Meet the "RoockieTTANI". A Tatooine Open (2017) experience

By RoockieBoy, in X-Wing Battle Reports

Hi guys! After almost making the cut at Madrid Regional with my "Not-so-sharp Attani List", ( batrep here ), I decided to give it a name, and take the list to the Tatooine Open, to see if it had potential. Last faq had arrived like 10 days befor the Open, and my list remained untouched by the nerf bat, so I guessed it would be a bit stronger.

Reminder of my list:

Palob, Attani, TLT, Dengar, Cloak

Kaa'to Leeachos, Attani, Thread tracers, Chips

Tansarii Point Veteran, Attani, Heavy Scyk Title, HLC

Tansarii Point Veteran, Attani, Heavy Scyk Title, Mangler

Onto the games!

Rd 1: Vs Fernando de Torres de la Cruz, with 4x T70 X-Wings , R2, IA

First game of the day, and I'm facing 4 T70 x wings. They set up for a joust, which is fine by me as I can probably take one out in the first engagement before it fires. If I work well on the "Rule of Eleven", I can take advantage of it.

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We march forward and I end up in R2-3 of all his ships, which is great, but my mangler scyk is in R1 of the front 2 T70s (52 and 51) and R2 of the ones in the back, which is not great. (I slightly improved my deployment for the rest of the tournament after this game). So I focus-evade with the mangler scyk and pray.

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Kaa'to fires the tracers and everybody TLs one of the front T70s, which is blown up, before having a chance to fire. Nice start for me.

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I'm also able to survive with the mangler on 1 hull (direct hit) so It's looking quite good.

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Next turn, however, the T70s manage to cause havoc and bump Palob. It's not too bad, as only one T70 will fire at him with no modifiers, but it will be at R1. I'm repositioning so very few shots are fired by my squad. The T70 fires the unmodified R1 shot at

Palob, and gets 3 hits and a crit! Ouch! Palob blanks even with a focus, and he's hanging on 1 hull with the stunned pilot crit. Not good at all.

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With the 3 T70s surrounding Palob, and with the awful HWK dial, I'm unable to avoid the block, and Palob bits the dust. My HLsCyk also loses its shield and takes a damage. My opponent loses all the shields on one of the T70s, and another one is on 1 shield. The third one is untouched.

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A few rounds later another big moment goes my opponent's way as I'm able to bring down one of the T70s to one hull and no droid with Kaa'to, and the HLsCyk at R1 gets 2 damage through.

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If he doesn't evade both shots he'll be dead... Of course he rolls 2 natural evades on 2 dice and not only he's not dead, but he deals the final blow to the HLsCyk. Kaa'to can't do much against 3 T70s...

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...and he's finally brought down.

Loss: 100-25

Edited by RoockieBoy
added link

Rd 2: Vs KolirioKolapso with Manaroo/Fenn/Teroch

Opponent's list

Manaroo, Attani, K4, Plasma Torps, chips

Fenn Rau, Attani, Title, Autothrusters

Teroch, Attani, Title, Autothrusters

So after last game I hoped I could do better, or my slim chance of making the cut would evaporate pretty soon. It's not my favorite matchup, and I played my opponent last month in a local store torunament with that same list, (I had Torkil instead of Palob), and lost hard to it. He's a good player, he even traveled to Worlds last year and made it to the 2nd day.

He was a bit upset as he had lost the previous match on the very last roll, and he took initiative without giving it much thought, which later he regretted.

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So we had our first shots at R3 and he went after Kaa'to with all his ships, but as I had a focus and had stolen an evade, I was able to only lose one shield. Manaroo lost all four shields.

Next turn Manaroo did a 3 bank to try to block all my ships and TL'd the Mangler scyk with the 4k security droid, and focused (good for me).

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Luckily I had seen it coming, and the Mangler Scyk did a 5k, which left him behind Manaroo, and behind both Protectorates. Kaa'to bumped Manaroo, and Palob bumped Kaa'to, but the HLsCyk didn't, so he evaded. Both Protectorates avoided the Mangler Scyk's block, but flew past him. Both focused. Manaroo passed a 3rd focus and the TL to Fenn (perfect, as I was going after Teroch) and received one back. I then stole one of Teroch's 2 focuses with Palob, so Atanni Mindlink triggered, and I got a focus for each of my my ships

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Fenn and Teroch fired R2 (yeah) at Kaa'to, who had Focus+Evade, but he bit the dust.

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So this time no tracers could be fired, but it turned out I didn't need them! Palob did 2 damage on Teroch, as he couldn't use AT (he was R2 IN arc) and the HLsCyk killed him (No AT's either). The Mangler scyk then went after Manaroo, as Fenn had 4 evade dice and 3 focuses, and did one damage and a shaken pilot crit. Awesome start!

