Should i be upset?

By Thormind, in X-Wing

26 minutes ago, Astech said:

As a rebel player I'm upset that my:

- A-wings
- B-wings
- ARCs
- E-wings
- X-wings
- T-70s
- Z-95s
- TIE fighters
- HWKs
- U-wings

Are all vastly inferior in comparison to their Imperial and Scum counterparts. Just after I bought my $300 Rebel collection they all stopped being good. I'm trying to justify buying a ghost for Sabine, but I don't like bombs.

Be glad that you Imperials once had a good list, because Rebels are far pricier to play competitively.

ARCs are super solid ships, especially Norra. Was in the top 8 of Naboo. X-wings: Biggs was present at the top 8 of both events. Tie fighter, you seriously think it's bad or inferior to our Tie?? Ashoka was in the top 2 of Yavin just some weeks after it's release. Rex was in the top 8 for Naboo. E-wing: Corran Horn?? HWK was in top 8 of Naboo. Want ships that are underpowered:

Tie fighter: out of competition

Punisher: worst ship in the game

Bomber: out of competition

Tie advanced: used to be good but gets destroyed by turrets. No autothrusters

Tie advance prototype: used to be good but gets destroyed by the current super offensive meta. Sabine slamming bombs mostly = game over.

Tie Interceptor: same as advanced prototype

Tie phantom: same as interceptor and advance prototype

Lamda: was Palp mobile and nothing else.

Upsilon: out of competition

19 minutes ago, Thormind said:

ARCs are super solid ships, especially Norra . Was in the top 8 of Naboo. X-wings: Biggs was present at the top 8 of both events. Tie fighter, you seriously think it's bad or inferior to our Tie?? Ashoka was in the top 2 of Yavin just some weeks after it's release. Rex was in the top 8 for Naboo. E-wing: Corran Horn ?? HWK was in top 8 of Naboo. Want ships that are underpowered:

Tie fighter: out of competition

Punisher: worst ship in the game

Bomber: out of competition

Tie advanced: used to be good but gets destroyed by turrets. No autothrusters

Tie advance prototype : used to be good but gets destroyed by the current super offensive meta. Sabine slamming bombs mostly = game over.

Tie Interceptor: same as advanced prototype

Tie phantom : same as interceptor and advance prototype

Lamda: was Palp mobile and nothing else.

Upsilon: out of competition

A single high placement with a ship isn't even data, it's a single point. The ARC is currently the 15th most used ship in the game, which isn't very illustrious at all - essentially middle of the pack. A good pilot makes any ship better.

Biggs isn't an X-wing, he's an absurdly powerful ability on a weak frame - he'd be good in literally any of the game's ships.

Ahsoka and Rex still aren't as good as howlrunner, and sometime soon the swarm will return to prove it.

The E-wing has literally a single good build, and the rest are garbage. And even Corran isn't massively strong at the moment, losing to a lot of auto-damage and red dice accuracy.

With Imperials I can buy Imperial veterans, another Defender and one escort of choice and have a solid list for under $100. with Rebels the Ghost is near-essential, pls 5 or 6 other ships to get some mediocre synergies going.

1 hour ago, Astech said:

A single high placement with a ship isn't even data, it's a single point. The ARC is currently the 15th most used ship in the game, which isn't very illustrious at all - essentially middle of the pack. A good pilot makes any ship better.

Biggs isn't an X-wing, he's an absurdly powerful ability on a weak frame - he'd be good in literally any of the game's ships.

Ahsoka and Rex still aren't as good as howlrunner, and sometime soon the swarm will return to prove it.

The E-wing has literally a single good build, and the rest are garbage. And even Corran isn't massively strong at the moment, losing to a lot of auto-damage and red dice accuracy.

With Imperials I can buy Imperial veterans, another Defender and one escort of choice and have a solid list for under $100. with Rebels the Ghost is near-essential, pls 5 or 6 other ships to get some mediocre synergies going.

And yet, with those mediocre synergies, Rebels still managed to take home Worlds for three straight years. Even when Scum won Worlds last year, it was against a Rebel list. The weirdest Rebel stuff seems to make top cut, like Corran/Miranda. I knew those two were doing good, but together? Really?

Also, Biggs and Corran are examples of a ship at least having one good option. There are several other ships that don't even have that.

1 hour ago, Astech said:

A single high placement with a ship isn't even data, it's a single point. The ARC is currently the 15th most used ship in the game, which isn't very illustrious at all - essentially middle of the pack. A good pilot makes any ship better.

Biggs isn't an X-wing, he's an absurdly powerful ability on a weak frame - he'd be good in literally any of the game's ships.

Ahsoka and Rex still aren't as good as howlrunner, and sometime soon the swarm will return to prove it.

The E-wing has literally a single good build, and the rest are garbage. And even Corran isn't massively strong at the moment, losing to a lot of auto-damage and red dice accuracy.

With Imperials I can buy Imperial veterans, another Defender and one escort of choice and have a solid list for under $100. with Rebels the Ghost is near-essential, pls 5 or 6 other ships to get some mediocre synergies going.

Also Top 8 at Kashyyyk and makes a bunch of top cuts at regionals.

23 hours ago, Thormind said:

I look at the last 2 major competitive events:

Naboo results: no Imperial in the top 8. There was TLTs (5) and PWT(3). In those squads there was 3 with a bombing K wing and there was 3 with Jumpmasters.

Tatoine had only 1 Imperial in the top 8 (triple Ds... :-) All other squads had either PWT (3) or TLT (4). There was 2 with bombing K wings and 3 with Jumpmasters.

When for 2 major events 15 squads out of 16 in the top 8 had turrets and there was only 1 Imperial squad, i think we have a pattern. Turrets > maneuverability which is Imps specialty. TLTs > high agility ships, which is another Imperial specialty. Slaming bombers (with TLTs!) beat both agi and maneuverability...

The only things that was keeping Imperials competitive have been nerfed. Not saying it wasnt needed but it reveals some design flaws. Giving the faction access to TLTs might be a temporary fix but i think something needs to be done to make maneuverability and agility useful again. If the game become turrets vs turrets wouldnt it remove part of the fun?

As an Imperial player i am also upset that i had to buy a 100$ ship to get the 1 upgrade card i needed to be competitive only to see it nerfed to oblivion 3 months later. Now i'm left with what 300-500% dollars of weak ships? Not fun for someone whos been playing for less than a year. Not sure i want to spend that much again to have access to a good faction...

Lol, so you bought the Raider only 3 Months ago? Because Emperor was number 1 imp card for like... 2 years nearly.

Also if at 2 major events we have only 1 imperial squad in top 8 we DON'T call it a pattern. It's a pattern when Empire has no longer a competitive squad for a few months.

You know like Rebels for nearly half a year after J5K came out. THAT was a pattern!

You know i am all for perfect balance between factions, but this is more imp whining when they have not even explored any new squads. There was no time for it. I want to see how Kylo Ren squads perform for example. They should beat the crap out of Miranda for example. But nobody even tried them because of lack of testing probably.

Equally it took months and a changing before people realized how powerful bomb K-Wings with Sabine could be.

We have no idea if imps still are at a top level or not, and this thread is a total whiny overreaction to 2 tournament results!

2 hours ago, Thormind said:

ARCs are super solid ships, especially Norra. Was in the top 8 of Naboo. X-wings: Biggs was present at the top 8 of both events. Tie fighter, you seriously think it's bad or inferior to our Tie?? Ashoka was in the top 2 of Yavin just some weeks after it's release. Rex was in the top 8 for Naboo. E-wing: Corran Horn?? HWK was in top 8 of Naboo. Want ships that are underpowered:

Tie fighter: out of competition

Punisher: worst ship in the game

Bomber: out of competition

Tie advanced: used to be good but gets destroyed by turrets. No autothrusters

Tie advance prototype: used to be good but gets destroyed by the current super offensive meta. Sabine slamming bombs mostly = game over.

Tie Interceptor: same as advanced prototype

Tie phantom: same as interceptor and advance prototype

Lamda: was Palp mobile and nothing else.

Upsilon: out of competition

Totally biased.

You declare a ton of ships out of competition that actually still see a lot of table time including on big tournaments.

Tie Fighters are still found in Crack Swarms including Howlrunner. Swarm leader should restart these, as could the current meta that moves to lower agility ships.

Rebels can make Bombers work, imps did not even have to look this far, but Deathrain is also nearly unavoidable bombs to the face. Granted Sabine makes quite a difference there, but imps until now imho just had the luxury of not needing to look further than Palpy plus X for competitive squads. Experiment! Punishers are not nearly as bad as you think, and Tomax Bren on the bomber can be very effective, especially when he gets the infinite Rockets with his infinite crackshot soon.

Soontir and Inquisitor could both be found on the top tables of both tournaments. I saw 2 distinct streams with imp squads using Inquisitor, on the top table of the Spain tournament after 6-7 rounds. One of them also used an (out of competition ?) Kylo Upsilon shuttle with his (out of competition ?) Inquisitor.

Tie Advanced loses to Turrets, why again? because it has no AT? Well then Most ships you deem Competitive should also not be, since they can't take it either. It's still a token hog, and has 3 green. The only reason we don't see it is that Defenders are EVEN BETTER at what Advanceds do well. That's a luxury problem there!

Lastly, the Lambda is the Palpmobile, and nothing else. That's true. And it's still fantastic at this role. Palpmobile lists are not out of the competition because of the nerf. They will stay in the meta, the nerf was substantial but ask everyone that has tried Palpy afterwards. He is still incredibly good, just a little less reliable. People estimate that you take 1-2 more damage per game because you feel too safe to use him, and that's basically it. On Defenders tha's really not the world, and often they make up for it because they can then use him offensively.

I think it is an uncontroversal statement to say that manuevering is supposed to main feature of this game. Look at the stuff you need to play it. Most TT minis games have all movement done via tape measures; XW has special templates as well as differentiated dials that affect ship cost

Although I do think turreted ships are underpriced, there is always a danger of doing big conclusions from limited data.

I am not ready to pronounce the death of The Empire just yet.

How many Imperial players were at these events? How many of these players are in the habit of simply taking the golden ships of the current meta? How many of those people just shifted from Palp to other trope lists?

If we got 1/2 of the most competent players + a significant # of casual players to all take non-Biggs T65s, Starvipers, or Punishers in their lists I have a feeling that folks would learn to play these ships to their strengths and we would see them place in tournies as well.

Edited by Pewpewpew BOOM
1 hour ago, SabineKey said:

And yet, with those mediocre synergies, Rebels still managed to take home Worlds for three straight years. Even when Scum won Worlds last year, it was against a Rebel list. The weirdest Rebel stuff seems to make top cut, like Corran/Miranda. I knew those two were doing good, but together? Really?

Also, Biggs and Corran are examples of a ship at least having one good option. There are several other ships that don't even have that.

That being said i didn't see Corran ranking really well since... worlds. It's 2 K-Wings in the meta, Corran and the E-Wing are merely on the wings right now, with a rogue good result here and there. Much like a lot of the imperial pilots that the OP already wants to bury... So either Corran is also "out of competition" and the E a bad ship, or Interceptor, Advanced, TAP, Tie Fighter and all the rest of them are just as competitive as he is at least. And then there would be no reason to complain, right?

Edited by ForceM

On 3/24/2017 at 10:11 AM, balindamood said:

Like it or not, flying imperial is much more of a skill/reward faction than the other two.

Agreed. Imperials have been touted as requiring more finesse and skill, and now that seems to be true again.

Edited by DagobahDave
7 hours ago, Astech said:

Ahsoka and Rex still aren't as good as howlrunner, and sometime soon the swarm will return to prove it.

When was the last time you saw Howlrunner at the top of a major event??? You do realize that with VI Ashoka cant be targeted by pilots lower than PS9 for most of the game?? With a crew, an illicit slot and the ability to give a free action to another ship. All that at a very low cost. Shes probably one of the best support ship in the game. Rex is a pretty good control ship for the price.

