There is only the gunslinger option to lower difficulty for two weapon fighting with light ranged weapons. There is no option for light melee weapons or brawl. Anyone think theyou will do or house rule it?
Two weapon fighting with brawl or melee
I think it would have happened in the Martial Artist if it was going to be in Edge or Age, so i doubt it will happen there. In FaD i could imagine a Warrior who has the ability to add their Force Rating to Brawl checks, Success and spending of 2 FP allows the character to hit another time using the same damage as their first hit, probably able to be activated multiple times.
The other possibility is some esoteric force power in an adventure... but i don't know, it would be awesome but Martial Artist really put me off. With that they went for huge Crit's and less about outright damage.
The paired attachment works with melee weapons. And potentially with a brawl weapon.
Personally i would love to see a "Swashbuckler" talent which ignores the extra difficulty of using 2 different weapon types in TWC: Paired Vibrorapier and Equaliser!
16 hours ago, Richardbuxton said:Personally i would love to see a "Swashbuckler" talent which ignores the extra difficulty of using 2 different weapon types in TWC: Paired Vibrorapier and Equaliser!
The recurring nemesis in my campaign is a Knight of Ren, based somewhat upon the concept art (the middle entity in the image below): lightsaber and pistol are his favorite combination, and I don't penalize him for it.
On 3/25/2017 at 5:36 PM, Edgehawk said:
But this is a house rule then for your nemesis which as a GM is doing whatever makes the enemy you envision. I have a player who is two weapon brawl & melee and eventually getting lightsabers and was trying to stay away from house rules, but in the end will go to house rules since it is all about getting the flavor for my player's characters. I get star wars isn't a fan of melee or brawl weapons unless lightsabers hence why True aim is so much better than frenzied attack and gunslinger has options for two weapon fighter, but no option for melee or brawl.
4 hours ago, Kilcannon said:But this is a house rule then for your nemesis which as a GM is doing whatever makes the enemy you envision. I have a player who is two weapon brawl & melee and eventually getting lightsabers and was trying to stay away from house rules, but in the end will go to house rules since it is all about getting the flavor for my player's characters. I get star wars isn't a fan of melee or brawl weapons unless lightsabers hence why True aim is so much better than frenzied attack and gunslinger has options for two weapon fighter, but no option for melee or brawl.
True.
I think that brawl, by its very nature, should be considered two-weapon fighting RAW. In structured combat, it would be absurd to think of a combatant as limiting himself to a single arm (claw, appendage, whatever). I would not, personally, create a house rule for brawl.
1 minute ago, Edgehawk said:True.
I think that brawl, by its very nature, should be considered two-weapon fighting RAW. In structured combat, it would be absurd to think of a combatant as limiting himself to a single arm (claw, appendage, whatever). I would not, personally, create a house rule for brawl.
Only that often a character is holding something in one hand, often something that would require Melee to use as a weapon. So Brawl being a single "weapon" with the ability to increase it is fairly reasonable.
Yes feet are available too, but then we get into the four weapon fighting territory and again house rules.
19 minutes ago, Richardbuxton said:Only that often a character is holding something in one hand, often something that would require Melee to use as a weapon. So Brawl being a single "weapon" with the ability to increase it is fairly reasonable.
Yes feet are available too, but then we get into the four weapon fighting territory and again house rules.
I was just about to edit:
Throwing a narrative punch or kick, I could certainly see, but probably just handle with advantage/ triumph.
Edit to add:
I just checked out the Gunslinger tree, and think it would be perfectly reasonable to substitute melee/ brawl for ranged (light), if that's your character's bailiwick. Bladeslinger, Blades Blazing. Spitfire would work, too. It would be a house rule, but I don't think it would unduly imbalance combat.
Edited by Edgehawk6 hours ago, Richardbuxton said:Only that often a character is holding something in one hand, often something that would require Melee to use as a weapon. So Brawl being a single "weapon" with the ability to increase it is fairly reasonable.
Yes feet are available too, but then we get into the four weapon fighting territory and again house rules.
Not really, because if two hands/feet arfe considered a group, then hands and feet used together, or more aggressively could be considered two weapon fighting.
That being said, brawl is strictly worse then melee and melee is strictly inferior to LS. So I can see all things not being fcreated equal. Conversely, a lightsaber is a narrative ball and chain, melee might not get through customs, but brawl is always available.
Personally I think a good conventual marauder + crit build is superior to a lightsaber spec build. Those crafted vibro weapons are nasty, vicious 7, 6 ranks of lethal blows and a crit rating of 1, combined with superior and paired. Sure, lightsabers are nasty and Atura can create insane amounts of wounds, but a crafted vibro rapier is actually more deadly, comes with usually enough pierce to get through soak and scales with brawn in damage, it can go above that lightsaber base damage as well.