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Next round I guessed Manaroo's movement correctly (3 right bank) and Palob hard turned to the right getting away from the R1 doughnut hole to fire the TLT, and the HLsCyk hard turned one to the left, and BR'd to the right to get out of R1 and possibly block Fenn. The Mangler scyk did a 2 straight and was bumped by Fenn, as the block from the HlsCyk was successful. Fenn got only 1 hit on a R1 FIVE (unmodified) dice on the HLsCyk, which I easily evaded, so I could use my focus for the attack. Manaroo exploded.

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So it was 3 healthy ships vs Fenn Rau. Could he pull it through?

Fenn couldn't focus, as Palob would steal it, so if he wanted to modify his attack dice he had to go for the TL, and would have no defensive mods.

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After a few poor rolls on my opponent's side, I was able to get a crit through, which was damaged sensor array, which, by the time he was able to flip it up, it was too late, and Palob's TLT did the last 2 damage.

Won 100-17

Rd 3: vs Roberto Pérez with Backstabber/Deathfire/OL/Carnor

Carnor Jax, PTL, Title, AT, Targetting computer

OL, Juke, Comms

Backstabber

Deathfire, Cluster Mines, LRS, EM, Flechette torps

Ok so now we're back on the winning track! I didn't like my opponent's list, as Carnor shuts my focus and evades, and OL is a beast in the late game, but I definately had to take Deathfire out in the first engagement as all those bombs and missiles are pretty scary.

I played the Rule Of Eleven right, and managed to bring all the pain into Deathfire at R3 with all my ships. Tracers hit, and TLs were handed out. After the dust had settled, Deathfire was no more. I lost the mangler's shield with a Backstabber shot. Next turn I tried to go for Carnor, doing a 5k with the mangler Scyk to try to get distance. The mangler scyk had been TLd by OL last turn.

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My mangler scyk took 2 damage from Backstabber, as I blanked, even with a focus, and stayed on 1 hull. Carnor was too close to my ships so I couldn't use my focuses and my attacks were crippled. Palob stole OL's evade, which proved crucial as she couldn't use Juke. Carnor destroyed my HLsCyk after a R1 shot as I couldn't use my focus. Palob did 2 damage into OL, and the mangler scyk did one more, leaving her on 1 hull.

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Next turn OL avoided my Scyk block, and BRd into Palob's R1 doughnut hole to survive the TLT. Backstabber was blocked by the Mangler scyk. We had to call a judge to see if OL had a shot on Palob. Luckily for me, they ruled in my favor.

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Carnor boosted to get into Palob's R1 as well, and shut dow my focuses, but ended up having no shot. I had him with the mangler, but elected to take an unmodified shot into a 1 hull OL. I got 2 hits, and she only got one evade, so OL was gone. Palob's TLT left Backstabber o 1 hull.

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Palob lasted 1 more round as Carnor got into his tail and killed him at R1 despite being cloaked, and with 8 minutes on the clock, I killed backstabber, to take the lead on points. Carnor was untouched vs a 1 hull mangler scyk and a full health Kaa'to. I just had to survive to win. So I planned my maneuvers as fast as usual, but just waited until he placed his dial to quickly place mine, and the time was called, and last round started. I had blocked Carnor with the scyk and fired 3 TLd dice on Carnor with Kaa'to last turn taking him down to 1 hull, while only losing 1 shield on Kaa'to, so I got greedy, and instead of playing it safe by making Carnor bump me again, I tried to take him out. I did a 5k with the scyk to get distance, and Kaa'to flew away to try to get out of the R1 bubble of pain to give the scyk a focus. It didn't end well as Carnor did a 2 bank and a boost, and ended up R1 of the scyk, who died, netting me my 2nd loss of the day. Awful last turn, throwing away the game, and probably my chances of making the cut to day 2.

Loss: 83-67

Rd 4: Vs a cool guy from Belarus , with a Bumpmaster/Asajj/Fenn

Fenn Rau, Attani, Title, AT

Asajj, Attani

Contracted Scout, Attani, APL, IA

So now I'm 1-2, and I don't have very good MOV, so I have to win everything to make the cut. 4 straight games. How does that sound?

When I looked at my opponent's list I was totally let down. Asajj + Latts is the worst mathup for me, as not only the stress hurts me, but she can survive a lot longer thanx to it! And Manaroo is Manaroo, even though she isn't as good as before. But then, I realised there was no Latts Razzi on Asajj, and the Jumpmaster was just a normal scout! Great! Scout came in fast, with asajj a little behind, and Fenn between both. I was able to TL fenn with Kaa'to, while the mangler scyk evaded, the HLsCyk BRd into a better position and Palob focused. Fenn ended up at R2 out of arc of Kaa'to, and BRd right to get into R1 in arc.

