So, a 5-activation, squadron-heavy rebel list recently steamrolled everyone at the regional championship in my area. Thus far, I prefer to play Imperial lists (I'm still pretty new, and the Empire seems a little easier for players with less experience), so I decided to build a list using that rebel list as inspiration. What do you all think?
Motti MSU Glad + Arq + Raid + 2x Goz + Rhymer Ball
Author: rhanzon
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Dangerous Territory
Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost
Arquitens-class Command Cruiser (59 points)
- Centicore ( 3 points)
- Cluster Bombs ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 72 total ship cost
Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 59 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Motti ( 24 points)
= 47 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 Major Rhymer ( 16 points)
1 Zertik Strom ( 15 points)
1 TIE Advanced Squadron ( 12 points)
1 Dengar ( 20 points)
2 TIE Bomber Squadrons ( 18 points)
1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)
The idea is to group the Rhymer Ball (and escorts) between my ships and the enemy and then just advance slowly until the enemy is in range, then open up with squadrons all at once. Using a Pelta command ship, Yavaris, and GR-75s, the rebels can take down an ISD one round. Is the 2-squadron activation limit per ship going to be a deal-breaker for this list (or the lack of the Yavaris's double-tap)?
Obviously, this will require some retooling once the light carrier comes out, but I'd like to get some feedback on it anyway—I don't want to wait until June to try it out!