I like Armada like everyone else, but a small thing I find a bit annoying is how round 5 and 6 are often "optionnal rounds". In a lot of games, you have ships running away from each other and therefore can't take good shots, resulting in a lot of people coming to an agreement that the game is over instead of wasting time just moving ships/squadrons around.
I think a little change that could keep the action going is to let the redirect token to keep its effect while going at speed 0. This way, some ships might be less inclined to keep their speed up and might risk taking a non-braceable shot by staying at speed 0, just so that pesky mc30 or CR90 doesn't go outside of their main arc for an additionnal turn.
It might be a too big of a buff to MC30s (they could stay black range longer as well), but I think big ships like ISDs and MC80s might find this interesting. The risk/reward becomes a big part of the strategy and perhaps it would make the later rounds more action packed than what we have right now.
Anyway, I'm throwing that idea around. Consider it food for thought.