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Palob stole Fenn's focus, Kaa'to stole the Scyk's evade, and the combat began. Fenn's R1 unmodified shot couldn't kill Kaa'to, and neither could Asajj's Focus+TL as it was R2 and I rolled well. I even retained my focus! Thread tracers got me 3 hits, and Fenn only got 1 evade, so the title couldn't save him from getting hit. TLs were handed. Palob did no damage thanks to bad rolls on my part only 2 and 2 damage with Dengar re-rolls and 2 focuses, and Fenn getting 1 evade and thrusters. The HLsCyk managed to get 4 hits on fenn and he dodged 2, so was hanging on 1 hull. The mangler scyk had him at R1 (no Thrusters) and out of arc (no title). I did 2 hits and a Crit, and he got THREE natural evades... not good.

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Next turn the Bumpmaster did a 1 hard left to go after Palob as he had seen his dial with Intel Agent. The HLsCyk bumped the scout and lost its shield. Fenn was bumped by Kaa'to, but had a good R1 shot on the HLsCyk. I had focus-evaded so I survived on 1 hull. TLT and Mangler finally killed Fenn, and Asajj killed Kaa'to. Next turn the bumpmaster tried to 1 hard and BR to block palob using IA, but Palob was able to miss the block. Asajj stressed all my ships, but I was able to get some damage through with the Mangler Cannon.

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Next turn my opponent made a BIG mistake. He wanted to block Palob again, but was dangerously close to the board edge. A 1 hard would be risky... but instead he did a 2 turn and flew off the board!!! Huge turn of events as I hadn't even fired at the Bumpmaster so it was on full health! 2 scyks and Palob against a no Latts Razzi Asajj were able to take her out in a few rounds.

Won: 100-17

Rd 6: vs Eduardo Cabezas with 2xQuadjumpers/2xTLT Ys/Z95

Syndicate Thug, TLT, Unhinged

Syndicate Thug, TLT, Unhinged

Jakku Gunrunner, sensor cluster, Spacetug Tractor Array

Jakku Gunrunner, sensor cluster, Spacetug Tractor Array

Binayre pirate

So now I'm 2-2, and with a lot of optimism.

I see the opponent's list and I like the matchup. My goal is to take one Y wing asap, and then go after the other one. He deploys on his left side...

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...so I deploy on my right side, in a better deployment remembering my first game.

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I slow roll at the beginning, even BRd to the right to get away from the rocks, as he's got 2 TBs. Second turn I move a lot faster and catch my opponent a bit off guard, as the Z95 is out of the fight and the farthest quad will only have a R3 shot on Kaa'to.

Palob steals the closest Quadjumper's focus, Kaa'to steals an evade as usual and the tracers are fired on the closest Y wing, which is hit, and after all my shots is brought down to 2 hull with a loose stabilizer crit. My opponent's dice fail as he doesn't roll ANY focus in the 12 TLT dice shots, and I don't take any damage. The quadjumpers also fail to do anything.

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Next turn the closest quad does the TB action on Kaa'to, but I saw it coming and had dialed in a safe 1 straight move. The Z-95 is still out of the fight, trying to get around the asteroid, and the other quad joins the fight. I destroy the crippled Y wing with Palob's TLT shots, and kill the quadjumper that had just joined the fight with a perfect HLsCyk 4-hit-0-evades shot and a R1 shot from Kaa'to. I also take 3 shields off the healthy thug with the mangler, who had "parked" just in R1 of the TLT y wing. Enemy TLT only does 1 shield on Kaa'to, as my opponent continues to have poor dice rolls.

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After a few rounds I'm able to kill the Y wing and the Z95, and time is called with only one Quadjumper remaining, and I didn't even lose Kaa'to!

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Win: 81-0

Edited by RoockieBoy

Rd 6: vs Daniel Joäo Nunes (Portugal) with a Party Bus/Trandoshan Slaver/Fenn

Fenn Rau, PTL, Title, AT

Trandoshan Slaver, Zuckuss, 4-Lom, Dengar

Tandoshan Slaver, K4

Ok! So now we're 3-2 and getting closer to the objective! One more win and I'll get my first set of TLs!

Zuckuss post faq is still scary, as well as a PTL Fenn Rau, but if I can kill Fenn fast, I can out maneuver the Slavers.

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I place 2 of his 3 debris on the left side and put another rock there, as I want to keep those stress clouds as far away as possible. He deploys on his left, so I deploy on my right, across from his 2 YV-666. He places fenn somewhere in the middle of the board. My dice were pretty good throughout the game, and his... not so much. Zuckuss made me reroll one evade into another evade, so I was safe from getting a crit on the mangler scyk. I launched tracers on the Party Bus and brought it down fast to 3-4 hull. Next turn I was able to get a good block on Fenn with Kaa'to (see pic below) at R2 of the HLsCyk, and killed him with the help of the TLT. The Mangler had bumped the Party bus, which was great for me as the party bus would have to go after a 2 focused Palob, preventing the use of 4-Lom. Palob only lost a shield. And the other slaver took 3 damage from the mangler.

