So we all know the classic deck will eventually be phased out, however it did have some interesting effects that could still be put into Epic. Also since Epic has more ships damage deck tend to run out of cards. So I'd figure why no combine the two, take all the unique effects from one set and merge them with the other. It is easy, All you need is the following.
- Card sleeves
- Classic damage deck
- TFA damage deck
- Opaque Sleeves or Extra Damage Deck to act as a back to hide if it is a TFA card or classic card.
key: {p-pilot s-ship C-classic 7-TF A}
So separate the damage deck into its unique effects.Combine the card effects that are in both damage deck by putting them in sleeves or the classic card form in the back if sleeves are transparent (or the TFA if you have an extra TFA deck back) . The cars should be:
- Damaged Cockpit (p)
- Stunned Pilot (p)
- Blinded Pilot (p)
- Structural Damage (s)
- Damaged sensor Array (s)
- Thrust Control Fire (s)
- Damaged Engine (s)
- Console Fire (s)
Then take all the unique effects you have and sleeve them in opaque or transparent with the extra damage deck as the back. You should have:
- Injured Pilot (C-p)
- Shaken pilot (7-p)
- Munitions Failure (C-s)
- Weapons Failure (7-s)
- Weapons Malfunction (C-s)
- Loose Stabilizer (7-s)
- Minor Hull Breach (C-s)
- Major Hull Breach (7-s)
- Minor Explosion (C-s)
- Major Explosion (7-s)
Last merge the 7 Direct Hits into 7 selves, and add three (doubled) direct hit for a total of 10 Direct Hits in the deck to keep the direct hit ration (rounded up) the same as it was in a regular damage deck.
So some of the deck changes.
Number of Cards
- Regular-33, Combined-46
Number of Direct Hits
- Regular 7, Combined-10
Direct hit %
- Regular-21.2%, Combined-21.7%
Number of Pilot Cards
- Regular-8, Combined-10
Pilot Effect %
- Regular-24.2%, Combined 21.7%
Number of Ship Cards
- Regular-25, Combined-36
Ship Effect %
- Regular 75.7%, Combined 78.2%.
Here you go a combined Damage deck for Epic play. 46 cards means more card for more ships you will have on the table. More effects means critical hits will be less predictable. Now about the 2 effects that don't affect a naked Academy pilot is not as big of a problem because more people will be going for higher pilot skill (because low pilot skill gets destroyed in epic). Also more torpedo and missiles will be added to take on the huge ships. So those effects will be more prominent in Epic than in standard. Now the ratio of pilot effects does go down a little but with more of a variety of effects and a slight increase on increased damage thanks to effects and direct hit ratio the critical hits will be Epic in Epic.
So what are your thoughts for this damage deck modification in X-wing Epic format?
Edited by Marinealver