Core Campaign at Meeple Madness, Buford, GA

By --JP, in Imperial Assault Campaign

A few folks have begun the Core Campaign - all of us learning the game as we go. Playing 4 Heroes among the varying number of Rebel players. Next Mission is Story Mission #2.

We're playing Tuesdays, 6.30p-10p, as well as Saturdays, 5.30p- 9p. Very friendly game - drop by if you'd like to learn or play a few turns with your favorite hero.

You can also message me here.

Played "Flying Solo" story mission last night - a nail-biter as it came down to the last possible moment. (No spoilers here.)

We've had 3 missions that have come to the point of "either the Rebels win this activation or the Imperial player wins on their next activation." Last ditch shots, leaving lines of sight - some pretty tense moments. I really enjoy it when missions come down to the wire like that.

Next up is a Threat Mission. Rebels just don't want to give anything to the Imperials for free.

Anyone interested - drop by or send me a note here. We'll be playing this Saturday at 5.30p

--JP

1 hour ago, --JP said:

Played "Flying Solo" story mission last night - a nail-biter as it came down to the last possible moment. (No spoilers here.)

We've had 3 missions that have come to the point of "either the Rebels win this activation or the Imperial player wins on their next activation." Last ditch shots, leaving lines of sight - some pretty tense moments. I really enjoy it when missions come down to the wire like that.

Next up is a Threat Mission. Rebels just don't want to give anything to the Imperials for free.

Anyone interested - drop by or send me a note here. We'll be playing this Saturday at 5.30p

--JP

Just a minor clarification for those reading this, I assume you mean that you are doing an Agenda side mission is next? You indicated that you are running a Core campaign; Threat missions only come into play in the Return to Hoth campaign.

oops.... yes. I am corrected - it is an Agenda mission, _not_ a Threat mission.

We're all pretty new - I don't think we've made any serious errors. Any small ones we come across get the 'oh well' treatment. (As in, "oh well, we'll know for next time)

--JP

The stars aligned not in our favor on Saturday - none of our regulars made the meet. The store was very, very busy with a Destiny event, though. A few folks who had joined our campaign for a mission or two were playing in the tournament.

One person, who had sat in on a previous mission did make it - but did not want the responsibility of running the entire Rebel side on their own - can certainly understand that!

So, instead we reviewed the rules of the game, played the 'practice' mission from the "Learn to Play" book - twice. Now, with a good grasp of the rules, we went off menu and played a skirmish game. It caught the attention of a few folks passing by, so went over the rules for their benefit as well. Looks like we got one and perhaps two more players for our Tuesday/Saturday night sessions. Gave me a chance to teach the game from that beginning. Maybe I've graduated from noob status?

Anyway, if you're in the area on Tuesdays/Saturdays and are curious, drop on in. I am glad to teach the game as much as I am happy to play it.

Our group met again last night. We ended up playing a short Agenda mission - the Rebels made a good start of it, but were overcome by events and, to be frank, a rough patch of dice. Undeterred, they chose Saska Teft's story mission for our session on Saturday.

Used the extra time to teach the Skirmish version to 2 folks on the Rebel side and they played out the mission from the core set. Looks like we have 2 converts as they discussed how to split the price of a core set and start building their own lists.

Even had the store owner talk about getting an IA tournament rolling in June.

If you're in the area and want to learn the game, or just join a casual campaign (focus on understanding the rules and having fun), come by on Tuesdays or Saturdays. No commitment to meet every time is necessary. I'd be glad for you to join us.

Drop me a line here if there are any questions.

The Rebel Strike team arrived to take on Saska Teft's side mission - they really wanted the goggles for her 'Samsung phone" ability. This was the closest mission yet. All 4 Heroes were wounded... R2 had 5 hits (of 6). Imperial needed to knock out R2, while the Heroes were one terminal shy of winning... and it was their activation. Unfortunately for me, Saska did not gack her roll... score one for the rebellion. By my count, that's the 4th mission that has come down to that kind of wire - it makes for a good story to tell. (Trying not to spoil the mission for others but giving a sense of the tension here.)

We also added our 8th player to the campaign - not everyone makes it every time, but there are enough that we play the mission to advance the campaign.

After the end of the campaign mission, stayed later to play some skirmish with our newly drawn lists.

if you're in the area of Meeple Madness, drop by - we're gaming Tuesdays and Saturdays - would be glad to teach the game.

--JP

Another close mission for our group again last night. Only thing is, the Rebels had no idea how close they had come due to hidden nature of the "Mission progresses when..." points.

Of course, the Empire knew how close they were! We're going off menu to play again today (Wednesday) just because we want to advance the campaign.

Really having a good time shooting the breeze and each other, as well as learning the game. Even talk of starting another campaign soon.

Anyone is welcome to come by to learn, play or kibbitz.

--JP

6 minutes ago, --JP said:

Another close mission for our group again last night. Only thing is, the Rebels had no idea how close they had come due to hidden nature of the "Mission progresses when..." points.

I do find those kind of missions tend to favor the Empire slightly- as they can prepare not only for the current objective, but for what is to come as well. The Rebels can throw all in to the current objective and be horribly mispositioned for what happens after.

I have to agree with you there, subtrendy. As the Imperial, I try to just give a nudge or nod about a course of action if what the Heroes are doing would put them terribly off balance. We're playing to have fun, and sometimes the hidden information is nasty and not fun. (vs nasty and fun, which DOES happen!

As for yesterday, the Heroes did in fact escape their prison and are back in order for the last Side Mission. Discussion was to pursue rebel Trooper as Allies, until 'someone' put down an Agenda Mission - which changed their collective minds.

We'll be taking on the last Side Mission as well as the last Story Mission this Saturday at 5p. This will set us up for the Finale next week.

If you're in the area, drop by and say hello.

After the Finale, the discussion is about who to bring to the next campaign....and which campaign to do.

All occurring in between Skirmish missions.... (We've had 8 folks join us during our Campaign - not bad for a few weeks.)

--JP

Time constraints and obligations (birthday party) saw us wrap up after the last side mission. It was a tough one for the Rebels as the Imperials got their 4xp Class card into play ahead of this mission. Still, it was closer (much) than I expected - mission ended on turn limit and not "all wounded" as I had planned.

Rebels now have at least a 4xp and 3xp Class card in play for each hero.

We'll be playing this Tuesday evening - if you are in the area, stop by.

We're looking to get the Return to Hoth campaign started on International Table Top day (Saturday, 29 April). Jump in if you're interested. We teach / learn as we go. The venue is VERY supportive.

--JP

We got the penultimate mission accomplished last night. Rebels did their job and scored a success as we head into the Finale on Saturday.

All the XP are spent. Looks like Empire and Heroes acquired the same amounts, but spent the XP differently. An extra 1XP and 2XP Class card vs an extra 3XP Class card. In any case, we're all loaded.

Looks like 50 credits are left. Imperials have spent their last Influence. They'll head into the Finale with one face up Agenda card and three face down for "shennaneginism".

Kahn Somos and Han Solo are available.

If you're in the area, stop by... Finale should be fun!

--JP

We gathered to play the Finale to our campaign last night. The Finale gave us a 12 turn 'time limit' - the longest mission we've come across.

After a long, well-played slog... we got to the end game. Round 10 saw 2 Heroes wounded and Han depart the game. Final door opens, which led to 2 Heroes being withdrawn and another hero wounded in the upcoming round.

Sooo... after 12 missions, we're on the last possible turn of the last mission. 2 Heroes left (1 wounded) and the BBG (Big Bad Guy). The non-wounded Hero takes the activation and just misses knocking out the BBG by a single point of damage.

The BBG takes his shot and wounds the last Hero... ending the mission.

If that attack fell short, the remaining Hero had about a 90% chance of placing the final damage on the BBG. IF that would have missed, Imperials would have won as the clock ran out.

Just a really great ending to a weeks-long campaign. I know there are lots of opinions about balance and winnability (sp) of missions, but our group had a blast with this campaign. It truly could have gone either way in the last 3 activations of the entire campaign.

For TableTop day we're going to give the Twin Shadows mini-campaign a go. Will try to get all 4 mission completed on the same day.

Have 2 other folks who watched the Finale play out interested in joining.

If you're in the area, drop by - we enjoy playing, learning the rules, a bit of kibitzing, and having a good time.

--JP