The great TLT debate returns.
A few points:
- Yes they can be beaten by a skilled player
- They have a serious weakness (doughnut hole)
But I'll be frank they're easy mode. Little skill in using them. No downside. You can be stressed, Ionised, on debris. It's also a spam attack. We've just seen cards/upgrades nerfed primarily because they're was no downside to taking them: TLT falls into the same category. Is there any reason to take other turrets over TLT? (Dash don't count).
A 6 dice attack, coz that's what it is, will overwhelm most Imperial ships. There's a big reason you're not seeing many ships in the game.
If the Tie/x7 can be sensibly fixed (and I fly defenders and strongly agree with the nerf) than the same can happen to TLT.
Upgrades that require no planning, thought or consideration run counter to the spirit of the game.
The TLT should require a target lock on the ship it's attacking - it means you don't just spam. Not a nerf, but a fix.
As others have noted there is no point playing any other kind of turret. Even at 6pts they're a steal.
Edited by Imperial Mike