Using FFG Star Wars for a Modern Horror game.

By Molinext, in Game Masters

Maybe my Google-Fu is broken down but, I am looking for a port of Edge for a Modern Horror Campaign, in the neighborhood of Call of Cthulhu or the Hollows series by Kim Harrison. I plan on starting the players in the 1960's in America, was actually thinking of using a town nearby because of a few Cold War relics in vicinity. I do like the World of Darkness game but want the more direct effect of the SW:RPG dicepool.

The system is pretty adaptable. Shouldn't be too much work to port it yourself. Pick a couple of specialisations that are applicable. Force powers are eerie psychic powers. Only use standard a couple of standardised weapons with some additional quailies and a name change (blaster pistol is a handgun, blaster carbine with the auto-fire quality is an SMG, etc.). It shouldn't be too hard to handle at all :)

Elaborate a little the Fear check, perhaps; et voilĂ !

If you need Mental Health like in Call of Cthulhu, tinkering with Morality (in conjunction with Fear) a little might do the job.

EDIT:

Something like: Morality => Mental Health (MH);

every horrific encounter/entity has a certain amount of MH loss tied to it in case of success/failure, advantages/threats could further de/increase that mount;

Despair might lead to temporary insanity/mental issues;

etc.

Edited by Grimmerling
9 hours ago, McHydesinyourpants said:

[...] (blaster pistol is a handgun, blaster carbine with the auto-fire quality is an SMG, etc.). It shouldn't be too hard to handle at all :)

Myself, I'd base it on the slugthrowers there are already.

For Melee, compare the Combat to the Vibro Knife: For normal weapons, derived from their vibro counterparts, increase Crit by 1, reduce Pierce/Vicious by 2.

Most careers/specializations should be easily adaptable as is;

Starships become aircraft, vehicles stay land/seabound.

Knowledge (region) => Knowledge (continent).

If you feel the need, you can call Lightsabre Fencing instead for a more fancy style; but I'd get rid of it.

Edited by Grimmerling
2 hours ago, Grimmerling said:

Myself, I'd base it on the slugthrowers there are already.

For Melee, compare the Combat to the Vibro Knife: For normal weapons, derived from their vibro counterparts, increase Crit by 1, reduce Pierce/Vicious by 2.

Most careers/specializations should be easily adaptable as is;

Starships become aircraft, vehicles stay land/seabound.

Knowledge (region) => Knowledge (continent).

If you feel the need, you can call Lightsabre Fencing instead for a more fancy style; but I'd get rid of it.

You are totally right. In my defence, it was like 2.00AM when I wrote that and I was not thinking clearly :P Slugthowers are all easily portable. For easy and quick reference of all of them in the one place have a look here .

21 hours ago, Molinext said:

Maybe my Google-Fu is broken down but, I am looking for a port of Edge for a Modern Horror Campaign, in the neighborhood of Call of Cthulhu or the Hollows series by Kim Harrison. I plan on starting the players in the 1960's in America, was actually thinking of using a town nearby because of a few Cold War relics in vicinity. I do like the World of Darkness game but want the more direct effect of the SW:RPG dicepool.

You could check out @BrashFink "Edge of Sanity" adventure: