Imperial Squadron-heavy list

By rhanzon, in Star Wars: Armada Fleet Builds

So, a 5-activation, squadron-heavy rebel list recently steamrolled everyone at the regional championship in my area. Thus far, I prefer to play Imperial lists (I'm still pretty new, and the Empire seems a little easier for players with less experience), so I decided to build a list using that rebel list as inspiration. What do you all think?

Motti MSU Glad + Arq + Raid + 2x Goz + Rhymer Ball
Author: rhanzon

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Dangerous Territory

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost

Arquitens-class Command Cruiser (59 points)
- Centicore ( 3 points)
- Cluster Bombs ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 72 total ship cost

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 59 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Motti ( 24 points)
= 47 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Major Rhymer ( 16 points)
1 Zertik Strom ( 15 points)
1 TIE Advanced Squadron ( 12 points)
1 Dengar ( 20 points)
2 TIE Bomber Squadrons ( 18 points)
1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)

The idea is to group the Rhymer Ball (and escorts) between my ships and the enemy and then just advance slowly until the enemy is in range, then open up with squadrons all at once. Using a Pelta command ship, Yavaris, and GR-75s, the rebels can take down an ISD one round. Is the 2-squadron activation limit per ship going to be a deal-breaker for this list (or the lack of the Yavaris's double-tap)?

Obviously, this will require some retooling once the light carrier comes out, but I'd like to get some feedback on it anyway—I don't want to wait until June to try it out!

Since you have Gozantis and so much invested in bomber potential, consider Bomber Command Center. It can really help your bombers hit hard and mitigate any whiffs on your rolls.

If at all possible, find points for a shuttle. The Relay will help keep the Gozantis out of danger and give the combatants more flexibility about where they engage from.

19 hours ago, GiledPallaeon said:

If at all possible, find points for a shuttle. The Relay will help keep the Gozantis out of danger and give the combatants more flexibility about where they engage from.

I think the Centicore title on the light cruiser does the same thing, doesn't it?

1 hour ago, rhanzon said:

I think the Centicore title on the light cruiser does the same thing, doesn't it?

It does, but then the cruiser has to trail the squadrons, and that will severely hamper either the squadrons' or the cruiser's flexibility. The shuttle is potentially more survivable than the cruiser, and you can get the benefit of Strategic to boot.

11 hours ago, GiledPallaeon said:

It does, but then the cruiser has to trail the squadrons, and that will severely hamper either the squadrons' or the cruiser's flexibility. The shuttle is potentially more survivable than the cruiser, and you can get the benefit of Strategic to boot.

I hadn't thought of that. Thanks!

If you add a shuttle and can spare another 5 points get Jendon and pair him with Steele. Two guaranteed crit results using Jendon's ability at any range from his activating ship. It's 20 points though.

Edited by Sluf