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With Fenn gone, I just had to get behind the YVs. Palob had to cloak to survive, and even stayed cloaked next turn because I was flying through the asteroids and I had no good places to decloak. The party bus, in pursuit of Palob, finally went down, and with all my ships against one slaver it was just a matter of time. Daniel was a great opponent, it was a pleasure playing against him. Too bad his dice were too cold. One more win and I'll make the cut!

Win: 100-0

Loving the list, the detailed accounts, and the pictures!

I tried to take pics of my game once. They looked at me funny even though I asked. Haven't tried it since.

I like these Battle Reports.

Thanks for the cool report. It's very entertaining with the pictures. Well done!

I also like your list! I have already read your last report and it actually made me take out my Scyks for a flight recently ;-)

Looking forward to the next round (and hopefully the report of day 2)

Nice report. Seems like a nice diversity of ships being flown (which is not something I would think reading these boards).

12 hours ago, Kleeg005 said:

Loving the list, the detailed accounts, and the pictures!

Thanx! I really like doing these batreps. It's something I used to do back when I was playing Warhammer 40k

10 hours ago, Force Majeure said:

I tried to take pics of my game once. They looked at me funny even though I asked. Haven't tried it since.

I like these Battle Reports.

Thanks! I always ask for permission. Up to now, no one has complained

9 hours ago, cybu said:

Thanks for the cool report. It's very entertaining with the pictures. Well done!

I also like your list! I have already read your last report and it actually made me take out my Scyks for a flight recently ;-)

Looking forward to the next round (and hopefully the report of day 2)

Thanks! Nice to hear about you taking the scyks for a spin! How did it go? Next round coming up!

3 hours ago, Darth Meanie said:

Nice report. Seems like a nice diversity of ships being flown (which is not something I would think reading these boards).

Thanks! I faced mostly Scum, but very diverse lists, which is nice. Asajj was the most common one, as well as Fenn Rau

Rd 7: vs Pedro Gutiérrez with Asajj/Sarco/Palob

Asajj, Attani, Latts, Gyroscopic, Title

Palob Godalhi, TLT, Gonk

Sarco Plank, IA, Pattern annalyzer, Spacetug tractor array, EMP device

Yeah! 4-2 and I got a TL! Now I just need one more win!

Oh no! Asajj again!!! This time with Latts Razzi! I lost the initiative and we both deployed our rocks on the left side as in my last game, and when he deployed on his right...

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...I deployed on my right.

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We spent 30 minutes just moving forwards as I didn't want to get into the debris/asteroids field, and he didn't want fo get out. So I thought if I could keep moving forward while the clock ran, I could then turn to face him, deal him a big blow, and force my opponent to be very aggressive, and play with the clock pressure. It worked. He started turning towards me and I started turning as well.

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A few rounds later we finally had shots. Y had TLd Palob with Kaa'to, as I thought he would be easier to take out in one volley, but when I saw Asajj spend his focus in the attack, and Palob had 2 focus and was behind debris, I decided to go after her. I was able to get the tracers off and I left Asajj on 3 hull, with a Blinded Pilot and stunned Pilot crit, with 15 minutes on the clock. Awesome! First part of the plan had worked, now I just needed to survive! Next turn I made Asajj bump Palob taking her down to 2 hull, and started playing very defensive saving my tokens for defense, but still my HLsCyk got down to 1 hull, and I had opponent's Palob down to 2 hull. Time was called, and last turn of the game I tried to get my 1 hull HLsCyk on Palob's doughnut hole, even keeping my stress with a 3 bank but he ended up landing on a rock with a 2 turn so I was safe. Asajj and Sarko only had Kaa'to in arc so all he could do was to take down Kaa'to, which he did. Asajj gave me half points, so I won by a 5p margin. 22-17! So close! I made the cut!

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Won: 22-17

I was currently placed 35th And my goal was highly achieved. Time to get home and rest for tomorrow.

Edited by RoockieBoy

Rd 8: Lisardo Montagud with Miranda/2x TLT Ys

Miranda, Sabine, Homing, EM, Conner, Seismics, AdSLAM

Gold Squadron, TLT

Gold Squadron, TLT

Seeing the Top 8 as something very far away, my goal would be to get as many shields as I could. Surprisingly, my opponent asked me if I'd like to split the shields 5/5 no matter who the winner was, as it seemed many people were doing that, and I agreed. So I already had 5 shields guaranteed! Now unto the game.

I hate Miranda, as she murders my low hp squad with her bombs and also hurts them a lot with the homing missiles. Plus, the regen makes her hard to kill, so I had to take her out asap! He deployed in the middle...

