Hi all, first off thanks for taking the time to click my thread. I'm looking for input on how to transition a group from Imperial Assault (rpg lite, tactics heavy) to the RPG. This is a group that has little to no experience with RPG's (including me), but is in love with the Star Wars universe. This group has a lot of creative, high intellect individuals that I feel would really flourish in this open system versus the constraints of template or grid combat. They enjoy listening to the story and flavor text and twists and turns of the game as much as they do rolling the die and blowing things up. They are great at debating in a civil fashion how best to proceed in certain situations of missions, and as I watch them interact I can't help but think this would be so much better in a RPG setting. They dislike the random spawn points that IA is famous for and the "get to the terminal" missions that seem to be on repeat. They love the class system, the title system (Smuggler, Trooper etc..) that is involved with the skirmish command card builds. I think this lends well to the RPG class system.
So where I sit right now is I have mentioned the RPG to them, I've gauged their interest in which book to play (Force and Destiny) and have even gone as far as to pick up the beginner game and start looking at the pieces myself. The timing is pretty good as we are just finishing up a campaign, so I am thinking I might bring this beginner game out at our next session just to show them (we wouldn't have time to play that night) and get them exposed to it and see if I can build up interest to make the leap at our next session.
Few questions:
In which way would you best describe the RPG to peak interest? Is it literally anything we want it to be? A good balance of combat, personal interaction and problem solving? How would you elevator pitch it to someone?
Is it possible to have characters come and go from session to session? Our group can sometimes be missing 1 or 2 people, or the odd time add an extra person. Is it better to have a few different story lines going? Or can I just award XP to those who maybe missed the last session to let them jump into the new one?
Lastly, How do you bridge the two games? How do you play a RPG without it feeling awkward? We aren't really an out going bunch, but we love playing these types of games on the computer and always have. Everyone sitting at the table their favorite type of game is a RPG, so I feel like this HAS to be a match... I just need to get that initial exposure right.
Thanks for your time.
Edited by FrogTrigger