Not ready to post in main forum. I had a thought.
Following on from the power curve of deployment.
Tempo and the power cycle of a turn.
As with deployment, each activation has an associated power. Not necessarily unleashed power so maybe threat is a better word.
As ISD is the ultimate power activation especially if there are squads nearby it COULD activate.
A flotilla with no squads nearby is the weakest.
An MC30 regardless of its actual proximity is a high power ship.
In standard first player play. The power cycle is a burst at the start of the round and a burst at the end. The double beat at the heart of the fleet. During the middle low power static.
This forces the opponent to react to these peaks rather than use their own tempo.
Rieekan counteracts this by enabling a steady power per activation disrupting first player tempo with its own strong rhythm.
I am not sure where I am going with this but sure there is something in it. I think intuitively we understand the tempo of our own fleets.
I think my second player is usually.
Turns 1 to 3. Weak weak weak strong strong.
And then turn 4 or 5. Strong strong weak weak weak. As i switch from back foot to front foot.