Edited by SEApocalypseOn 24/03/2017 at 10:26 PM, Richardbuxton said:I think it would have happened in the Martial Artist if it was going to be in Edge or Age, so i doubt it will happen there. In FaD i could imagine a Warrior who has the ability to add their Force Rating to Brawl checks, Success and spending of 2 FP allows the character to hit another time using the same damage as their first hit, probably able to be activated multiple times.
The other possibility is some esoteric force power in an adventure... but i don't know, it would be awesome but Martial Artist really put me off. With that they went for huge Crit's and less about outright damage.
Actually this is already possible in the game , enhance brawl lets any force user add Force dice to the roll to create success and advantages at the users choice , the martial artists improved precision strike allows for choice of crit which includes a re-roll of the attack with the same pool of dice. If you were dual wielding melee wth te original dice you've just pulled off a 4 blow "flurry of blows" and with 3 force rating (and a DP for using black pips) you ae pretty much guaranteed to land those 4 blows , although a lot depends on your crit rating (green nikto martial artists can get their crit rating to 1 unarmed, or you can have 2 with a vibroknuckler)
Edit if you rolled the crit result naturally on your first hit you could hold back improved precision strike for your second hit getting in 6 blows, so always make the choice after you roll your crit roll. You also get 6 if you roll a crit with the same result on your second dice pool. After 6 hits with a pool of 5 yellow /3 white against 2 purple I would doubt if anybody with a reasonable soak would be left standing. High soak enemies would still be tough(as they should be but that is what you want supreme improved strike for.
Edited by syrath23 minutes ago, syrath said:Actually this is already possible in the game , enhance brawl lets any force user add Force dice to the roll to create success and advantages at the users choice , the martial artists improved precision strike allows for choice of crit which includes a re-roll of the attack with the same pool of dice. If you were dual wielding melee wth te original dice you've just pulled off a 4 blow "flurry of blows" and with 3 force rating (and a DP for using black pips) you ae pretty much guaranteed to land those 4 blows , although a lot depends on your crit rating (green nikto martial artists can get their crit rating to 1 unarmed, or you can have 2 with a vibroknuckler)
Edit if you rolled the crit result naturally on your first hit you could hold back improved precision strike for your second hit getting in 6 blows, so always make the choice after you roll your crit roll. You also get 6 if you roll a crit with the same result on your second dice pool. After 6 hits with a pool of 5 yellow /3 white against 2 purple I would doubt if anybody with a reasonable soak would be left standing. High soak enemies would still be tough(as they should be but that is what you want supreme improved strike for.
Hunter with FR3 can **** anything with a pair of pistols and yet we still have Gunslinger. There is more than one way to skin a cat, I was hoping to see a non Force method for Melee/Brawl.
Now I happily admit that the ability to choose your Crit certainly gives huge flexibility and is really cool, but it's still an increased difficulty to try hitting twice with your fists.
6 minutes ago, Richardbuxton said:Hunter with FR3 can **** anything with a pair of pistols and yet we still have Gunslinger. There is more than one way to skin a cat, I was hoping to see a non Force method for Melee/Brawl.
Now I happily admit that the ability to choose your Crit certainly gives huge flexibility and is really cool, but it's still an increased difficulty to try hitting twice with your fists.
The martial artist can add 5 dmg from martial grace , note this is per combat check (not once per turn) so strain permitting you could pay 6 strain and hit twice for +5 damage. Note that already in game with 2 other specs that you can create a monster with less than 500xp that will throw a punch that does more than 20 dmg per hit. This is possible without Martial Artist (or doctor for that matter)
6 minutes ago, Richardbuxton said:Hunter with FR3 can **** anything with a pair of pistols and yet we still have Gunslinger. There is more than one way to skin a cat, I was hoping to see a non Force method for Melee/Brawl.
Now I happily admit that the ability to choose your Crit certainly gives huge flexibility and is really cool, but it's still an increased difficulty to try hitting twice with your fists.
The martial artist can add 5 dmg from martial grace , note this is per combat check (not once per turn) so strain permitting you could pay 6 strain and hit twice for +5 damage. Note that already in game with 2 other specs that you can create a monster with less than 500xp that will throw a punch that does more than 20 dmg per hit. This is possible without Martial Artist (or doctor for that matter)
I agree with previous suggestion that fighting unarmed would automatically be considered to be 'paired' as natural use. I would go with a little house rule along the lines of 'If more than one hand is free, Brawl attacks gain the Quality Linked 1'. May even allow Linked 1 Quality anyway for Brawl attacks to reflect punch / kick combos (possible Linked 2 added to one of the Martial Artist associated Talents)... Just a thought.
