Pics of Wave 11 and Croc

By MaxPower, in X-Wing

9 minutes ago, Sparklelord said:

This is such a worn-out argument that it's insulting to even mention it.

Turret upgrade cards having the unwritten rule, "Rebel and Scum only" is long overdue to be removed. Since pretty much Wave 4. Arguably Wave 6, if you want to bring up the case that until then the Imperials also had an upgrade slot monopolized.

Wave 4 was where identities began to overlap. The Imperial "flavor" of faceless cheap ships was eroded when the Z-95 came about. The Rebel "flavor" of shielded space superiority fighters went out the door with the introduction of the Defender and Phantom (prior to which the Advanced existed of course but its primary of 2 has a hard time being considered much of a superiority ship).

And you know what? It's a good thing.

The game mechanics should be generally unrestricted as far as faction access goes. It's when it comes to which squads do what, and pilot or specific upgrade tweaks on a general theme, that you get faction flavors.

As an avid collector of all factions..I dont agree. I preferred when there were less overlap than there is today. The fact that it is more pilot and specific upgrade tweaks that generate flavours is good, but then you end up in situations where e.g. the rebels are just flatout better with bombs due to Sabine, and that makes my TIE Bombers a little sad.

15 hours ago, ABXY said:

I'm liking all of it!

The Scurrg the least, however - partially because, from above, it just looks flat and boring (much better when viewed frontally) but also because it makes me lament further that there isn't a medium-sized base.

The Scurrg is all function no fashion and I'm OK with that :D

45 minutes ago, Sparklelord said:

This is such a worn-out argument that it's insulting to even mention it.

As long as we all agree it is a fallacy, because I have had this line thrown in my face before.

I have been an ardent supporter of the all-faction/factionless ship for a long time. And had no problem with a stolen TIE. Or a stolen Lambda. Or a mining guild TIE.

Everybody complaining about the field of fire of the Aggressor's turret, but have apparently never seen the K-Wing, lol.

I don't think a ship with a turret slot and semi blocked radius of fire such as the TIE aggressor would actually be an issue "in real life"

I think that we all forget this game is supposed to be ships that are flying not everything is 2D (like the table top) the battle field is 3D with ships above and below each other. A TIE aggressor may not be able to use it's turret to shoot at a ship that's blocked by its wings but it could shoot at a ship above it in the same location or the TIE could pitch to one side until the turret can make the shot without hitting the wing.

Either way It's all good and I'm excited for the addition of the TIE aggressor :D

in real life the ship in question would just bank so its turret has full access towards its target.

But starwars rarely ever factors in the 3rd dimension. Everyone flies straight at each other, and this game would be obnoxious if there was an elevation mechanic using the pegs

5 minutes ago, Vineheart01 said:

in real life the ship in question would just bank so its turret has full access towards its target.

But starwars rarely ever factors in the 3rd dimension. Everyone flies straight at each other, and this game would be obnoxious if there was an elevation mechanic using the pegs

Oh I know I'm just saying "in real life" it's not an issue. I would never want that mechanic to be in the game. But like we both said a simple pitch to one side even if the ships were at the same altitude (or space equivalent... quadrant, sector...??) The turret can get a clean shot.

Edited by Phoenix5454
1 hour ago, Sciencius said:

As an avid collector of all factions..I dont agree. I preferred when there were less overlap than there is today. The fact that it is more pilot and specific upgrade tweaks that generate flavours is good, but then you end up in situations where e.g. the rebels are just flatout better with bombs due to Sabine, and that makes my TIE Bombers a little sad.

You have a point, if they'd never blurred the lines to begin with.

Unfortunately, that's not the game we're playing nowadays and so we need to take that into account.

Also, calling it now, Sabine nerf incoming. Range 1, possibly 1-2. Surprised she didn't get hit by the nerfpocalypse, too.

Sabine getting a range limiter at all would make her almost impossible to use unless you dump it on their face. One damage on an incredibly difficult to pull off tactic, not that broken.

