18 minutes ago, AlexW said:Palpatine isn't part of the a triple ace list, which seemed to be what you were discussing:
He isn't, but your original argument was that Palp didn't work anymore, and I stated that triple aces are a viable alternative. Even without Palp, keeping Soontir and other aces at range 3 or in K-wing blind spots renders them immune to bombs.
15 minutes ago, Thormind said:You have to follow the conversation... :-)
It's not just bombs alone. All those ships with 360 arcs and/or 4-5-6 dices attacks annihilate our aces. We rely on positioning and agility and both are almost completely negated. Miranda can also shoot 5 dices plasma trop and homers. How do you expect a 3 hull/3 agi ship to survive that??
We had to rely on super defensive ships to have a chance at winning. We were not even dominating the meta.
Poor Imperials. I'm a rebel players and I don't even have defense (sans Biggs). My regen aces lack action economy, maneuverability and are often twice the price of your aces. 360 arcs are far less effective against focus+evade ships with autothrusters - the most they can do is one damage a turn. Miranda can shoot cool missiles, and a ghost does it automatically. Finally, Whisper and Soontir survived the Fan Han era, so they can do the same now with Rey.
3 minutes ago, GrimmyV said:Proton Bombs can whack Soontir without Sabine support...if the right damage cards are drawn. And Palpy has nothing to say about that.
And it seems to me that the tourney scene is made up of mostly fair weather ex-Imperial traitors. Is this how you show loyalty?
If Soontir is hit by proton bombs he has been blocked. Boost + barrel roll will, in any position inside a bomb's radius, get him out of there.
"Mostly"no. But there are a lot of salty ex-imperials out there, that's for sure. They still have a batter mood than Rebel fans who are gradually let down by each wave.