Maybe my Google-Fu is broken down but, I am looking for a port of Edge for a Modern Horror Campaign, in the neighborhood of Call of Cthulhu or the Hollows series by Kim Harrison. I plan on starting the players in the 1960's in America, was actually thinking of using a town nearby because of a few Cold War relics in vicinity. I do like the World of Darkness game but want the more direct effect of the SW:RPG dicepool.
Using FFG Star Wars for a Modern Horror game.
The system is pretty adaptable. Shouldn't be too much work to port it yourself. Pick a couple of specialisations that are applicable. Force powers are eerie psychic powers. Only use standard a couple of standardised weapons with some additional quailies and a name change (blaster pistol is a handgun, blaster carbine with the auto-fire quality is an SMG, etc.). It shouldn't be too hard to handle at all ![]()
Elaborate a little the Fear check, perhaps; et voilĂ !
If you need Mental Health like in Call of Cthulhu, tinkering with Morality (in conjunction with Fear) a little might do the job.
EDIT:
Something like: Morality => Mental Health (MH);
every horrific encounter/entity has a certain amount of MH loss tied to it in case of success/failure, advantages/threats could further de/increase that mount;
Despair might lead to temporary insanity/mental issues;
etc.
Edited by Grimmerling9 hours ago, McHydesinyourpants said:[...] (blaster pistol is a handgun, blaster carbine with the auto-fire quality is an SMG, etc.). It shouldn't be too hard to handle at all
Myself, I'd base it on the slugthrowers there are already.
For Melee, compare the Combat to the Vibro Knife: For normal weapons, derived from their vibro counterparts, increase Crit by 1, reduce Pierce/Vicious by 2.
Most careers/specializations should be easily adaptable as is;
Starships become aircraft, vehicles stay land/seabound.
Knowledge (region) => Knowledge (continent).
If you feel the need, you can call Lightsabre Fencing instead for a more fancy style; but I'd get rid of it.
Edited by Grimmerling2 hours ago, Grimmerling said:Myself, I'd base it on the slugthrowers there are already.
For Melee, compare the Combat to the Vibro Knife: For normal weapons, derived from their vibro counterparts, increase Crit by 1, reduce Pierce/Vicious by 2.
Most careers/specializations should be easily adaptable as is;
Starships become aircraft, vehicles stay land/seabound.
Knowledge (region) => Knowledge (continent).
If you feel the need, you can call Lightsabre Fencing instead for a more fancy style; but I'd get rid of it.
You are totally right. In my defence, it was like 2.00AM when I wrote that and I was not thinking clearly
Slugthowers are all easily portable. For easy and quick reference of all of them in the one place have a look here.
21 hours ago, Molinext said:Maybe my Google-Fu is broken down but, I am looking for a port of Edge for a Modern Horror Campaign, in the neighborhood of Call of Cthulhu or the Hollows series by Kim Harrison. I plan on starting the players in the 1960's in America, was actually thinking of using a town nearby because of a few Cold War relics in vicinity. I do like the World of Darkness game but want the more direct effect of the SW:RPG dicepool.
You could check out @BrashFink "Edge of Sanity" adventure: