9 minutes ago, Sparklelord said:This is such a worn-out argument that it's insulting to even mention it.
Turret upgrade cards having the unwritten rule, "Rebel and Scum only" is long overdue to be removed. Since pretty much Wave 4. Arguably Wave 6, if you want to bring up the case that until then the Imperials also had an upgrade slot monopolized.
Wave 4 was where identities began to overlap. The Imperial "flavor" of faceless cheap ships was eroded when the Z-95 came about. The Rebel "flavor" of shielded space superiority fighters went out the door with the introduction of the Defender and Phantom (prior to which the Advanced existed of course but its primary of 2 has a hard time being considered much of a superiority ship).
And you know what? It's a good thing.
The game mechanics should be generally unrestricted as far as faction access goes. It's when it comes to which squads do what, and pilot or specific upgrade tweaks on a general theme, that you get faction flavors.
As an avid collector of all factions..I dont agree. I preferred when there were less overlap than there is today. The fact that it is more pilot and specific upgrade tweaks that generate flavours is good, but then you end up in situations where e.g. the rebels are just flatout better with bombs due to Sabine, and that makes my TIE Bombers a little sad.