4 hours ago, ForceM said:

Totally biased.

You declare a ton of ships out of competition that actually still see a lot of table time including on big tournaments.

Tie Fighters are still found in Crack Swarms including Howlrunner. Swarm leader should restart these, as could the current meta that moves to lower agility ships.

Rebels can make Bombers work, imps did not even have to look this far, but Deathrain is also nearly unavoidable bombs to the face. Granted Sabine makes quite a difference there, but imps until now imho just had the luxury of not needing to look further than Palpy plus X for competitive squads. Experiment! Punishers are not nearly as bad as you think, and Tomax Bren on the bomber can be very effective, especially when he gets the infinite Rockets with his infinite crackshot soon.

Soontir and Inquisitor could both be found on the top tables of both tournaments. I saw 2 distinct streams with imp squads using Inquisitor, on the top table of the Spain tournament after 6-7 rounds. One of them also used an (out of competition ?) Kylo Upsilon shuttle with his (out of competition ?) Inquisitor.

Tie Advanced loses to Turrets, why again? because it has no AT? Well then Most ships you deem Competitive should also not be, since they can't take it either. It's still a token hog, and has 3 green. The only reason we don't see it is that Defenders are EVEN BETTER at what Advanceds do well. That's a luxury problem there!

Lastly, the Lambda is the Palpmobile, and nothing else. That's true. And it's still fantastic at this role. Palpmobile lists are not out of the competition because of the nerf. They will stay in the meta, the nerf was substantial but ask everyone that has tried Palpy afterwards. He is still incredibly good, just a little less reliable. People estimate that you take 1-2 more damage per game because you feel too safe to use him, and that's basically it. On Defenders tha's really not the world, and often they make up for it because they can then use him offensively.

Being at a competition doesnt mean it's competitive... Where do they finish? Are you looking at small events on list juggler or bigger ones to make your conclusions? Finishing 1st at a small store event doesnt mean much. I agree we might need some more events to validate the results of the 2 big ones we have so far but pre FAQ there wasnt much of anything aside from defenders and Palp in the top positions (of major events). Sometime you would see another ships like Carnor or Omega but it was always with a defender. Most of the time it's because the built did not have enough points for something else. Also those ships were usually kept as far as possible from the action until late game when they somewhat had a chance to survive.

I should have been more clear about Tie advanced. They are very fragile ships that are meant to maneuver well and arc dodge. The ones that used to work at least. Autothrusters are needed on those ships because 1) turrets almost negate the advantage of maneuverability. 2) an attack with TLTs is almost a guaranteed 2 hits otherwise. Most post about Vader on this very forum say he isnt played much anymore because he doesnt have thrusters. It's not something i'm making up.

What works well at the moment? Ships with higher shield/hulls and ships prevented from being targeted. Ships equipped with turrets and TLTs. Ships with damage sources that bypass defense. Ships with so many attack dices they get through agi easily. Ships that have a way to bomb you almost no matter where you are. And with Jumpmasters, tanky ships that can be amazing blockers without sacrificing offensive potential. Good luck surviving that with something else than a decimator or a defender...

Rebels were less present in the first positions but they still had many ships in top 8 or top 32.

Anyway i have a feeling there will be similar results for the next events to come. We'll see :-)

5 hours ago, ForceM said:

Lol, so you bought the Raider only 3 Months ago? Because Emperor was number 1 imp card for like... 2 years nearly.

You missed that part from my original post: " Not fun for someone whos been playing for less than a year. " I used to play TCG and got tired of the rotation system. I though it would be nice to have a game where xpacs brings variety and people buy new stuff to keep things fresh instead of being forced to do it to remain competitive. I'm pretty sure even if all expansions were relatively equals in term of power, people would still buy ships just for the fun of having new toys to play with. I'm finding out i probably chose the wrong game. Should i be upset :-)

Edited by Thormind

As an Imperial player i am also upset that i had to buy a 100$ ship to get the 1 upgrade card i needed to be competitive only to see it nerfed to oblivion 3 months later.



