[CCL] Wreched Hive- Scum ace pack (in progress)

By Rakaydos, in X-Wing

Those who have been following [CCL] posts know normally I'd have card mockups aready for discussion. However, my computer is out of comission for at least a week, so I'm looking to kickstart a little discussion.

First off, the Firespray. An underperforming ship in 2 factions, it is the second oldest ship to have never recieved a direct fix, after the humble Tie Fighter. It's so old, in fact, it predates the Large Base Barrel Roll rules, and Expert Handling was long considered a powerful choice, even after the YT2400's barrel roll nerf.

"Firespray 31 Attack Craft (Title) 0 points

You may equip upgrade cards and perform actions as if you were a small base ship. You may equip an additional title."

With Vectored Thrusters, the firespray becomes one of the most maneuverable large base ships- the small base barrel roll on a large base is even better than large base boosting. In addition, this card allows Deadeye, Juke, and Illicit Cloak, all of which could be interesting choices for firespray pilots. however it remains immune to tractor beam barrel rolling.

Ark Angel- Calling this ship a firespray is a bit of a stretch, but it's a stretch I'm willing to make in the interest of adding imperial firespray love.

Arc Angel (title) 3 points

Your other upgrade cards cost 2 less, to a minimum of 1 point.

If it's a firespray, it's clearly a heavilly modified one. This title is expensive, but rewards loading the ship down with 3+ point upgrades and going to town. The minimum point value means there's no benifit to holding back

0-0-0 (crew) 3 points

Scum or Imperial only. At the end of the Planning phase, choose an enemy ship within range 1-2, guess a maneuver, and reveal that ship's dial. If your guess was correct, that ship's maneuver becomes red. If it was already a red maneuver, stress that ship.

As an assasin droid specializing in etiquite and torture, you could call Triple Zero a sort of Inteligence Agent, like Cassian Andor. Instead of altering your own dial like Cassian, however, 0-0-0 limits your opponent's dial and actions, potentially forcing red maneuvers to turn into 2 straights and generally acting as stress control if you can successfully predict opponent moves.

(Section to be continued)

Arc angel is very, very powerful. I think the other cards are decent, but Arc would bring the firespray to the forefront of the meta.

Arc Angel is insanely overpowered. Like wow. You're talking about potentially a discount of 12+ points for a 3 point title. That's so ridiculously OP.

What does [CCL] mean?

The Custom Card League, an unofficial card design contest.

Edited by thespaceinvader

Arc Angel would probably cut like 6-10pts off a firespray...even with its 3pt pricetag.

Also, "perform actions as though you were a small ship" are you kidding? large base using the longer barrelroll of a small ship? theres a reason large ships use the shorter width of the template.

Doing action and being able to equip small ships upgrade is super cool. I would totally fly Boba Fett with vectored thrusters - that would let me do some competent arc dodging, as he is normally lacking 1 hard turn.

Arc Angel - waaaay to overpowered. Turn it into s point title reducing all upgrade cards cost by 1 (to a minimum of 1). Example build:

Boba Fett (39), Arc Angel(2), Expertise (3), Flechette Cannon (1), homing missile (4), Tail Gunner (1), Vectored Thrusters (1), Thermal Detonators (2), Scavenger Crane (1).

For a respectable 54 points, you would have a ship worth around 59 (5 points discount including 2-points ARC Angle tax), with build in action eceonmy on barrel roll turns (Expertise+tail gunner), interesting arc dodging abilities (PS8+VT), some super cool options of outflying enemies (good flying +barrel rolling to catch an acy in the rear with Tail Gunner+expertise), and some bombing+alpha strike missile (both with opton for getting a second drop thanks to scavenger crane).

Breaking the meta? Probably not. Good large base bully? YEAH!

Triple zero is ridiculous.

"Guess a maneuver, if you were correct, ASSIGN A STRESS TOKEN AFTER THE MANEUVER IS EXECUTED. That would be nice and still thematic.

9 hours ago, Voitek said:

Doinis action and being able to equip small ships upgrade is super cool. I would totally fly Boba Fett with vectored thrusters - that would let me do some competent arc dodging, as he is normally lacking 1 hard turn.

Arc Angel - waaaay to overpowered. Turn it into s point title reducing all upgrade cards cost by 1 (to a minimum of 1). Example build:

Boba Fett (39), Arc Angel(2), Expertise (3), Flechette Cannon (1), homing missile (4), Tail Gunner (1), Vectored Thrusters (1), Thermal Detonators (2), Scavenger Crane (1).

For a respectable 54 points, you would have a ship worth around 59 (5 points discount including 2-points ARC Angle tax), with build in action eceonmy on barrel roll turns (Expertise+tail gunner), interesting arc dodging abilities (PS8+VT), some super cool options of outflying enemies (good flying +barrel rolling to catch an acy in the rear with Tail Gunner+expertise), and some bombing+alpha strike missile (both with opton for getting a second drop thanks to scavenger crane).

Breaking the meta? Probably not. Good large base bully? YEAH!

Triple zero is ridiculous.

"Guess a maneuver, if you were correct, ASSIGN A STRESS TOKEN AFTER THE MANEUVER IS EXECUTED. That would be nice and still thematic.

Your version of arcangel boba ISonly 2 points more than my version, which was the reason for the 1point minimum- because most of the good options are 2 points, the 2 point discount encourages other, more expensive choices.

Like the Attack Craft title, and Triple Zero, but I'm not a fan of the Ark Angel title.