ISD-I and Raider-I Tourney List

By fecrid, in Star Wars: Armada Fleet Builds

I've been reading the Cannot Get Your Ship Out blog and have made a list featuring an ISD-I and the Raider-I Corvettes. Been studying the Raider article on how best to use them. It's my favorite Imperial ship, but as most people know, very difficult to master. So, here goes!

Faction: Galactic Empire
Points: 392/400

Commander: Admiral Ozzel

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Ozzel ( 20 points)
- High Capacity Ion Turbines ( 8 points)
- H9 Turbolasers ( 8 points)
- Ordnance Experts ( 4 points)
= 150 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
- Ordnance Experts ( 4 points)
= 85 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
= 48 total ship cost

Raider I-Class Corvette (44 points)
- Ordnance Experts ( 4 points)
= 48 total ship cost

1 "Howlrunner" ( 16 points)
4 TIE Fighter Squadrons ( 32 points)
1 Valen Rudor ( 13 points)

Let me know what you guys think. Props to Snipafist for these ship builds and his articles. Keep up the great work!

I'm not sold on Ozzel in this list. I think Motti may be better here to significantly increase Raiders survivability (and still keep being Ozzel-lite as an option by picking up Nav token on Raiders) but I'm a bit biased here based on my experience ;) I would highly recommend putting Skilled First officer on at least ISD1 (if you have it, of course, no big deal otherwise). Also go with Solar Corona instead of Superior positions, otherwise you'll be in trouble vs bomber lists. Can't say much about squadrons, so it needs to be tried out.

I tried this list out last night, and I really like Ozzel's ability to let me boost my speed up so fast. Really helped save a Raider from certain doom by firing at close range, and then jumping up to speed 4 to avoid getting bumped and held in place for the return fire. To me, that's worth more than the 1 extra hull that Motti would provide.

I did put a Skilled First Officer on the ISD-I and the Gladiator, but didn't get to use them yet. I didn't realize that Solar Corona was pretty much the same as Superior Positions with getting to see your opponent deploy everything first. Thanks for that! My TIE fighters were invaluable in swarming a blob of X-Wings and pretty much taking them all out. Only got bombed twice on my ships, and it was from a lone X-Wing that survived. Thus not as effective as en masse bombing.

Edited by fecrid

APTs and flechette torpedoes

Not a big fan of High Capacity Ion Batteries on the ISD. I'd suggest Leading Shots if you can, it will let you reroll that front arc when you get in close and you can safely fish for crits with the black dice with Ord Experts, then use Leading shots if you got any blanks.