@Thormind : Palp is far from nerfed. I played against a Palp Aces last night and only once in the whole game did my opponent 'waste' Palp's ability. Otherwise, he knew exactly when he would be needed and Palp came through for him every time.

Oh, and it was a small, casual tourney at my FLGS. We had 8 players and all three Imp players made it through to the Top 4. Only one of them had Palp. I and one other guy both ran Triple Aces.

I strongly disagree with the premise of your original post.

5 hours ago, ForceM said:

That being said i didn't see Corran ranking really well since... worlds. It's 2 K-Wings in the meta, Corran and the E-Wing are merely on the wings right now, with a rogue good result here and there. Much like a lot of the imperial pilots that the OP already wants to bury... So either Corran is also "out of competition" and the E a bad ship, or Interceptor, Advanced, TAP, Tie Fighter and all the rest of them are just as competitive as he is at least. And then there would be no reason to complain, right?

So, there is actually a flaw in your argument. The E-Wing has already been labeled a bad ship. It has only really been Corran with a bunch of expensive upgrades (including Regen) that has managed to overcome the frame's short comings. As for him not placing recently, I've heard from a friend that Corran is in one of the lists in the final match for Hoth. What's the other list? Another Rebel list with Miranda, Biggs, and Stresshog. (At least according to Reddit).

Edited by SabineKey
Confirmed by MajorJuggler
4 hours ago, Dr Zoidberg said:

@Thormind : Palp is far from nerfed. I played against a Palp Aces last night and only once in the whole game did my opponent 'waste' Palp's ability. Otherwise, he knew exactly when he would be needed and Palp came through for him every time.

Oh, and it was a small, casual tourney at my FLGS. We had 8 players and all three Imp players made it through to the Top 4. Only one of them had Palp. I and one other guy both ran Triple Aces.

I strongly disagree with the premise of your original post.

STOP THE PRESSES GUYS! CLOSE THE THREAD! This guy had an 8 player tourney at his FLGS that that statistically proves that palp didn't get nerfed, because his opponent only wasted one use of Palps ability! Forget the Open results for Naboo, Tattooine, and Hoth, and the hundreds of players who participated, 3 Imps made top 4 in the Shitberg finals! Imps must be fine!

I for one am relieved.

Tie swarms are looking solid again now that Defenders and Dengaroo have been nerfed. Tie fighters other horrible match up, Aggressors (scum), look unlikely to make a return due to the amount of stress mechanics filtering into the game.

So, I wouldn't rule out the tie swarm at all.

Called it. ;-)

19 hours ago, Thormind said:

It's not just the commitment that changed. Most people forget that you now have to use him before rerolls. That also makes a big difference.

You have to use him before you roll (or reroll) guaranteeing a result, occasionally that means you will waste his ability since he can change a stated result to a rolled result (call hit and roll all hits, his effect is still used). The "nerf" was this element of his ability, the fact you can waste him on a roll. The ability to select whatever result you required AFTER you'd rolled and after your opponent had caused any changes to your dice was slightly to much, which is why he was so common and lists like Commonwealth Defenders and Palp Ace's were both prevalent and effective in the competitive scene. For 8 points his ability is still good but (imo) not as cost effective given that there is now a chance for it not to have a benefit. That's what I referred to as commitment, the player has to make that decision before he rolls dice, "do I risk it" but given what he provides he is still viable. Once the waters have calmed down and the salt is a little fervent he will return.

10 hours ago, SabineKey said:

So, there is actually a flaw in your argument. The E-Wing has already been labeled a bad ship. It has only really been Corran with a bunch of expensive upgrades (including Regen) that has managed to overcome the frame's short comings. As for him not placing recently, I've heard from a friend that Corran is in one of the lists in the final match for Hoth. What's the other list? Another Rebel list with Miranda, Biggs, and Stresshog. (At least according to Reddit).

Okay so rebels performed well on Hoth. And Corran finally made an appearance again?