Then again, i never considered palp broken either. His sheer cost and platform limitation kept him in check to me. People like to point out that everything Scum has that sweeps the tournaments gets faq'd to oblivious immediately but palp was around for a full year...newsflash Palp loses alot, tripboats dengaroo and paratannaroo or whatever people call it pretty much only lose when the scum player did something stupid or got insanely unlucky. Palpaces never completely dominated top brackets, there were always other lists...the scum lists? not seeing the top bracket completely filled with that list was weird.

Palp reduced the insanely bad RNG that kills imp ships the most, thats it.
The JM5K expansion as a freakin' WHOLE removed any stress or lack of action economy issues automatically. THATS why they got nerfed. Worst expansion ever for this game as literally everything in it is ludicrously broken, with Tel being the only "tame" thing in there and as a result horribly overshadowed.

What I've learned from Wave XI is that despite pushing around tiny space ships, not many people who play X-Wing understand pitch and roll - even though though yaw is implied.

19 hours ago, Blail Blerg said:

hmm. Aggresor is a bit underwhelming.

:mellow:

11 hours ago, Lampyridae said:

The Rebel TIE was utterly underwhelming but it introduced a huge new set of Rebel tactics that emphasised their sneaky guerrilla warfare as opposed to a faction that could go toe to TIE with the Galactic Empire.

The Hindbacca though, not only is the model pants (seriously this looks like a beginner's Blender model, more the fault of Rebels' early budget) but... what does it do other than be Rebel tanky without regen? The side arc is just another slap in the face to the U-Wing, which is just a bloated Kihraxz and we already have the awesome ARC-170. The possibility of a crew card for the Tan-tuh-vee is interesting. If the Hindbacca can get Rebels to kick the Biggs habit, then it might be a worthwhile purchase.

Scurrg looks like that little A-Wing that you meet again after several years and you awkwardly never once mention in the conversation that it's become morbidly obese in a life-threatening way. The prospect of another bomber is exciting, even if limited.

TIE Aggressor looks like a TIE Interceptor prototype that the Academy Pilots got stuck in reverse gear. Superior to the TIE/sf?

I'm still waiting for the stolen shuttle. Pilots could be Han Solo, Luke Skywalker, Chewbacca, Han would be the natural buzzsaw shuttle, Luke and Chewie would be tanks. The Generic could be a Bothan spy, but if you are worried about Rebel 4 shuttle lists we could have Leia Organa as the 4th pilot.

Even to I didn't quite like the design of Hindbacca at first, the actual model looks just great! Still hate the weird pencil thing stuck on its back, but the color and finish look awesome.

That Croc though... Makes my abhorrently painted Rebel Transport cry. Come on, it's like from a completely different game altogether.

1 hour ago, UnitOmega said:

What I've learned from Wave XI is that despite pushing around tiny space ships, not many people who play X-Wing understand pitch and roll - even though though yaw is implied.

Pitch:

AP_479355197714_9hvmdlsl_6wr6w2m0.jpg

Roll:

76667006.jpg

Yaw, I gets it.

12 hours ago, thespaceinvader said:

The fluff on the synced turret is easy - it's synced to the main guns, so when it traverses to the front, it covers the area above the cockpit (and presumably below it, I think there's a ventrally mounted one as well) and the main guns are cut in to cover the area in front.

This is a pretty funny mental image. It's quite Gradius. If only the Aggressor looked as cool as the Vic Viper.

The Aggressor looks great. The Croc looks pretty good. And the other two are fine I guess, nothing special there.

On 3/24/2017 at 2:55 AM, Marinealver said:

Yay, a wave that isn't going to make me take a loan.

1 CROC, 2 SCURRG, 3 TIE AGGRAVATED, and... 1 stupid monkey-boat.

I'm done!

:lol:

1 hour ago, Joe Boss Red Seven said:

1 stupid monkey-boat.

Didn't realize the ewoks where getting their own ship.

On 3/24/2017 at 8:34 AM, Vineheart01 said:

Of wave11 i mean, obviously im not getting 2 crocs......i may love running 8 TIE swarms but theres no way im getting 2 crocs so i can run 8 scyks rofl

Just wait for a while after the C-ROC comes out. I'm sure you'll be able to find the cards you need for an 8 Scyk swarm on E-Bay or other on-line locations.