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...and I deployed on my right, as usual. We started marching forward.

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First round of combat I wasn't able to do much, as some of my ships were out of range. I didn't receive much damage either as Miranda thought it was best to focus for defense rather than setting a TL and using those Homing missiles, and both Y wing TLT shots were through a rock.

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Next round I decided to try a block on Miranda with a risky 5k through a rock with my Mangler Scyk, while the rest of the squad got closer to lay the hurt on her.

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I was successful, and her 3 bank made her bump, so she couldn't slam out, and I left her on 4 hull. Good start. I took little damage in return, as Kaa'to only lost 2 shields.

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Next turn, I tried another block on her with Kaa'to, but she dropped a seismic charge before moving, and Sabine made Kaa'to bit the dust, and the HLsCyk, who had done a 5k in case Miranda turned left, also took one damage.

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She turned right, and only Palob had a shot on her. Se had regen'd a shield so Palob brought her down to 3 hull. My mangler scyk took 3 shields off the yellow Y-Wing.

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Next turn the HLsCyk died to Miranda's TLT, even though she used her regen and threw one less die... I blanked both shots with a focus and died. Palob was out of R3 of Miranda by a hair's width.

I remember thinking about cloaking to gain extra movement, but I didn't. Bad decision.

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I was able to get miranda down to 2 hull again with the Mangler scyk, who BRd to get into R1 of Miranda and the yellow Y wing, but again Palob missed the chance of firing as Miranda ended up beyond R3 by a hair's width... 2 turns withput Palob's TLT probably cost me the game...

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When I finally took Miranda out with Palob's TLT, she had conner netted the Mangler scyk, and Sabine put the last damage on him. That left a 3 hull Palob against two shieldless Y wings.

Next turn Palob left one Y wing on 1 hull and saved the focus for defense. I was trying to get in the R1 hole of the other Y wing, and I did, but ended up IN arc. The yellow Y wing only hit me once with the TLT, so I was on 2 hull. The other Y wing got 3 blanks at R1, but spent the TL for 3 hits. I blanked my 2 evade dice with a focus, and Palob bit the dust. I made several mistakes, like being too far from Palob to fire for 2 consecutive turns, and that punished me hard. Oh well, at least I had my 5 shields! Well played, Lisardo!

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Loss: 100-52

Edited by RoockieBoy

Rd 9: vs Giacomo Arosio (Italy) with Kanan/Biggs/Zeb

Kanan, Rey, Finn, TLT, FCS, TJ, Title

Biggs, M9-G8, IA

Zeb, Chopper

This time I was playing an italian player, and I asked him if he wanted to share the shields, but he said he prefered to "go big or go home", which was ok for me, so we would have to fight for the 10 shields.

I gave him the initiative to see where he deployed, and I repeated my deployment from games 6 and 7 where I completely avoided the asteroid field, and set up on my right.

I used the same strategy and moved along my bosrd edge, while letting the clock run until I could see a good opening. He finally turned on me and I did the same.

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After 25 minutes or so we finally engaged and fired shots.

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Kanan and Biggs went after Kaa'to hurting him badly, i was forced to split fire and go with Kaa'to and the HLsCyk on Biggs, only taking one shield off. Palob and the mangler scyk left Kanan with 1 shield.

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Kanan finished Kaa'to with the end of round TLT shot.

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Next round I lost the HLsCyk but with simultaneous fire I was able to bring Biggs down as well with a primary R1 shot, as I had saved my focus and got 3 hits. Palob then went after Kanan, and stripped the last shield and did one more damage. The mangler scyk got an amazing crit/crit/hit (which turned into a crit) on the ghost, dealing a direct hit, weapons failure and structural damage.

It was all looking good from here. Next turn I did another 2 damage from the TLT and a damaged engine and loose stabilizer crits with the mangler scyk but was also hit by Kanan's rear arc shot, and the Mangler survived on 1 hull.

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I was feeling I had the game in the bag, but next turn I made a big mistake. As Palob was far away turning around and I didn't want the 1 hull scyk fighting Kanan and Zeb alone (I was pretty sure he would deploy him this turn, which he did), I decided I wanted to cloak with Palob, to gain the decloak distance, and turn the 1 hull scyk away from Kanan's pursuit. Kanan went slower than expected and fixed his weapons failure, while deploying the shuttle, so when I turned away with the scyk, I had to BR to get out of TLT range, and as Palob had cloaked, I had no focus. Zeb got 2 hits on his R3 focused shot on the mangler scyk and I blanked my 4 greens, and the Scyk died.

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Suddenly I was in a lot of trouble. Instead of a 2 vs 2 fight my bad play from last turn had left a 3 hull Palob vs a 2 hull Kanan and healthy Zeb. I needed to kill one of them to win, as I was down on points. And time was running out!

