3 minutes ago, Back5 said:This is a question that X-Wing has been struggling with for years. The pendulum has swung back and forth many times over the life of that game, with world champions on both sides.
That's what's disappointed me about X-Wing. It doesn't seem like strategies and execution have been as important as list-building. When things have shifted from swarms to point-fortresses, to control, etc., those fluctuations have been orchestrated by new releases or changes to tournament rules and card errata. In a simplified way, I think upgrades were too expensive for what they did in the early days, making it more advantageous to have more attacks, but now the efficiency you get from upgrades on one ship outshines the damage you can deal with 2 separate ships. It would be great if both options were viable in Runewars, but seeing X-Wing as an example, I'm not sure how likely it will be.
One interesting thing to notice, though, is how points are coming together in this game. As I pointed out earlier, a 2x2 Oathswron Cavalry unit costs 34 compared to the 40 it would cost you to run two 2x1 units of Oathsworn Cavalry. That gives you 6 points of upgrades to add to your 2x2 formation for "free." What I mean is that you get the same number of models (and thus overall health) for cheaper, so you have 6 extra points that you could use to add upgrades to the 2x2 formation. That means that a multiple-small-unit (MSU) strategy is not necessarily give you the health advantage it does in other games, like X-Wing. It also implies -- at least in my mind -- that having a greater number of smaller units is slightly better than having larger units, which is why larger units are discounted to allow for more upgrades.
Man, I can't wait to see how it works in reality!