Terrain Summary

By Klaxas, in Runewars Miniatures Game

ok so terrain has 2 types, Defensive, and Dangerous. during setup the scenario chosen will determine how many of each type you use. randomly draw cards for each type (each card has one of each)

once you collide with terrain you have to deal with its effects and then you have the option to enter it (if it has a capacity)

terrain effects are

Cover- increase defense vs ranged attacks while occupying.

Deadly- suffer wounds when colliding.

Elevated- ignore other units and terrain when measuring LOS

Fortified- increase defense vs melee attacks while occupying.

Exposed- this terrain is ignored for LOS

Taxing- take panic when colliding.

when you occupy terrain there is a limit to how many trays you have limited by the capacity of the terrain. this is neat because when you make terrain you can say this terrain holds X trays then make sure there is that room on the terrain piece. you can make a terrain piece that cant fit any trays and no game piece will ever be able to enter it.

also when occupying terrain your facing doesnt matter, you have 360 LOS and if someone charges the terrain they also count as charging you.

Thanks for the write up.

Awesome. So if I march and just touch the outside of the terrain, I would get a free "move the regiment to the inside of the terrain piece" move?

47 minutes ago, Klaxas said:

when you occupy terrain there is a limit to how many trays you have limited by the capacity of the terrain. this is neat because when you make terrain you can say this terrain holds X trays then make sure there is that room on the terrain piece. you can make a terrain piece that cant fit any trays and no game piece wi

So what happens if my big unit wants to go through the small forest, say it can fit four trays and I have 9, what happens?

Just now, Taki said:

So what happens if my big unit wants to go through the small forest, say it can fit four trays and I have 9, what happens?

you have to stop and cannot enter it. you have to maneuver around it.

1 minute ago, Klaxas said:

you have to stop and cannot enter it. you have to maneuver around it.

That seems kind of dumb, but ok

And when the two kids race through the turn-style at the metro/subway entrance, but the fat man has to go around and use the side door by the guard post, that seems kind of dumb to me too. But ok.

Edited by rudedog

This fat guy crawls over ?

5 minutes ago, rudedog said:

And when the two kids race through the turn-style at the metro/subway entrance, but the fat man has to go around and use the side door by the guard post, that seems kind of dumb to me too. But ok.

There's a difference between a turnstile and a forest

You speak the truth. ;)

1 hour ago, Taki said:

That seems kind of dumb, but ok

My head canon guess is this is because the unit is trying to maintain formation, which it can't do if half the unit is struggling to push through thick forest or suchlike.

I guess potentially this creates an opening for "skirmishers" in later expansions that may be able to pass through terrain...

Ok, so hypothetical times

Unit of 4 Uthuk trays enters a woods with capacity 4, is subsequently charged by a latari unit of 9 trays, and some fighting occurs. The uthuk can use a disengage to leave the terrain (albeit with a panic token), and now the latari are stuck touching this terrain that they can't go through. So they have to spend at least 2 turns to move around it. The first turn to maybe reform, then the next to wheel away (possibly 3 turns depending on how they're oriented and if they need more room to wheel). All the while, they will be vulnerable to counters of various types and missile attacks. This seems to encourage many medium sized units, and discourage the jumbo sized maxed units.

By strategically placing terrain pieces, you can very effectively constrain the areas of the table where larger units will be able to go, given that they can't go through or past say a small hill, or copse of trees. While this might be interesting mechanically and in simulating the difficulty of formations dealing with terrain, it also breaks immersion as some really nonsensical things can happen where my 3 tray wide unit can't squeeze between obstacles that in real life, a unit could easily adjust formation to pass between.

Welp, I guess I'm just going to have to pretend that each model represents like fifty dudes or that's going to annoy me

4 hours ago, maxam said:

I guess potentially this creates an opening for "skirmishers" in later expansions that may be able to pass through terrain..

That could be an interesting upgrade for Nerekal Rangers, Latari, Specters, Uthuks and Orcs

1 hour ago, Taki said:

Ok, so hypothetical times

Unit of 4 Uthuk trays enters a woods with capacity 4, is subsequently charged by a latari unit of 9 trays, and some fighting occurs. The uthuk can use a disengage to leave the terrain (albeit with a panic token), and now the latari are stuck touching this terrain that they can't go through. So they have to spend at least 2 turns to move around it. The first turn to maybe reform, then the next to wheel away (possibly 3 turns depending on how they're oriented and if they need more room to wheel). All the while, they will be vulnerable to counters of various types and missile attacks. This seems to encourage many medium sized units, and discourage the jumbo sized maxed units.

when you do a reform (rotate on center axis) you can essentially ignore the terrain, as long as you end where you are not overlapping the terrain. so the difficulty in extricating yourself from the terrain would depend on how much of your base was caught and the shape of the terrain.

also i dont remember where i saw this offhand, but you can clip friendly units while you move without stopping as long as you dont stop overlapping trays, and you never clip more that one tray.

