, but I'd probably throw in a scum faction team over going with more the core 2(probably the most wanted pack, a Star Viper, and the IG-2000)

Yup. There was even an alternate art card in tournament packs a year or so ago. That plan looks good, but be aware that the Firespray is one of the worst large ships in the game. The HWK, ARC and Scurrg are al really decent ships to have, so they're fine.

Core 2.0 is kinda sucky. The only good thing in it is Poe Dameron, and he's got a better version in the HotR expansion, so Scum is definitely a viable alternative. A single starviper is good, but more than one are weak in a squad (there's a unique title for it, so only one of them can be good). IG-2000 and Most wanted are great too.

2 minutes ago, Astech said:

Yup. There was even an alternate art card in tournament packs a year or so ago. That plan looks good, but be aware that the Firespray is one of the worst large ships in the game. The HWK, ARC and Scurrg are al really decent ships to have, so they're fine.

Core 2.0 is kinda sucky. The only good thing in it is Poe Dameron, and he's got a better version in the HotR expansion, so Scum is definitely a viable alternative. A single starviper is good, but more than one are weak in a squad (there's a unique title for it, so only one of them can be good). IG-2000 and Most wanted are great too.

Hmm, I could probably pass on the Firespray. Would there be any major disadvantages to leaving out a Empire Large in my core setup? not really interested in the Lambda. And again any major disadvantages starting with the YT2400 over the Falcon?

3 minutes ago, MandoBard said:

Hmm, I could probably pass on the Firespray. Would there be any major disadvantages to leaving out a Empire Large in my core setup? not really interested in the Lambda. And again any major disadvantages starting with the YT2400 over the Falcon?

A Lambda shuttle is a good second choice - it has a lot of utility in 100 point squads. For you, it's going to depend on your playstyle - whether you want to play the empire with 3 aces or 2 aces and some kind of escort. The YT-2400 is fantastic out of the box, whereas the Falcon is garbage without a lot of upgrades. I'd say the 2400 is better in ever way.

49 minutes ago, MandoBard said:

Oooo they did a Corran Horn card?! one of my favourite EU characters(love I Jedi), right behind my namesake Bardan Jusik. Hmm, that doesn't sound like a bad idea. Although a question I've been meaning to ask is I've oddly been a bigger fan of the YT-2400 for years over the Falcon, any major disadvantages on going for that first? Also kinda like the idea of going for the dual packs. Hmm, what if I went Classic Core, all 3 dual packs, threw in the YT-2400 and the Slave 1 to start with?

Mind you over time I'd probably order the HWK-290, Arc-170, and Scurrg when it comes out

Honestly I'd probably wait a bit to do so, but I'd probably throw in a scum faction team over going with more the core 2(probably the most wanted pack, a Star Viper, and the IG-2000)

Yes, Corran is an Ewing pilot for some reason.

The 2400 is a great ship in the game. I think the only downside over the falcon is a tendency to use the outrider title with HLC for 4 dice attacks, but creates a range 1 "donut hole" enemies can get into without taking a shot. If you like the ship, get it!

For a casual list game, the two packs plus your core and the two large base ships sound like a great starting point. That will give you some good rebels and imperials to start with.

My advice is that unless you are really attracted to the Scum of star wars, stick with imperial and rebel. It's an easier divide. I went scum right away, but the pirates, bounty hunters, and other criminals all really appeal to me more than the stories of the imperial aces or the rebel pilots (but the rebel pilots are a close second)