**** nerf all Rebel ships involved then i guess!

(EDIT: This also happened after my post so how can my argument be flawed by that, barring the possibility of me being a clairvoyant)

Edited by ForceM
26 minutes ago, boomaster said:

You have to use him before you roll (or reroll) guaranteeing a result, occasionally that means you will waste his ability since he can change a stated result to a rolled result (call hit and roll all hits, his effect is still used). The "nerf" was this element of his ability, the fact you can waste him on a roll. The ability to select whatever result you required AFTER you'd rolled and after your opponent had caused any changes to your dice was slightly to much, which is why he was so common and lists like Commonwealth Defenders and Palp Ace's were both prevalent and effective in the competitive scene. For 8 points his ability is still good but (imo) not as cost effective given that there is now a chance for it not to have a benefit. That's what I referred to as commitment, the player has to make that decision before he rolls dice, "do I risk it" but given what he provides he is still viable. Once the waters have calmed down and the salt is a little fervent he will return.

I doubt that Palpatine will return. I´ve tried him after the nerf in over a dozen times, and I was not able to use his ability 2-3 per game on an average. Of course the ability is still good, but not as nearly good as it should be for 8 points, 2 crew slots and the ride. He was not OP or dominating any tournaments, so the change was totally unnecessary.

3 hours ago, ForceM said:

Okay so rebels performed well on Hoth. And Corran finally made an appearance again?

**** nerf all Rebel ships involved then i guess!

(EDIT: This also happened after my post so how can my argument be flawed by that, barring the possibility of me being a clairvoyant)

Corran's preformance was more of a disproval of your argument. Bad labeling on my part.

The flaw comes from your assumption about the E-Wing in general.

I'm not calling for the nerf of all the Rebel ships involved. I'm trying to show the other side. People rant and rave over Imperials, and yet they don't do as well as people say they do. People keep saying Imperials shouldn't complain about the nerf or that the risk/reward ratio of some of the classics aren't showing to be worth it, yet complain when a Rebel ship falls out of favor. I keep pointing out Rebel's performance at Worlds and System Opens because despite Rebels having some rough times in the past (looking at you, u-boats), they still manage to either pull something new from their hat that they had already, or the opposition gets tuned down (not trying to imply any sort of designer bias, just saying what I've noticed). Rebels have access to all the tricks. The best stress control, the best bombs, regen, Aces (I'll admit, not the best, but they have them), PWT, illicit, the most turrets, and ally protection (Biggs and Rex). And the recent FAQ touched none of these, even though some of them were keeping up with most of the stuff that was nerfed. So, forgive Imperial players if they are worried about the future meta. Like I said before, it's too early to tell how things will settle, but there is some cause for concern when you look at it from an Imperial point of view.

6 hours ago, boomaster said:

You have to use him before you roll (or reroll) guaranteeing a result, occasionally that means you will waste his ability since he can change a stated result to a rolled result (call hit and roll all hits, his effect is still used). The "nerf" was this element of his ability, the fact you can waste him on a roll. The ability to select whatever result you required AFTER you'd rolled and after your opponent had caused any changes to your dice was slightly to much, which is why he was so common and lists like Commonwealth Defenders and Palp Ace's were both prevalent and effective in the competitive scene. For 8 points his ability is still good but (imo) not as cost effective given that there is now a chance for it not to have a benefit. That's what I referred to as commitment, the player has to make that decision before he rolls dice, "do I risk it" but given what he provides he is still viable. Once the waters have calmed down and the salt is a little fervent he will return.

Wasnt what i meant. You have to call the dice result before the first roll, that's the 1st nerf. There is another one most people missed. You have to change the dice before you reroll. Say you attack and you want to use Palp. You call a crit. You roll 3 attack dice and then you have the possibility to change one of them to a crit. Then you can reroll the 2 remaining dices. This is a big change. Statistically it's much better to reroll and then decide what dice to change into a crit.

So now you have to call when you want to use him before you roll but you must also actually use him before you reroll...

And results for Hoth:

Again no Palp in the top 8 and only one imperial. Thats now 2 imperial out of 24 top 8s and three major events with absolutely no Palpatine in the top results. Can we now say the nerf was to much? Manaroo is still played. Shes still good but now require some skill.

