Creating a Bolt-Action Rifle

By HistoryGuy, in Star Wars: Edge of the Empire RPG

I have a love for vintage WW I and II rifles. I have a person interested in the game that shares my passion. I am wanting to create a rifle for her along the lines of a Springfield '03, Mauser '98, or Mosin-Nagant.

This is what I have so far:

Bolt-Action Slugthrower (Ranged Heavy)

Range: Long

Damage: 8 Crit: 4 Encum: 3 HP: 3

Cumbersome 3; Limited Ammo 5; Slow-Firing 1

Marksmen Barrel (Included in Range)

Telescopic Optical Sight

Superior Weapon Customization (Included in Damage)

All mods are basic stats without upgrades.

Edited by HistoryGuy

Why the cumbersome rating? You dont have to have a huge amount of strength to fire a rifle, most of those only weighted in at 9ish lbs, and shot correctly a 30/06 round (or similar) isnt very back on the recoil side with those well weighted rifles.

The Model 38 from Enter the Unknown seems to fit your needs pretty well and has Accurate 2 and Pierce 3 and an extra hard point. Though it has crit 3 and encumbrance 5 and is a super high end rifle.

For something closer a Superior Vodran Hunting rifle is pretty close actually (though 1 less cumbersome and no slow firing) But as it would cost like 5800 credits to make it superior and the Model 38 is better in every way for only like 3K id say go with the Model 38 and work from there.

looking at those and ignoring the superior because it makes no sense comparing these two already in game rifles (as the model 38 is better and cheaper some some reason) Id say your speced rifle would be in the 900-1100 credit range overall. It has a built in superior but its not benefiting overly from it compared to say the model 38

Edited by Kamin_Majere

The cumbersome rating comes from the basic Slugthrower from the core book. I don't have Enter the Unknown yet so i didn't know about that gun.

To me, Slow-Firing X represents an intrinsic delay due to cool-down or power-recharge; a complex manual reloading mechanism is better represented by Prepare X.

There is no need for Limited Ammo, but for especially expensive or hard to come by ammunition; I'd make it 2 or 3 Threat to have the magazine emptying, less bookkeeping.

Get oggdudes character creator

oh ok, no worries. Yeah slug throwers are greatly under appreciated in Star Wars. And while a good blaster is always welcome. Nothing really beats the dependability and usefulness of a good projectile gun. Blasters fire slow brightly colored blobs. A suppressed 300 Black Out fires 220 grain lead projectiles at 1000ft per second that are WAY quieter than PEW PEW and cant be seen :)

you do have to worry about ammo and noise for a bolt action but honestly the model 38 would probably be your best bet (high quality and most reasonable approximation) for an actual bolt action fire arm. Plus it has extreme range at base and any modern day rifle easily fits that, even a 30/30 would be extreme range to this game and its a terrible cartridge for ranged shooting lol

1 hour ago, Grimmerling said:

To me, Slow-Firing X represents an intrinsic delay due to cool-down or power-recharge; a complex manual reloading mechanism is better represented by Prepare X.

I went with Slow-Firing 1 because in the AoR core book (page 422) the Scout Trooper sniper rife has that.

Instead of slow firing go with Limited Ammo:1 the limited ammo quality screams bolt action rifle to me.

45 minutes ago, HistoryGuy said:

I went with Slow-Firing 1 because in the AoR core book (page 422) the Scout Trooper sniper rife has that.

But, that is actually a blaster (recharging issue, I suppose).

Slow-firing is a big thing though. Remember rounds in this system are a minute or so, so that's one silly hard to cycle bolt.

Technically the existing base slugthrower is probably intended to represent most rifle types, including bolt and lever action. It's not until you need to apply weapon qualities like auto-fire that things change...

Edit:

Also other observations:

Limited ammo is misused. The system doesn't care for individual bullets like that, so a bolt rifle should run out of ammo like other weapons.

The marksman barrel is an upgrade, if the rifle should have long range, just give it long range. (Though it probably shouldn't, hitting a target at long range with a rifle requires talent... Convenient there is a talent for that huh?)

The scope is also an upgrade, most weapons in the system have sights and scopes, they just don't do anything beyond what the weapon already does.

Superior? Why? This is one of those things that shows up a lot. People are passionate. They like a weapon of one kind of another, so they add Superior. No real reason why the weapon should actually be superior, just is...

Bringing back, look hard, and beat it up. The toughest thing to get used to when stating something up is to not get excited about it and make it overpowered. (Google "Matt Ward" sometime....)