7 hours ago, blkdymnd said:

Awesome. So if I march and just touch the outside of the terrain, I would get a free "move the regiment to the inside of the terrain piece" move?

yes this is it exactly. as long as you had a number of trays that could fit. there are some terrain that has a 0 capacity.

Edited by Klaxas

i really love the flexability this system allows to create and use your own terrain pieces functionally. you could make a large swamp piece, with no trees, give it exposed, and taxing 2, capacity 6 then make the piece with space for 6 trays, you could even have them slot in slightly and look all nice.

2 hours ago, Taki said:

Ok, so hypothetical times

Unit of 4 Uthuk trays enters a woods with capacity 4, is subsequently charged by a latari unit of 9 trays, and some fighting occurs. The uthuk can use a disengage to leave the terrain (albeit with a panic token), and now the latari are stuck touching this terrain that they can't go through. So they have to spend at least 2 turns to move around it. The first turn to maybe reform, then the next to wheel away (possibly 3 turns depending on how they're oriented and if they need more room to wheel). All the while, they will be vulnerable to counters of various types and missile attacks. This seems to encourage many medium sized units, and discourage the jumbo sized maxed units.

If I understand the rules of collision properly from the rules refernce then you cannot collide with terrain you start out touching, which means you can move through terrain that you collided with in the previous turn.

1 minute ago, Orcdruid said:

If I understand the rules of collision properly from the rules refernce then you cannot collide with terrain you start out touching, which means you can move through terrain that you collided with in the previous turn.

An interesting distinction, I'll have to reread the collision rules

6 minutes ago, Orcdruid said:

If I understand the rules of collision properly from the rules refernce then you cannot collide with terrain you start out touching, which means you can move through terrain that you collided with in the previous turn.

if that were the case wouldnt you be able to move through an enemy unit as well? the collisions rules are the same for terrain and units.

23 minutes ago, Klaxas said:

if that were the case wouldnt you be able to move through an enemy unit as well? the collisions rules are the same for terrain and units.

No because when you collide with an enemy unit you become engaged and that brings with it its own restrictions.

Edited by Orcdruid
20 minutes ago, Orcdruid said:

No because when you collide with an enemy unit you become engaged and that brings with it its own restrictions.

well id like to see a clarification on this personally. i do see where your coming from.

4 hours ago, Klaxas said:

i really love the flexability this system allows to create and use your own terrain pieces functionally. you could make a large swamp piece, with no trees, give it exposed, and taxing 2, capacity 6 then make the piece with space for 6 trays, you could even have them slot in slightly and look all nice.

Yes it is nice but it is nothing really new, there are quite some games where you have many attributes you can give your terrain some even have destructible terrain.

@Orcdruid is correct, it is explicit in the rules, you can through terrain that you start the turn in contact with.

2 hours ago, Taki said:

@Orcdruid is correct, it is explicit in the rules, you can through terrain that you start the turn in contact with.

Page reference?

3 minutes ago, Tvayumat said:

Page reference?

Rules reference, page 9. Under collision.

11 minutes ago, Orcdruid said:

Rules reference, page 9. Under collision.

So I'm seeing "After a unit is performs (minor error here it seems) a march or shift action, if it is touching an obstacle that it was not touching before performing that action, it has collided with that obstacle.

However, under Movement (Pg 14 RRG) I'm seeing "To move a unit... (describes locking the template in place) ... Then, the player holds the movement template firmly against the play surface and slides the unit along the template until the same tray edge that was aligned with the template's start guide is aligned with the template's end guide."

Further down, subsection 55.3 "If a unit would overlap an obstacle while moving , that unit's movement is halted. Then, the unit slides backward along the movement template until it is touching the obstacle, but not overlapping it. The unit collides with that obstacle"

So, unless I'm reading this wrong, you just re-collide with the same obstacle if you try moving over it.

The bit under collision would seem to imply you can't collide with the same obstacle twice, but movement clearly stipulates that you slide along the template, and if at any point you overlap, you stop and move back to collision.

EDIT: What we need to know is, what does "While moving" mean? Does it mean just the final position, or does it mean at any point along the intended path? The RRG definition of "while" says "a while effect is in effect for the entire duration of the specified event, and since movement involves actually sliding along the template, I have my doubts that you can just hop over terrain.

Edited by Tvayumat