Little off topic - Rogue One

By totalnoob, in Star Wars: Imperial Assault

Just watched Rogue One again, man those battle scenes are just epic! I know it likely won't happen, but it would be fantastic to have Scarif and Jedha to play Imperial Assault on. Scarif beach and, water tiles with all the little areas and trees for cover would be tons of fun. A city like Jehda would have lots of creative options for a tight, close quarters fire fight.

Also trying to picture Jyn or K2 or Chirrut as characters, not to mention shoretroopers and death troopers!

Sorry, just dreaming a little :) Back to your regular scheduled programming.

Totally a lot of things from Rogue One can be good for IA.

it may be a question of when, not if...

New to IA but absolutely want a Rogue One expansion, im sticking to the core for now to learn things but if RO expansion came out tomorrow id buy it straight away!!

Want an Imperial Agenda Card 'Single Reactor Ignition'....rebels have 5 turns tun run off map or they vaporized!!!!

I am sure that a Rogue One expansion could happen. They might do what they have been doing with the rebels tv show characters and making them ally packs between waves. It just depends on the licensing they get Lucas Film.

Can I just take a moment to comment on the act that every single post on this discussion has spelt Rogue correctly? This genuinely makes me happy!

I know, I should get out more... You can go about your business, move along, move along...

I don't see an expansion any time in the near future, but it would actually be an easy one for FFG to build a wave release around. As a standalone movie where everyone died (ooh, sorry, spoiler alert!) you don't need to worry about character development too much :)

the challenge is building playable heroes as opposed to the named heroes. You can see that with the Rebels releases they're just going with the named heroes for now, which is a quick win approach but doesn't bode well for an actual box release in the future.

so if I was a betting man I'd go with blister packs of named heroes - even though I'd love a boxed set!

I think that their choice of release characters for rebels is currently fine. Usually a box set will have 1-2 named people per faction. Hera and Chopper are great choices as they often don't go on ground missions, well chopper does but I think he is good to pair with Hera and there are still plenty of the ghost crew to choose from. The inquisitor would have made a great boxed villian, but there are still plenty of other choices.

It could go either way, you will notice that 90% or more of what has been release in X-wing and Armada has come from REBELS in the last couple of waves. i was surprised how well integrated the Rogue I movie and the Rebels cartoon were. Same ships, similar faces, etc.

I think more Rebels figures are coming and was not surprised at Hera and Chopper at all.

Edited by buckero0

Here's a thought- what if we never get a Rogue One or Rebels box?

What I mean by that, is that what are we looking for from Rogue One and Rebels?

Units, like the Deathtroopers or Imperial cadets?

Heroes/villains, like Ezra, Jyn, Krennic, and Thrawn?

Because, well- we can still get them. It's totally possible that we could get a Lothal/Scarif/Attolon box (etc) but what's to stop us from getting something like Deathtroopers released with an Endor wave, or a big Rebels character wave? Obviously, a character blister wave would be treading new ground, but getting Rebels units in a non-Rebels box has already sort of been done, in the form of ISB with Bespin.

Edited by subtrendy

In theory, there was enough time between the shield going down and the death star vape to get a shuttle of unamed heroes and other hard discs full of data off the surface of scarif and safley into hyperspace. Jus saying :)

Maybe the Rogue one team was the destraction hahaha

Edited by Corver
58 minutes ago, subtrendy said:

Here's a thought- what if we never get a Rogue One or Rebels box?

What I mean by that, is that what are we looking for from Rogue One and Rebels?

Units, like the Deathtroopers or Imperial cadets?

Heroes/villains, like Ezra, Jyn, Krennic, and Thrawn?

Because, well- we can still get them. It's totally possible that we could get a Lothal/Scarif/Attolon box (etc) but what's to stop us from getting something like Deathtroopers released with an Endor wave, or a big Rebels character wave? Obviously, a character blister wave would be treading new ground, but getting Rebels units in a non-Rebels box has already sort of been done, in the form of ISB with Bespin.

I'll just answer for Rogue One because I don't watch Rebels.

In order of preference (though I would totally drop $$$$ on any/all of these in a nanosecond)

1) Playable tiles for Scarif beach, data archive tower thingy, Jedha city. I just think the environment here is too cool to pass up, and would work perfectly for campaign missions or skirmish stuff. The uniqueness of the terrain would be really interesting to play on.

2) Named characters from the movie (Jyn, K2, Chirrut, Cassian, Krennic would be a nice list)

3) different Troopers used in the movie (both Shore Troopers and Death Troopers ideally but DT if I had to choose one)

2 hours ago, Corver said:

In theory, there was enough time between the shield going down and the death star vape to get a shuttle of unamed heroes and other hard discs full of data off the surface of scarif and safley into hyperspace. Jus saying :)

Maybe the Rogue one team was the destraction hahaha

Sure, but that would only be good for a single mission at Scarif. IA missions are generally not back-to-back.

