In an upcoming session, my PCs will need to get some help from an NPC mechanic. He'll do the job, but not for credits. There's a Hutt slave he's in love with, and he wants her freed and brought to him.
Conflict-worthy aspects here include:
- The option to steal from someone for personal gain (even if it is freeing a slave from a Hutt in the process)
- Taking said slave from a fellow slave who is literally the only person she cares about (possibly by force if she insists on being uncooperative)
- Delivering the slave to this mechanic (the PCs know very little about this mechanic and his intentions, and the slave knows even less)
The session has ways of doing things without stealing, kidnapping, etc. And my players are pretty creative, but if they decide to go the quick and easy path here, how much conflict should they expect to rack up?
Oh, for the record, the mechanic is idealistic and not especially bright. He assumes that the slave will immediately return his affections once she learns that he's the reason she's no longer a slave. She'll reject him and walk away a free Mirialan. I don't like making my sessions too dark. However, I don't plan to let my players know this beforehand. I really want them to consider the possibility that they might actually be making the slave's life worse just to benefit themselves.