Hey, I was curious about this situation, if this has happen to anyone else (or atleast would help people NOT to have these situations...);
we have played half of the campaign of Jabba's Realm and we happen to play wrongly Hutt Merceneries-class deck till this moment. We happen to understood wrongly about the bounty tokens, so that they would come back every mission (even that not all were wounded at last mission). I found that talkin of this class deck at some other topic, that explained that they only come back, if none of those heroes have those at the start of mission (if they are wounded, they lose that bounty token and dont get them back (like bounty of that hero was collected)).
So the problem here is, that because of this situation, imperial player has maybe got too much advantage for beating the rebels, cause there were situations, when at last mission ends, not all heroes where wounded. Because imperial player chose those class deck cards, where he can hit very hard heroes with bounty token. And it feels for rebels, that class deck is too much overpowered, when basic stormtrooper could easily hit 7 points damage to hero and all group could easily beat one hero in a round. So basically all 4 heroes could be beaten to wounded at in a 4 rounds (which actually has happen....).
So question is, if this kind of mistake could happen (atleast playing half the campaing allready), should rebel players get some kind of compensation for the mistake, so that some kind of balance at the campaing should stay? Otherwise it could be too hard for rebel to win any other side/story missions, when imperial player would be over-powered in the middle of the campaign.
And I know, that Imperial assault is a hard game and some say that imperial can be beaten up, or rebels are too weak and so on, but in this case I think mistake should be somehow fixed. Otherwise we should start the campaing in the beginning, but since we dont play it so often, it would take some time to start again and get to this point where we are now.