On 24.3.2017 at 8:22 PM, Ender07 said:This feels like a slight towards me, I may be reading it wrong, but either way it is true.
Not slightly, but half way. There is this social convention at a game table that the GM tries to make an fun adventure and the players try to play together. And this has been broken twice, first by creating a dark side character for an explicitly lightside campaign and second by abusing the GM power to just kill of said character. That is by all means a perfect example for a dysfunctional connection between players. It not a character issue, it right on how the players (and the GM is in this regard just another player) interact with each other.
It not something which should solved via the game, but rather with just a talk between players. Now if the players find an arrangement and compromise that suits everyone the game should be able to adapt easily, but that requires some compromise on the what the table decides to play and (that's the important part) trust of all parties into each other and the goal of making this campaign "work". In this regard it is important to separate OOC from IC, just like with so many things in an pen & paper.
Edited by SEApocalypse