What do we have: Slamming kwing, TLTs, PWT, regen, stress bot, ships with added dices for attack and ships that cant be targeted for some part of the game. Sure, post FAQ defenders have a chance against that... Oh and the rebel TIE, an Ewing and an ARC in the top 8. There was also some Awings, another ship that was supposed to be really bad :-)

Funniest list is regen Corran with both VI Ashoka and Biggs. That one must be a real pain to play against.

Edited by Thormind
4 minutes ago, Thormind said:

And results for Hoth:

Again no Palp in the top 8 and only one imperial. Thats now 2 imperial out of 24 top 8s and three major events with absolutely no Palpatine in the top results. Can we now say the nerf was to much? Manaroo is still played. Shes still good but now require some skill.

What do we have: Slamming kwing, TLTs, PWT, regen, stress bot, ships with added dices for attack and ships that cant be targeted for some part of the game. Sure, post FAQ defenders have a chance against that... Oh and the rebel TIE, an Ewing and an ARC in the top 8. There was also some Awings, another ship that was supposed to be really bad :-)

Funniest list is regen Corran with both VI Ashoka and Biggs. That one must be a real pain to play against.

I mean this in the nicest possible way, but why is it the Imperial Players get sooooo hurt whenever something ruins their fun?

Rebels have gone up and down and down and up since wave 1 and while people are generally miffed every now and then, there's no real moaning. No I know you're not moaning and I'm not going to go round and round with a guy like you on the forum because frankly I have paint to watch dry. But given that there was no palp in the last 3 system open top 8's and given that he's now over costed and no one's going to play him anymore..... what's your beef?

Tried a double Deci list yet? Or Rac with Kylo pushing crits through and wiping out high shield ships easily (fairly easily), tried Defenders? Or how about a Bomber list?

The OP seems upset that he brought a £60 expansion for 1 card.... Since that 1 card wasn't THE dogs danglies for the Imps in the past 2 years..... why would you spend £60 on 1 card. Me I buy the waves because I want STUFF... not cards.

36 minutes ago, Thormind said:

Wasnt what i meant. You have to call the dice result before the first roll, that's the 1st nerf. There is another one most people missed. You have to change the dice before you reroll. Say you attack and you want to use Palp. You call a crit. You roll 3 attack dice and then you have the possibility to change one of them to a crit. Then you can reroll the 2 remaining dices. This is a big change. Statistically it's much better to reroll and then decide what dice to change into a crit.

So now you have to call when you want to use him before you roll but you must also actually use him before you reroll...

Uh... why? Changing dice is a modification, so occurs in the "modify dice" step.

1 hour ago, costi said:

Uh... why? Changing dice is a modification, so occurs in the "modify dice" step.

See, most people dont understand the change and play him wrong. After that they say hes fine. He doesnt work in the modification step like he used to. The new Palpatine text says "After rolling, you must change 1 of its dice results to the named result". He works exactly like Heavy laser canon " Immediately after rolling your attack dice" and happens before rerolls,

2 hours ago, boomaster said:

I mean this in the nicest possible way, but why is it the Imperial Players get sooooo hurt whenever something ruins their fun?

Rebels have gone up and down and down and up since wave 1 and while people are generally miffed every now and then, there's no real moaning. No I know you're not moaning and I'm not going to go round and round with a guy like you on the forum because frankly I have paint to watch dry. But given that there was no palp in the last 3 system open top 8's and given that he's now over costed and no one's going to play him anymore..... what's your beef?

Tried a double Deci list yet? Or Rac with Kylo pushing crits through and wiping out high shield ships easily (fairly easily), tried Defenders? Or how about a Bomber list?

The OP seems upset that he brought a £60 expansion for 1 card.... Since that 1 card wasn't THE dogs danglies for the Imps in the past 2 years..... why would you spend £60 on 1 card. Me I buy the waves because I want STUFF... not cards.

Because Rebels were still present in the top positions. It was just a little less than the other factions, not almost completely out... I think most of us were already upset that the choices we had to be competitive were so restricted. Now we have none...

Edited by Thormind