On 3/24/2017 at 1:07 PM, Vineheart01 said:

Sabine getting a range limiter at all would make her almost impossible to use unless you dump it on their face. One damage on an incredibly difficult to pull off tactic, not that broken.

Then again, i never considered palp broken either. His sheer cost and platform limitation kept him in check to me. People like to point out that everything Scum has that sweeps the tournaments gets faq'd to oblivious immediately but palp was around for a full year...newsflash Palp loses alot, tripboats dengaroo and paratannaroo or whatever people call it pretty much only lose when the scum player did something stupid or got insanely unlucky. Palpaces never completely dominated top brackets, there were always other lists...the scum lists? not seeing the top bracket completely filled with that list was weird.

Palp reduced the insanely bad RNG that kills imp ships the most, thats it.
The JM5K expansion as a freakin' WHOLE removed any stress or lack of action economy issues automatically. THATS why they got nerfed. Worst expansion ever for this game as literally everything in it is ludicrously broken, with Tel being the only "tame" thing in there and as a result horribly overshadowed.

Yeah, Sabine's effect on Imp Aces has me wanting her nerfed, but I'm not sure how to do it without nerfing her into oblivion.

25 minutes ago, SabineKey said:

Yeah, Sabine's effect on Imp Aces has me wanting her nerfed, but I'm not sure how to do it without nerfing her into oblivion.

What if you made her large and epic ship only?

26 minutes ago, NH Gunsmith said:

What if you made her large and epic ship only?

Possible. It would probably shift three K-Wings into two K-Wings and a U-Wing.

On 3/23/2017 at 7:38 PM, xanderf said:

I'm somewhat pleased that the Aggressor is blue

Agreed. It still pisses me off that the TAP isn't blue. Thanks to the Raider, Gozanti and Imp Vets I've been able to get all of my Advanced, Bombers and most of my Fighters in blue now. The TAPs are the only ones that don't fit in.

On 3/23/2017 at 9:05 PM, Darth Meanie said:

I think what it is really going to wreck is the idea that each Faction has its own flavor.

Good. That's an idea that's needed wrecking. The idea that because a faction hasn't had a certain gameplay type released for it yet it should never get it was always ridiculous.

On 3/24/2017 at 4:12 AM, charlesanakin said:

The Auzituck does look like a Hind. It's stat seem Hindish. The Hind is awesome. If you're not a Wookiee (and you're not) you should just let them have their style and not comment before they rip your arms off and beat you to death with them.

People should be thankful it's not a hollowed out log with an engine strapped to it.

On 3/24/2017 at 5:34 AM, thespaceinvader said:

it covers the area above the cockpit (and presumably below it, I think there's a ventrally mounted one as well)

The TIE Aggressor does not have a ventral turret. No.

The TIE Sentinel has both a top and bottom turret, but the bottom turret replaces the forward guns like it does on the K-Wing.

EmperorsEyes-SWG.png

Edited by DarthEnderX

Now fickle has a reason to buy scum. Dat Scurrg wingspan.

On 3/24/2017 at 1:47 PM, Marinealver said:

I'm still waiting for the stolen shuttle. Pilots could be Han Solo, Luke Skywalker, Chewbacca, Han would be the natural buzzsaw shuttle, Luke and Chewie would be tanks. The Generic could be a Bothan spy, but if you are worried about Rebel 4 shuttle lists we could have Leia Organa as the 4th pilot.

Stolen shuttle I keep going back and forth on, moreso now that the stolen TIE has been released.

For the most part, I think Stolen Lambda is something that works better at home as a house-rule or as a scenario-specific ship. I've never seen a need to be able to fly a stolen Lambda in a tournament.

Stolen TIE kind of implies that they've come around to thinking that this sort of one-off specialty item warrants official play, so I guess it's probably only a matter of time, now... I know in the X-Wing novels they commonly had a Lambda floofing about...