Kanan started turning left and as Palob was still out of range of Kanan, I fired at Zeb, dealing 2 damage with the TLT, taking none in return. Good

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Next turn I went for the final blow on Kanan, and was lucky that both his and my shots were obstructed, as I was able to kill Kanan, and only suffer one damage.

Now I was ahead on points, and we had less than 10 minutes left. I checked the shuttle action bar and felt relieved when I realised it had no TL action, as it would be the only way to mod his attacks without having Palob steal his tokens. I took a big risk doing a 3 forward flying through debris to get away from Zeb as he was trying to get into the R1 doughnut hole. Luckily I didn't suffer any damage from the debris, and the extra green die proved crucial as I evaded his shot, and my TLT still got one more damage through.

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Last turn I did a 2 forward, focused, and blasted Zeb out of the sky.

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Won 100-68

It was a great game! I really enjoyed all its ups and downs, and Giacomo was a very fun player to play against. His ships were greatly painted too!

So I had won 15 shields already, I just needed to convince my next opponent to share the loot and I'd have maximum shields hehe.

Edited by RoockieBoy

Rd 10: vs Nicolo Acquisto (Italy) with Ketsu/Asajj

Ketsu, PTL, Dengar, GS, EU

Asajj, PTL, Latts, GS, Gyroscopic,

Next opponent was also italian, and had lots of home-made pilot cards, which were awesome, btw. He was tired and as we weren't making the Top 8 anyway we agreed to share the loot and play casual. Yeah!

Another Asajj! Oh man. Third time this weekend, and with Latts Razzi, of course! This time the rocks were spaced around the middle, but our deployment was the usual. Me on my right, him on his right.

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We marched forwards for a few turns...

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...then he turned to face me in the middle. I also turned in to start the fight. Why wait?

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We traded shots at R3, but nothing special happened, as only Kaa'to could fire, and he had focus+evade for defense.

Next turn I tried to block asajj with Kaa'to, but couldn't and we ended up very close to each other. Kaa'to TLd Ketsu and the HLsCyk TLd Asajj just in case. Bad call.

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Kaa'to died, but needed both enemy ships to take him down. They had both popped GS, so I decided to go for Ketsu, who ended with 3 hull left.

Next turn I was able to finish Ketsu, but I lost the Mangler Scyk. Palob was already with a 2nd stress and he never recovered, so I could never cloak. After several turns with me trying to kill Asajj with the HLsCyk while surviving with Palob I was able to bring her to 3 hull, but Palob died, and soon did the HLsCyk. Nice match, and nice opponent. We split our shields and called it a day.

Loss: 100-76. I ended up 6-4, but I can't find my exact position.

What an awesome 2 days of X-Wing! And what an amazing prize loot my fleet had gathered! I couldn't ask for more!

IMG_9544.jpg

Congratulations if you got this far, as it might be too much text and detail, but I think the pictures make it easy to understand.

See you around, and fly casual!

Edited by RoockieBoy

Congratulations on your finish! And thank you for the thorough write-ups. So, how many total games would you say you have now flown with this list, both practice and competitive?

Nice write up. What are your thoughts on improving the list?

Did you find cloaking device useful in majority of games, or would something like EMP on Kaato be better to ion ships? If it can save you shots against for just 1 round, that could be a game changer. Or what about BMST on both Palob and Kaato?

When C-ROC is released are you planning on using named pilots? 2pts from cloak can get you Genesis Red.

2 hours ago, Kleeg005 said:

Congratulations on your finish! And thank you for the thorough write-ups. So, how many total games would you say you have now flown with this list, both practice and competitive?

Thanks! I've played the main core of the list for 69 exact games, with a 47/22 record. Most of my losses have been in tournaments. Maybe half of all those 69 games I was using Torkil instead of Palob. And at the beginning I used 2 HLsCyks, but dropped one to a Mangler after 3-4 games to get Dengar, and the TLT on the hawk, instead of the ABT, which I could rarely use. Kaa'to has remained untouched from the beginning, he's just perfect like that.

Edited by RoockieBoy
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30 minutes ago, wurms said:

Nice write up. What are your thoughts on improving the list?

Did you find cloaking device useful in majority of games, or would something like EMP on Kaato be better to ion ships? If it can save you shots against for just 1 round, that could be a game changer. Or what about BMST on both Palob and Kaato?

When C-ROC is released are you planning on using named pilots? 2pts from cloak can get you Genesis Red.

