Unit Action & Modifier Reference

By Yaldabaoth, in Runewars Miniatures Game

Anyone else make their own action & modifier references for units? (See picture for Daqan Spearmen)

SpearmanSample.jpg

Edited by Yaldabaoth
Forgot to indicate the unit.

If I'm not mistaken, there may also be one on the back of one of the manuals. I didn't get a great look, but it seems like the BOLS video showed something like this.

Yeah they have that similar to how xwing models show all the maneuvers they can perform

While there is an action & modifier reference in the back of the Learn to Play booklet (as per ~27:08 in the BoLS unboxing), those are separate listings for actions and modifiers. There isn't anything official (yet) which combines them. Once all the combinations are seen, interesting details emerge that are not immediately apparent. For example, Carrion Lancers only can march in a straight line by resolving their yellow bonus action March 3. Everything else is turns, charges, or turning charges (not counting the Shift 1).

I made some tables for this in an earlier thread

4 hours ago, Yaldabaoth said:

While there is an action & modifier reference in the back of the Learn to Play booklet (as per ~27:08 in the BoLS unboxing), those are separate listings for actions and modifiers. There isn't anything official (yet) which combines them. Once all the combinations are seen, interesting details emerge that are not immediately apparent. For example, Carrion Lancers only can march in a straight line by resolving their yellow bonus action March 3. Everything else is turns, charges, or turning charges (not counting the Shift 1).

False, you do not have to modify your actions, so the lancers can move 2, 3, or 4 straight.

43 minutes ago, Orcdruid said:

False, you do not have to modify your actions, so the lancers can move 2, 3, or 4 straight.

Really? The Rules As Written seem to say otherwise:

Quote

20 Command Phase

During the Command Phase, each player secretly and simultaneously selects an action and modifier for each of his units by rotating both of the command tool’s dials until his desired action and modifier are positioned in the top of each dial.

49 Modifiers

...

49.2 During the Command Phase, each player selects a modifier on each of his unit’s command tools. The modifier positioned at the top of the modifier dial is the selected modifier.

Bolding mine.

Edited by maxam
Tidy up

You can always use a white modifier o an invalid modifier. In this case only the action is done.

31 minutes ago, Hijodecain said:

You can always use a white modifier o an invalid modifier. In this case only the action is done.

That's not in dispute - in fact that was exactly what Yaldabaoth was proposing in the thread above. In fact he was specifically referring to invalid modifiers for the Carrion Lancer as they do not have a white modifier.

I was merely pointing out that selecting a modifier does not seem to be optional, which Orcdruid was suggesting.

Well now. That is a split hair!

We really need this game to come already. :D

16 hours ago, maxam said:

That's not in dispute - in fact that was exactly what Yaldabaoth was proposing in the thread above. In fact he was specifically referring to invalid modifiers for the Carrion Lancer as they do not have a white modifier.

I was merely pointing out that selecting a modifier does not seem to be optional, which Orcdruid was suggesting.

Read Yaldaboath's post again he states that the only way to go straight is with the yellow march 3 modifier, and this is false. Furthermore picking an invalid modifier is the same as not modifying in this case. Next time read what is being written.

2 hours ago, Orcdruid said:

Read Yaldaboath's post again he states that the only way to go straight is with the yellow march 3 modifier, and this is false. Furthermore picking an invalid modifier is the same as not modifying in this case. Next time read what is being written.

On 24/03/2017 at 1:39 PM, Yaldabaoth said:

Carrion Lancers only can march in a straight line by resolving their yellow bonus action March 3. Everything else is turns, charges, or turning charges (not counting the Shift 1).

Ok, so there's what Yaldabaoth said - as you can see he did not say that the only way for a Carrion Lancer can go straight is with the march 3 modifier ... he stated that they can only March with the March 3 modifier.

As to selecting an invalid modifier... yep definitely got my wires crossed there I honestly thought he suggested using an invalid modifier. My bad.

Looks like you and I both need to follow your advice and "read what is being written"

Carrion lancer doesn't have a white modifier. I talked about this in my thread earlier, but I think we are going to see a rule clarification that says you can always turn to a blank on the modifier dial, otherwise to go straight a lancer will be constantly using an illegal modifier to cancel out the modifier

2 hours ago, drkpnthr said:

Carrion lancer doesn't have a white modifier. I talked about this in my thread earlier, but I think we are going to see a rule clarification that says you can always turn to a blank on the modifier dial, otherwise to go straight a lancer will be constantly using an illegal modifier to cancel out the modifier

He doesn't have a blank modifier though... :(

He can still go straight without having to illegally modify ... either as a charge at speed 2, 3, or 4 (not always optimal), or as a march of 3 (paired with a rally/skill)

I do like how thematically that more often than not he'll be "snaking" around :)

i thought you could choose a non legal modifier in order to just do no modifier, so you could still go straight with the carrion lancer

But if you charge and don't collide you get penalized, I think it's a panic token. So you don't want to charge just to move.

3 hours ago, drkpnthr said:

But if you charge and don't collide you get penalized, I think it's a panic token. So you don't want to charge just to move.

That's right, that's why I said it wasn't always optimal.

If he's selecting a Blue move, he's going to be charging or turning

If not charging, the only straight move for the Lancer is going to be a Yellow 3 March which he gets as a Modifier when selecting Rally or Skill.

The rest of the time he's going to be doing 1, 2, or 3 "curves"

1 hour ago, maxam said:

That's right, that's why I said it wasn't always optimal.

If he's selecting a Blue move, he's going to be charging or turning

If not charging, the only straight move for the Lancer is going to be a Yellow 3 March which he gets as a Modifier when selecting Rally or Skill.

The rest of the time he's going to be doing 1, 2, or 3 "curves"

Watch the team covenant Demo from GenCon. You can chose a modifier that doesn't match the action color, the modifier will have no effect.

2 minutes ago, Orcdruid said:

Watch the team covenant Demo from GenCon. You can chose a modifier that doesn't match the action color, the modifier will have no effect.

I'm not disputing that you can choose an "incorrect" modifier - see my previous posts for example:

5 hours ago, maxam said:

He can still go straight without having to illegally modify ... either as a charge at speed 2, 3, or 4 (not always optimal), or as a march of 3 (paired with a rally/skill)

I'm in agreement with drkpnthr about illegally modifying - I was clarifying that the Lancer can still go straight without performing an "invalid" modifier.

My primary point is that I hope we will see an official FAQ that says you do not need to modify a chosen action, even if there is no blank on the die, maybe set it halfway between to choices?

9 hours ago, Orcdruid said:

Watch the team covenant Demo from GenCon. You can chose a modifier that doesn't match the action color, the modifier will have no effect.

Just read the very same in the rulebook, it's explicit.

4 hours ago, drkpnthr said:

My primary point is that I hope we will see an official FAQ that says you do not need to modify a chosen action, even if there is no blank on the die, maybe set it halfway between to choices?

No need for an FAQ its in the rules refernce under modifiers?... Maybe stances.

As others have said, all the Carrion Lancer has to do is choose a non-blue modifier when selecting March as their action. They will then go straight and nothing happens with the modifier. This is not illegal, and this prevents them from having to turn everywhere they go.