The Imperial definition of high-agility aces was ruined by Palp in the first place. TLTs don't degrade the "Imperial" experience any more than Palp did.
Should i be upset?
2 minutes ago, Astech said:The Imperial definition of high-agility aces was ruined by Palp in the first place. TLTs don't degrade the "Imperial" experience any more than Palp did.
I wasn't defining them as aces. There's more to the faction than Soontir Fel.
1 minute ago, Stay On The Leader said:I wasn't defining them as aces. There's more to the faction than Soontir Fel .
:Your previous comment implied that TLTs weren't an Imperial style. As you yourself say - the interpretation of Imperials as only being agile aces is wrong, so what is so bad about them using TLTs?
So the only thing that's not fragile aces is TLT?
Like I said earlier, **** off. I'm done being trolled.
Am I the only one who thinks it's funny that this hostility is stemming from a comment about an aggressor?
This thread is the reason we can't have a Gunboat.
Cheers
Baaa
4 minutes ago, Baaa said:This thread is the reason we can't have a Gunboat.
Cheers
Baaa
That and Gunboats are dumb made up ships that look stupid and shouldn't have existed in the first place.
Got some Kalms here if you need them?
Cheers
Baaa
7 hours ago, Johen Dood said:No, the apologist will be here in a second. Any minute there will be cries of "Everyone got scared off by the FAQ, Imps just need time man." and "Palps still really good man, I won a store tournament with it last week. I mean, there were only 3 other players, but I still won." and "Dude TIE/SF is Dark Side Jesus, risen again to become lord of the Sith, you should try it, man."
Yeah, the new one is "it's not Imperials that are bad, it's just scums that are too powerful." :-)
One thing that i dont understant... It was bad for a defender to get a free evade most of the time but it's ok for Scums to almost always get free focus on most of their ships, at all time? I mean as long as 1 ship can perform an action, they all get the benefits. Bumping and obstacles pretty much dont matter.
I've been playing scums for more than a month now. It looked powerful from the other side of the table but i could always think that my opponents skill had something to do with it. I was wrong...
I tried to make build that would be fair for other players in my local area but even then i still felt quite potent. My last built was:
| Talonbane Cobra — Kihraxz Fighter | 28 |
| Attanni Mindlink | 1 |
| Vectored Thrusters | 2 |
| Ship Total: 31 | |
| Fenn Rau — Protectorate Starfighter | 28 |
| Attanni Mindlink | 1 |
| Autothrusters | 2 |
| Concord Dawn Protector | 1 |
| Ship Total: 32 | |
| Guri — StarViper | 30 |
| Attanni Mindlink | 1 |
| Fire-Control System | 2 |
| Autothrusters | 2 |
| Virago | 1 |
| Ship Total: 36 | |
There are 2 ships in there that arent supposed to be good. Even then it still felt more powerful than anything i could pay with Imps. It's extremely forgiving for almost any pilot mistake. The weirdest part is that it felt like an Imperial built when playing... but on steroid
Hey yall, I somehow managed to make Top 32 with Imperials at Worlds. Went 7-2 but my MOV was sort of abysmal so I didn't make the cut. My two losses were to a pair of world-class players, both of whom did make the cut.
Anyway after my experience at Worlds I'm not super down on Imperials in the current meta. They have the tools to deal with a lot of the forces in the meta, but I do feel that they have far fewer options than the other two factions. I was flying Quickdraw/OL/Vessery. Both of my losses were to Mindlink lists that included Fenn Rau. While he is manageable (one of my wins was against a Parattanni variant), in the hands of a truly skilled player he is nearly unstopple. I'm beginning to find Fenn to be more of an issue for Imperial lists than even K-wing bombers (which I only faced once). Between all the Scum forces at work and the Rebel control, I find that I have to either fly some variant of QD/OL/Vess or Kylo RAC to be competitive. And even those are an uphill battle against a well-flown Scum Mindlink list.
While it is true that TLTs will breathe some life back into Imp lists, there is some irony there, since it strangled the life out of it as well. (Poor Vader, easily pwned by a couple of TLT Golds...) And it is super bland as well.
But what makes Imperials, well, Imperial? Here are some thoughts and random suggestions, made before my morning coffee:
-Overwhelming force! Some sort of swarm buffs could help!
- All guts, no shields! Something that rewards naked TIEs with extra health.