Edited by Ghostofman

The Model 38 is exactly what you want. Just throw an optical scope on it and you're golden.

EtU is a good book, but here's that specific gun on the index

Czerka Arms Model 38

14 minutes ago, Ghostofman said:

(Google "Matt Ward" sometime....)

LOL :D how dare you talk about the spiritual liege like that :P

But yeah the basic rifles in the game are kinda weak sauce, so i'd say give it all the stats you have, drop cumbersome and and the mods from it (just incorporate the effects you are actually wanting in the base rifle) and drop slow firing. If you wanted to keep limited ammo you could, but as Ghostofman said it wont really run out of ammo until you roll it. Otherwise just treat it as they have to spend a maneuver ever 5 rounds to reload i guess

This is what I have so far:

Bolt-Action Slugthrower (Ranged Heavy)

Range: Long

Damage: 8 Crit: 4 Encum: 3 HP: 3

Marksmen Barrel (Included in Range)

Telescopic Optical Sight

Superior Weapon Customization (Included in Damage)

I like Superior Weapon. I did a few test rolls with my dice and the extra advantage generated with Superior was often times the difference between crit or not.

I did take off limited ammo but my logic in having it was if you watch the movies, you never see anyone reloading and all the guns are simi or fully automatic. However the Springfield '03 (the basis for the Slugthrower I'm making) is a slower firing bolt-action that has to be reloaded every 5 shots.

7 hours ago, Ghostofman said:

Slow-firing is a big thing though. Remember rounds in this system are a minute or so, so that's one silly hard to cycle bolt.

Really? I always imagined the rounds being about 30 seconds at the most. Enough time for every to fire roughly the same time or, at the most, a couple of seconds apart. I imagine a VERY fast pace battlefield.

15 minutes ago, HistoryGuy said:

Really? I always imagined the rounds being about 30 seconds at the most. Enough time for every to fire roughly the same time or, at the most, a couple of seconds apart. I imagine a VERY fast pace battlefield.

But its a narrative game system where rounds represent whole sections of combat/action that include ducking in and out of cover and firing from a vantage point. Time is relative to the actions needed to complete it. In some instances, 30 seconds would be the correct length of time, for others, longer and for others seconds work as well. It really all depends on what you're trying to accomplish as well as how you're trying to accomplish it.

13 hours ago, HistoryGuy said:

Marksmen Barrel (Included in Range)

Ok, why does it need this?

You're stating the weapon, so if you want it to have a range of Long, you can. You don't need a sniper barrel, it can just be so. Additionally you've got a can of worms here. The rules allow this attachment to be modded. Is that as intended? Are you going to be sure to price the weapon and set it's rarity high enough to make sure this weapon doesn't become a cheaper easier way to buy a marksman barrel.

And using the 1903 Springfield as a base... It doesn't have a high end barrel stock.

13 hours ago, HistoryGuy said:

Telescopic Optical Sight

Again, why and are you making sure this won't be a cheap easy access to the attachment?

I think what you want is to just do like ffg and say it comes with a simple scope and that's the reason for the Long range over Medium. There's several weapons in the existing books that are listed as having a certain thing, but don't benefit beyond the weapons stats being different from the generic.

13 hours ago, HistoryGuy said:

Superior Weapon Customization (Included in Damage)

Superior means the weapon has ultra high quality parts that can't be improved. For a high end modded competition rifle that might be a good fit. For a 1903 Springfield analog it's just wrong. The Springfield isn't that good a weapon. Its perfectly suited to lob lead from one trench to another, but as a precision rifle it's just not that great... And it crits more often? At damage 8 crit 4 with a free advantage that's blaster territory. Why is this mid-industrial rifle almost or par with a cutting edge space laser blaster? It doesn't make sense...

13 hours ago, HistoryGuy said:

I did take off limited ammo but my logic in having it was if you watch the movies, you never see anyone reloading and all the guns are simi or fully automatic. However the Springfield '03 (the basis for the Slugthrower I'm making) is a slower firing bolt-action that has to be reloaded every 5 shots.

Yeah getting your head around ammo in this system is kinda weird. The thing that kinda give it away is the extra Reloads item and how it's a bottomless pit of ammo. It's not a single magazine (or clip in this case) it's an entire wookiee bandolier of magazines. It's the Pancho Villa ammo belts.