3 minutes ago, subtrendy said:

Sure, but that would only be good for a single mission at Scarif. IA missions are generally not back-to-back.

In the Hoth campaign there were not that many (maybe two?) missions that actually took place on Hoth. Maybe they could get around story limitations by adding some missions on random beach planet X

4 minutes ago, ManateeX said:

In the Hoth campaign there were not that many (maybe two?) missions that actually took place on Hoth. Maybe they could get around story limitations by adding some missions on random beach planet X

I think that's all the more likely.

In fact, it might be clever to adjust the desert sand tiles to transition to a more beach type tile in a set, much like how Bespin had scum interior transition to a more Bespinlike interior- that way, you'd have double-sided beach/forest tiles. Would be perfect for a Scarif/Endor/Kashyyyk campaign.

Edited by subtrendy

I'm with @subtrendy on this one, I'm not sure we'll ever see boxed sets for Rebels or Rogue One, for basically the same reasons.

After RoTJ it will be the new trilogy - they'd be crazy not cash in on it, and there's so much fluff to explore. Rebels or Rogue One would end up being a distraction, slowing down the release schedule and potentially losing out on customers.

(I'm not saying I want this approach! Just the most likely scenario)

This would work great in the type of Heroes and Monsters pack that Descent has. It could be a pack with some of the major Rogue One characters, like Jyn and then some enemy characters, like Death Troopers and Shore Troopers. No need for a full Rogue One expansion box.

I could see Lothal and Jehda getting small boxes, there are many opportunities for IA missions without having to chase after any specific copyright or intellectual property material. A few new desert tiles, some grassland tiles and away we go. could even be plasticless, with a few tokens for new variation Stormtrooper and Stormtrooper Leader types before releasing the models. I think we need some squad leaders for the stormies.

Still though I'd like to see the last few bounty hunters to appear, and a Mercenary Jedi character - just biter enough to not be a part of the Rebel Alliance, but not really willing to cross that line to the Sith.

On 28/03/2017 at 3:08 AM, TheEldarGuy said:

Could even be plasticless, with a few tokens for new variation Stormtrooper and Stormtrooper Leader types before releasing the models. I think we need some squad leaders for the stormies.

Yup, I'd very much like that. The Star Wars films in places feel like they have a lot of 'realistic depth' that just so rings true - the grimy stormtrooper section tramping into Mos Eisley with squad leader and deputy (sergeant and corporal?) with shoulder rank pauldrons, heavy-weapons trooper (T-21 = British Lewis gun), and the rest with a mix of E-11s and RT-97c ( = German MG-15) blasters.

I know IA has the heavy stormtrooper and the Kayn Somos figures, but these 'gamey' additions don't quite do it for me. My dream would be that IA's designers would build into it ways of 'pinning' or 'suppressing' enemy figures with heavy weapons fire, but I fear the game is not aimed at people like me who'd like a combat system that was a little more 'realistic'.

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3 hours ago, hismhs said:

f 'pinning' or 'suppressing' enemy figures with heavy weapons fire, but I fear the game is not aimed at people like me who'd like a combat system that was a little more 'realistic'.

I could see potentially a suppressed condition. but unfortunately most of the high rate fire weapons exist (eweb, T-21), to be fair the T-21 is not that fast (battlefront). maybe some DLT-19 wielding soldiers. or attachments, for skirmish or imperial class deck to give surge: supressed.

maybe it would hinder movement points

or give the hero less accuracy

lose it at the end of activation like weaken

Edited by Spidey NZ

I think Suppressing fire is another way using Strain. How about a squad leader who interrupts troopers that are adjacent to inflict 2 strain instead of their normal attack.

We are due for another harmful condition if we wish to return to the original ratio!

1 hour ago, TheEldarGuy said:

I think Suppressing fire is another way using Strain. How about a squad leader who interrupts troopers that are adjacent to inflict 2 strain instead of their normal attack.

yeah of course. strain is awesome thematically for supressive fire or being pinned down

Or a condition that prevents the target using spending surges? Pretty certain Descent has this, and you can only remove it by being out of line of sight.

that might represent suppression quite well?

Suppressing fire can be thought of as strain (as already pointed out) and stun. Obviously, stun can also be hit with a stunning blast, but not all weapons that offer stun seem like it makes sense. For instance, the Rebel Saboteurs can have Stun and Blast on the same attack. While this can be thought of as a wide stun ray, remember that these guys are heavy weapons. Stun probably comes from the shellshock... or suppressive fire.

edit: Just to clarify, in case that was confusing- I think stun may refer to more than simply the blue paralysis beam we see a stormtrooper shoot from his E-11 at Leia in ANH, but actually refers to the having of one's ability to move be altered (physically or psychologically) by a battlefield effect.

Edited by subtrendy

rogue one? There is no rogue one!