- Superior technology! System slot upgrades that are Imp only.
- Sabine! She's worked with the Imps before, right? Make her cross faction and bombers will be a thing again.
In my X-Wing trajectory I started Imp (tie swarms, wave 1-3), went four ship Rebel (waves 4-6), went back to Imperial with some great results (wave 7-9), and am now firmly in the grip of Rebel Jank because of how frickin' fun it is. When I think about flying Imperials for reals I just feel .. bored ... and having TLT ain't gonna help with that.
6 hours ago, Stay On The Leader said:So the only thing that's not fragile aces is TLT?
Like I said earlier, **** off. I'm done being trolled.
Just because someone holds a different view point doesn't mean trolling.
Edited by SabineKeyWrong word
2 hours ago, defkhan1 said:Both of my losses were to Mindlink lists that included Fenn Rau. While he is manageable (one of my wins was against a Parattanni variant), in the hands of a truly skilled player he is nearly unstopple. I'm beginning to find Fenn to be more of an issue for Imperial lists than even K-wing bombers (which I only faced once).
Yeah, hes the third part of the overpowered "triad" (Jumpmaster, Shadowcaster, Protectorate). Hes got all the qualities of an imperial ace/arc dodger but hes a much better jouster than all the ones they have. A single ship being able to both arc dodge and joust at the same time is a bit too much imo.
Fenn Rau's jousting ability is enormous, to be sure. But he isn't the best Jouster until mid-game. If you block with a couple low-PS ships (making sure the rest of your squad is at range 2 of the "block zone"), then you can Kill a Fenn Rau trying to joust in a single turn. My favourite is using an Academy TIE, Carnor Jax, and two Gamma Squad Veterans with Homing Missiles - no focus allowed, title doesn't work at range 2 and so on.
On 5/8/2017 at 3:00 PM, sozin said:In my X-Wing trajectory I started Imp (tie swarms, wave 1-3), went four ship Rebel (waves 4-6), went back to Imperial with some great results (wave 7-9), and am now firmly in the grip of Rebel Jank because of how frickin' fun it is. When I think about flying Imperials for reals I just feel .. bored ... and having TLT ain't gonna help with that.
I find that really interesting. I've been playing about as long (tail end of wave 1, into wave 2), and have flip flopped around a lot. I didn't even stick with a faction for as long as a wave, honestly, probably because I was always looking to fly something nobody else was. Having said that, it's the Imperials I tend to come back to for fun more than the others. I've said this elsewhere, but if I was going to the store for a game tomorrow and wanted to be competitive, I'd bring Scum (my own off-brand of janky Scum, but Scum nonetheless). If I wanted to experiment or screw about with fun interactions, I'd bring Rebels. If I just wanted fun, I'll bring Imperials almost every time.
I don't find them boring, but that might be specifically because of the highly aggressive lists I tend to produce with them. My ethos with Imperial lists is to create something that won't go to time, for better or worse. The result is a much more tense, lively game, trying to plan approaches that won't get me killed, and figuring out ways to screw the opponent in the next turn instead. It has also - oddly enough - been fairly successful.
I don't feel TLT is going to bring anything to the Imperial table that's actually fun. Effective, sure. Fun? Nah. I'm sure plenty will run the Quad Aggressor TLT list and try to rack up some easy wins with it early on, but a win that you don't have to fight for isn't fun in this game, nor is a loss you couldn't fight against.
I'dd prefer to see the nerf bat swinging than see changes to the current nerfs. Tere's still a lineup of stuff that pretty much invalidates dozens of older ships. Nerf or no, I can still not bring myself to field X-wings competitively because x7's are all but Immune to my 3-die attacks.
21 minutes ago, tsuruki said:I'dd prefer to see the nerf bat swinging than see changes to the current nerfs. Tere's still a lineup of stuff that pretty much invalidates dozens of older ships. Nerf or no, I can still not bring myself to field X-wings competitively because x7's are all but Immune to my 3-die attacks.
"All but immune" is a gross exaggeration not supported by facts. Concentrating fire with your X-Wings will make any Defender sweat. Slapping the Stressbot on one will help out, and Wes Janson's ability plus high PS makes stripping tokens off a Defender for his team mates to take advantage of is a cinch.
x7 Defenders are not the only think holding X-Wings back.