Thanks! I think there isn't much room for improvement. There's always 2 points left that have been hanging loose, and I tried VT on Palob, or Cloak, but none has proven vital. I thought maybe scavenger crane on Kaa'to could do it, but I haven't tried it yet, and now that I look back, I don't think it will work too often... Vectored Thrusters on Kaa'to can be crucial to make someone bump, but I'm not sure, as he usually dies first. BMST on both Kaa'to and Palob can be good, I'll have to try it. Didn't think of EMP device, but if it works, it can be devastating! Also thought about putting the new "receive-Ion-recover-shield" upgrade coming in the C-ROC ln the HLSCyk But thinking deeply into it, I think having initiative can be game changing against all the other attani builds, as most of the ones I faced also went to 100p, and I had to hope to win the initiative roll or wait for the opponent's mistake to finally go 2nd...

Maybe I'll just leave it at 98p and 2p bid

What would you do?

9 minutes ago, RoockieBoy said:

Thanks! I think there isn't much room for improvement. There's always 2 points left that have been hanging loose, and I tried VT on Palob, or Cloak, but none has proven vital. I thought maybe scavenger crane on Kaa'to could do it, but I haven't tried it yet, and now that I look back, I don't think it will work too often... Vectored Thrusters on Kaa'to can be crucial to make someone bump, but I'm not sure, as he usually dies first. BMST on both Kaa'to and Palob can be good, I'll have to try it. Didn't think of EMP device, but if it works, it can be devastating! Also thought about putting the new "receive-Ion-recover-shield" upgrade coming in the C-ROC ln the HLSCyk But thinking deeply into it, I think having initiative can be game changing against all the other attani builds, as most of the ones I faced also went to 100p, and I had to hope to win the initiative roll or wait for the opponent's mistake to finally go 2nd...

Maybe I'll just leave it at 98p and 2p bid

What would you do?

I would really look into EMP device on Kaato. It will mess with your opponents engagement decisions, even if you dont ever use it, it will get use ;) He can get a block, and then EMP a ship and keep it there while your group surrounds it. Large ships will have to be careful engaging near a board edge or an asteroid. Can be a game changer vs Miranda's or Poes by ioning and then focus firing. Will makes small ships worry about k turning or PTLing if Kaato is neardby. I love having my opponent worry all game long about a card I may or may not use. I fly Ketsu and Teroch in same list and you wouldnt believe the maneuvers some people do to stay away from Ketsu and Teroch, flying comepletly different than they are use to, because if you end up range 1, you are dead. I think EMP can have the same effect. You could essentially EMP and entire Biggs squad, yikes!

14 hours ago, wurms said:

I would really look into EMP device on Kaato. It will mess with your opponents engagement decisions, even if you dont ever use it, it will get use ;) He can get a block, and then EMP a ship and keep it there while your group surrounds it. Large ships will have to be careful engaging near a board edge or an asteroid. Can be a game changer vs Miranda's or Poes by ioning and then focus firing. Will makes small ships worry about k turning or PTLing if Kaato is neardby. I love having my opponent worry all game long about a card I may or may not use. I fly Ketsu and Teroch in same list and you wouldnt believe the maneuvers some people do to stay away from Ketsu and Teroch, flying comepletly different than they are use to, because if you end up range 1, you are dead. I think EMP can have the same effect. You could essentially EMP and entire Biggs squad, yikes!

That looks awesome! I'm definately trying that next time.

Took my RoockieTTANI out for a spin yesterday to a 16 player tournament. My first games after the Tatooine Open. I tried wurms suggestion and changed cloaking device on Palob for EMP device on Kaa'to. I liked it.
I forgot I had it in the first game, and it would have been nice. I used it in my 2nd game, and It was crucial, and I couldn't use it on the third game as Kaa'to died before he had a chance to. So I think it's a good change.

Round 1 vs imperials with 3x Tie/sf

Of all the players I was paired with my cousin, the one I play the most in my practise games, and one who knows my list very well. I got him into the game but he's already beaten me several times. His exact list was:

Quickdraw, crackshot, FCS, LWF, PA, Title
Backdraft, VI, FCS, LWF, PA, Title
Zeta Specialist, FCS, LWF, PA, Title

I tried to lure him out of the rocks and when we engaged, he couldn't kill Kaa'to, (R2 and R3 with focus-evade), so I was able to get the tracers on Backdraft. I got 4 hits with the HLsCyk to his 0 evades. Then a direct hit from the mangler meant Backdraft was out, and Palob took 2 shields off Zeta, losing 1 shield in return. Pretty crappy greens for Backdraft there...
Next turn both Quickdraw and Zeta went after Palob and killed him, but only after QD had lost all shields, and received 1 more damage. A few turns later Quickdraw was killed, and Kaa'to as well. A couple of turns later Zeta was gone.
Win 100-49

Round 2 vs Scum with Guri/2 HLsCyks

Guri, Attani, AdS, ID, Title, AT
TPV, attani, heavy scyk title, HLC, shield
TPV, attani, heavy scyk title, HLC, shield

