So we played our Twin Shadows finale, Fire in the Sky, and it was a complete disaster. I was totally sleep deprived, and I've never played so poorly. Despite that, I was dominating. They rushed the objectives and ignored most of the enemy models, so 5 rounds in, all they had to do was leave, but I had wounded all heroes except Diala, and had the exit point and all adjacent squares covered in Imperials.
In fact, on the last round that mattered, I had around 8 models left to activate and only had to deal about 5 more damage to a strained-out Diala to win. So what went wrong?
It was getting late, and the other players were so resigned to their inevitable defeat that they started rushing through their turns. This (and their body language that it wasn't fun anymore) then made me feel rushed and since I was also feeling confident of success I started playing quickly as well, which led to a ton of order-of-activation failures such as blocking LOS or not first moving a model to clear up LOS, and not positioning correctly for free rerolls on stormtroopers. I also kept forgetting to use my newly purchased class card that lets me prevent a figure from getting killed for 2 Threat EVERY SINGLE TIME it would have mattered, and generally missed opportunities left and right to seal the deal.
At the end of the turn, I left Diala 2 damage away from wounded, and all they had to do was move Gideon once at the beginning of the next turn to win.
Then I did the most bone-headed, sleep-deprived thing of all, and spent all my remainung threat bringing out an E-Web for no good reason at all. I ended the turn, and as Gideon moved to the Entrance token for the win I looked down at my Hidden Detonators class card, and the lone stormtrooper adjacent to all the heroes, and smacked myself in the forehead. For those who don't know the card, for 1 threat I could have destroyed that stromtrooper to deal 2 damage to all adjacent figures, winning both the mission and the campaign.
There are two terrible things that came from this:
- This was the least enjoyable mission we've played, both because we were all exhausted and because it went from a very lopsided hopeless state to a turn full of massive tactical errors where their win didn't feel earned at all
- I am positive they all think I threw the game, which I swear I did not. I have been kicking myself for the last two days about all the errors I made, and I absolutely think that a Stormtrooper shouting, "For the Empire!" and pulling all the pins on his belt grenades would have been an awesome way to end the campaign.
So we are taking a break for a while, but may play again many months from now, once the bad taste of this horrible night leaves our mouths. For my part, earlier that day I had considered moving the game because I was so tired, but I was too excited to play. Next time I'll know better.
There were definitely smart tactical choices I made early in the game. I focused fire on characters who had exhausted all of their defensive tech and hit Diala when she was strained out and couldn't use Foresight. I blocked LOS to the bridge terminal and that elite Officer really drove them crazy with his defensive rolls. I used Tech Support to have my droids undo the damage they were dealing whenever possible. It's just, it got late, and I got tired and stupid.
Ugh.