Greetings everyone. I've just started getting Armada and figured the easiest way to get some games in is to play a tournament at a local store, which is coming up in a couple of weeks. Now I'm under no illusions that I will/should be the whipping boy for this tournament. I just hope to have some fun, and not be too embarressed. In other words, I hope I get a chance to disintegrate an enemy ship each game before going down to my inevitable defeat.
So I am hoping that everyone might have a look at this force and offer some suggestions about whether this might manage to meet my goal, or how I might make it more likely to. Bearing in mind of course that I only have the Core set, ISD expansion, VSD expansion, CR90 expansion, Nebulon-B expansion and Assault Frigate Mk.II expansion to choose upgrades and ships from.
So here goes,
Imperial II Star Destroyer (Flagship)
Commander Admiral Motti
Avenger title
Gunnery Team, Redundant Shields, Overload Pulse
Victory II Star Destroyer
Overload Pulse
Victory II Star Destroyer
XX-9 Turbolasers, Leading Shots, Gunnery Team
TIE Fighter Squadron x4
That uses 398 of the 400 points. The idea behind the build, as I see it, is to try to fight at longer ranges to keep the weaker flanks covered as long as possible while using the Overload Pulses and Avenger to restrict the opponents ability to react defensively. The TIEs are purely a throw away defensive force to occupy enemy strike packages as long as they can to let the Star Destroyers do their work.
So firstly, what objectives should I be looking at that is more likely to put my opponents ships in front of my guns? And are there any suggestions that doesn't require either cards I don't have at the moment, or tricky timing that my limited knowledge is going to be unaware of that might improve the fleet?