Another scyk lover! It was awesome seeing 4 scyks on the table!
I won the initiative roll and gave it to him, so Palob and Kaa'to could do their tricks after Guri. I played the "rule of eleven" perfectly and as one scyk was right behind the other, only the first one was in range when we entered combat. Guri was out as well. His scyk fired at Palob and got hit, focus, focus, blank. He saved the focus for defense and it was ok for me, as I blanked with Palob, so only lost a shield. I had TLd the scyk with Kaa'to and it turned out it was a good call, as I blanked complety on my missiles. After the reroll I got 3 hits. He blanked his greens with focus-evade and the alpha strike began. HLsCyk did 4 damage and he blanked again! 6 blanks in a row! He saved the evade token for a possible crit, and the scyk was on 1 hull. But then, the tides changed. I got hit, crit with the mangler and he got 3 pure evades. Palob got 3 hits with the TLT and he got another 3 pure evades. Last TLT shot was also 3 hits and he got evade, focus, blank, so he spent the focus and the evade and survived! What did just happen? Next turn Palob killed the damaged scyk and the healthy one lost its shields, got a major hull breach crit, and was later killed by a direct hit. Guri got ion'd by Kaa'to's EMP device while facing the wrong way, which allowed me to surround her and destroy the starviper. I didn't lose a ship.

Win 100-0

Round 3 vs Imperials Quickdraw/Carnor/Bren

Quickdraw, DTF, LWF, title, FCS, targetting sync
Carnor, Adapt, AT
Tomax Bren, CS, EM, Ion Torps, prockets

I deployed on my right and he deployed QD and Bren in the middle, with Carnor trying to flank. I made a fast approach, trying to start combat before Carnor could join the fight and ruin my day, but he got there fast, and boosted into R1 shutting Kaa'to's focuses. He didn't make it to next turn, and Palob and the mangler scyk were Ion'd, but so was Carnor. I wasn't sure if all my ships had a shot on QD so I went after Bren. I did 3 damage with the HLsCyk, and one hit (turned to crit) with the mangler, which turned out to be a mistake, as QD used DTF to absorb the crit and fire at Palob. Palob then decided to take both shields off QD to avoid suffering her ability again. Next turn i barrel rolled my ion'd scyk to successfully block carnor, but Palob was ion'd again by the Ion torps and finally died. My HLsCyk fired at a tokenless Carnor and got him down to 1 hull. I was finally able to kill Carnor after a few turns, and time was called with me having the HLsCyk on 1 hull, as well as Tomax Bren. QD still had 3 hull, and my mangler scyk was intact. So we played last turn and QD guessed wrong and had no shot, my 1 hull-focus-evaded HLsCyk had no shot, and my mangler scyk was very lucky Bren was at R2 so he couldn't fire the prockets. I survived the primary shot and saved my focus for a hit, crit shot. Bren was on 1 hull and had 2 green dice with focus, but he got focus blank and died, allowing me to win the game, and the tournament!


I got the Ketsu Onyo Card, Swarm Tactics, and the TB token.

Great report. I'm gonna try this format of battle report for the Utah CAC.

Question? Was Dengar and cloaking device worth it? I've got a very similar build but Palob has intel agent, vectored thrusters, and BMST. I'm just curious what you think, not trying to suggest differently. You fly you.

20 hours ago, RoockieBoy said:

Took my RoockieTTANI out for a spin yesterday to a 16 player tournament. My first games after the Tatooine Open. I tried wurms suggestion and changed cloaking device on Palob for EMP device on Kaa'to. I liked it.
I forgot I had it in the first game, and it would have been nice. I used it in my 2nd game, and It was crucial, and I couldn't use it on the third game as Kaa'to died before he had a chance to. So I think it's a good change.


I got the Ketsu Onyo Card, Swarm Tactics, and the TB token.

Glad the EMP worked out! Nice loot! I really want that Ketsu card. Havent made it to any LGS tourneys this quarter though.

18 hours ago, Sir13scott said:

Great report. I'm gonna try this format of battle report for the Utah CAC.

Question? Was Dengar and cloaking device worth it? I've got a very similar build but Palob has intel agent, vectored thrusters, and BMST. I'm just curious what you think, not trying to suggest differently. You fly you.

Thanx! I'm glad it has inspired you to write one of you own. It's important to take many pictures and write down what you remember of each match as soon as you can, while it's still fresh. I write everything down in my phone, and just coly paste it later.

Cloaking device can be a life saver when you have to run away and survive to protect your MOV, but I only used it in 2 or 3 games of the 10 I played in the Open. I wouldn't say it's really necessary. Dengar, on the other hand, is MANDATORY for me. I seem to have like a 90% chance of getting 3 hits for both attacks with Dengar rerolls and 2 focuses. I just don't imagine myself not using him. I tried IA before, because I had ABT and cloak, and used him more as a blocker. But like I said, TLT with Dengar and 2 focuses... it's awesome. I haven't tried BMST yet. Maybe I will next time.