Command card feedback

By draco193, in Imperial Assault Skirmish

Inquis Hunters Final (0/0/40)
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[9] The Grand Inquisitor
[7] Captain Terro
[5] Dewback Rider
[2] Imperial Officer
[1] Zillo Technique
[1] Temporary Alliance
[7] Elite Weequay Pirate
[7] Elite Weequay Pirate
[1] Feeding Frenzy

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[3] Assassinate
[2] Heightened Reflexes
[2] Hunt Them Down
[2] Tools for the Job
[0] Element of Surprise
[1] Tough Luck
[0] Planning
[0] Rally
[0] Take Initiative
[0] Urgency
[2] Call the Vanguard
[1] Negation
[1] Ferocity
[0] Positioning Advantage
[1] Hit and Run

I've been toying with this list for a bit for a casual tournament this weekend. I like the hunters theme and it's been solid against the Jedi Like lists that have abounded here. But I'm wondering if there are any suggested changes to the Command deck?

Mitigate may serve you better than position g advantage, but that is debateble. I hate seeing a power figure like the inquisitor not be able to reroll a poor roll and do 1 or no damage because of it

there is some debate with rule by fear vs your feeding frenzy. Terro ( I'm assuming benefits greatly from this but the whole list would benefit from having those cards quickly and pulling Planning early as well

looks good though