Twin Laser Turret is destroying the game

By Talamare, in X-Wing

3 minutes ago, banjobenito said:

*burnout jank excepted, of course

Engine upgrade isn't burnout jank, it's a standard upgrade. Also, I had my wires crossed, a 5 straight + boost from a shadowcaster is equivalent to an 8 straight, making it the fastest ship in the game without burnout slam.

I stand corrected!

11 minutes ago, Astech said:

Any Shadowcaster with Engine upgrade can do a 7 straight.

8 straight. 5+1 for the template +2 for the base.

It's a 10 straight, right? 5+2 then 1+2.

No.

You're adding the base length twice - unless you add the base length on to the end of every move, there's no reason to do that.

You add the base length once because you boost after placing the ship.

And you don't add the base length after your move?

Do you know how to play x-wing?

5 straight, put ship down, 1 boost, pit ship down.

Yes.

And if you do a 5 straight and put your ship down then don't do anything else, you've done a 5 straight, not a 7.

If you do a 5, put your ship down (2) boost (1) then put your ship down again you've done 8 bases of movement, not 10.

You only add the base length after your move if you're moving again.

The front of your ship has moved 10 ship lengths.

If you're counting your speed from front of ship to back of ship then you're right, but that's also a stupid way of measuring something. They don't deduct the length of a javelin from how far it's thrown in the olympics.

They don't do a 99.7m sprint, its 100m

Edited by Stay On The Leader

If it's a strupid way of measuring something then every time we discuss movement in x-wing we're discussing it stupidly.

Or do you say your x-wing does a 5 straight when you do a straight move using the 4 template?

The length of a move is measured front to back because that's how you measure the length of a move in this game.

This really shouldn't be that hard.

2 minutes ago, thespaceinvader said:

Yes.

And if you do a 5 straight and put your ship down then don't do anything else, you've done a 5 straight, not a 7.

If you do a 5, put your ship down (2) boost (1) then put your ship down again you've done 8 bases of movement, not 10.

You only add the base length after your move if you're moving again.

What Stay On The Leader said.

Leebo Advanced Slam is 3+1+3+1+1, 9 bases of movement. Nose to nose (base edge to base edge) the shadowcaster is ahead in a straight race.

I say it's moved 5 yes.

1 minute ago, thespaceinvader said:

If it's a strupid way of measuring something then every time we discuss movement in x-wing we're discussing it stupidly.

Or do you say your x-wing does a 5 straight when you do a straight move using the 4 template?

The length of a move is measured front to back because that's how you measure the length of a move in this game.

This really shouldn't be that hard.

But that's not what you're saying. For the rear, eg aux arc, it's the same, from the front the large base always adds +1.

Edited by Lampyridae
4 minutes ago, Lampyridae said:

What Stay On The Leader said.

Leebo Advanced Slam is 3+1+3+1+1, 9 bases of movement. Nose to nose (base edge to base edge) the shadowcaster is ahead in a straight race.

A large base with Leebo and Advanced Slam is large base 4 straight SLAM 4 straight boost. The Ghost doesn't have a 5 straight, only a 5 K, and that's the only other large base with a 5 speed move. Which is slower than large base 5 straight SLAM 5 straight boost on a Shadow Caster with PtL and Engine.

4 minutes ago, Stay On The Leader said:

I say it's moved 5 yes.

You're literally the first person I've ever come across who defines movement in x wing that way.

What are y'all on about?

(and this, whilst interesting, has KIND of got off the topic of how sucky TLTs are)

Edited by thespaceinvader
8 minutes ago, Lampyridae said:

What Stay On The Leader said.

Leebo Advanced Slam is 3+1+3+1+1, 9 bases of movement. Nose to nose (base edge to base edge) the shadowcaster is ahead in a straight race.

Wouldn't the YT-2400 and the Jumpmaster 5000 match the shadowcaster with a Boost and Barrel Roll without SLAM?

Edited by Azrapse

Well you're the one with nomenclature that has a small ship and a large ship 'moving the same speed' even though one is going faster than the other.

mm true. 4 straight slam 4 straight ASLAM 1 bank PTL BR is better I think. Lemme check echolocation.

Just now, Stay On The Leader said:

Well you're the one with nomenclature that has a small ship and a large ship 'moving the same speed' even though one is going faster than the other.

Yes. Because they moved at the same speed. The only shared reference frame is the length of the template. SO that's how I define their movement. Shocking.

Just now, Azrapse said:

Wouldn't the YT-2400 and the Jumpmaster 5000 match that distance with a Boost and Barrel Roll?

The YT-2400 would*, but we're apparently discussing how broken the K-Wing is since it's so fast. The JokeMaster can't SLAM and boost, it's one or the other because it's a mod slot.

*And add the barrel roll as tangential component

2 minutes ago, Azrapse said:

Wouldn't the YT-2400 and the Jumpmaster 5000 match that distance with a Boost and Barrel Roll?

They can in a 1 turn race, but every second turn they'll fall a little behind because the barrel roll won't cover as much ground. The shadowcaster is the fastest ship in the game over multiple turns, as Leebo assigns an ion token for the next turn

Well, the point of all of this is that all these ship can reach further away without SLAM than the K-Wing with SLAM, and they can still attack during the combat phase, while the K-wing can't... :D

1 minute ago, thespaceinvader said:

Yes. Because they moved at the same speed. The only shared reference frame is the length of the template. SO that's how I define their movement. Shocking.

Reference frame != velocity, unless you want to dig into relativistic maths, tensors and the like

Let's keep it simple.

Edited by Lampyridae
2 minutes ago, thespaceinvader said:

mm true. 4 straight slam 4 straight ASLAM 1 bank PTL BR is better I think. Lemme check echolocation.

Heh. They both go off the top of the screen on echolocation XD

I'm just going to go ahead and ignore him I think, he's just trolling now.

Just now, Lampyridae said:

Reference frame != velocity, unless you want to dig into relativistic maths, tensor fields and the like

WTF don't bring physics into this it's a board game about x wing.

2 minutes ago, Azrapse said:

Well, the point of all of this is that all these ship can reach further away without SLAM than the K-Wing with SLAM, and they can still attack during the combat phase, while the K-wing can't... :D

Except that they can't. Start a K Wing and a Shadow Caster with their fronts level, the K wing can do 7 bases of movement front to back (3 straight SLAM 3 straight), so can the Shadow Caster. And the Shadow Caster is the fastest ship in the game on pure dial movement.

1 minute ago, Stay On The Leader said:

I'm just going to go ahead and ignore him I think, he's just trolling now.

I was going to say the same thing about you tbh.