And that's how it folds over. As a narrative heavy system it's more about the movie feel than real number. Yes, a real Springfield only holds five shots, but this system doesn't track that because it's more like the movies where the gun doesn't run out of ammo until it does. You don't see Cassian reload for the same reason you see revolvers shoot eight shots, because the ammo count isn't that important.

Some weapons do have ammo counts, but its usually because it's got a power balance like a grenade launcher. A Springfield just isn't that powerful that it needs an ammo count to balance it.

On 3/23/2017 at 2:46 PM, Ghostofman said:

Ok, why does it need this?

Because as I've stated, I only have the core rule book. The slugthrower rifle in there is only medium range so i added the marksmen barrel to up the range.

On 3/23/2017 at 2:46 PM, Ghostofman said:

Superior means the weapon has ultra high quality parts that can't be improved. For a high end modded competition rifle that might be a good fit. For a 1903 Springfield analog it's just wrong. The Springfield isn't that good a weapon. Its perfectly suited to lob lead from one trench to another, but as a precision rifle it's just not that great.

Highly disagree. This is a little off topic here but the Springfield '03 was used in the U.S. Military from 1903 through the Vietnam War. You are looking at a rifle that was in service for 70 years and is still a top preformer in long range shooting matches today.

The link below is from the Military Channel's top ten battle rifles of all time and they ranked it 8.

http://www.ahctv.com/tv-shows/combat-countdown/videos/top-10-combat-rifles/

10 hours ago, HistoryGuy said:

Because as I've stated, I only have the core rule book. The slugthrower rifle in there is only medium range so i added the marksmen barrel to up the range.

Right, I understand what you did, I'm saying as the GM you don't need to do it, and it works better if you don't.

If you as the GM are making a new long range slugthrower, you don't add the barrel, you just give it long range. That's it. When you take a new item, and give it a quality it's a built in feature. When you sell and item with an attachment, it's now a two for one deal.

Remember attachments can be removed and modded, so the player could buy the weapon, strip the attachments, and sell all three for a profit, or remount them on another weapon, or mod the attachments to get extra performance for little cost. So as the gm creating this item you should either just give the weapon the qualities you want, or you'll need to really overprice and over rarity the weapon to balance the attachments.

10 hours ago, HistoryGuy said:

Highly disagree. This is a little off topic here but the Springfield '03 was used in the U.S. Military from 1903 through the Vietnam War. You are looking at a rifle that was in service for 70 years and is still a top preformer in long range shooting matches today.

The link below is from the Military Channel's top ten battle rifles of all time and they ranked it 8.

http://www.ahctv.com/tv-shows/combat-countdown/videos/top-10-combat-rifles/

I own a Springfield, I'm quite familiar with it. Military acquisition as well as it so happens.

Yes, the Springfield is a good reliable service rifle, but it's not that fantastic as a precision rifle out of the factory. It's long service history has more to do with the mountains of 30-06 ammo the us army had at the time than it's actual effectiveness.

When the Marines needed and actual sniper rifle they took the Springfield and gave it a National Mach overhaul, replacing many if the components with higher quality ones and added a x8 telescopic sight.

And that's what I think you really want here.

Strip the attachments and superior quality. Give it a Range of long, and leave it with enough HP to allow the player to add the Superior and teleoptic on their own. Doing that still leaves the option to make a decent sniper rifle, but also allows you to avoid all the odd implications of superior and free attachments.

4 minutes ago, Ghostofman said:

I own a Springfield

Officially jealous

On 3/23/2017 at 2:46 PM, Ghostofman said:

Superior means the weapon has ultra high quality parts that can't be improved. For a high end modded competition rifle that might be a good fit.

On 3/23/2017 at 2:46 PM, Ghostofman said:

Why is this mid-industrial rifle almost or par with a cutting edge space laser blaster? It doesn't make sense...

7 minutes ago, Ghostofman said:

Strip the attachments and superior quality. Give it a Range of long, and leave it with enough HP to allow the player to add the Superior and teleoptic on their own.

The reason for these things is is because she is a new player coming into a game with very advanced players. I'm giving her this weapon "free of charge" but limiting her by making this weapon and a hold-out blaster the only weapons she has. I then had to come up with a narrative way to give it to her, so long story short her father was a gunsmith who specialized in slugthrowers and this rifle was the last one he built before he disappeared.

Ok, now it makes more sense.

Context is useful.

1 hour ago, Ghostofman said:

Context is useful.

Yeah. Usually. I realized reading through everything again that i hadn't told that part of it yet. Lol.