Combining Damage decks into Super Damage Deck for Epic format play

By Marinealver, in X-Wing

So we all know the classic deck will eventually be phased out, however it did have some interesting effects that could still be put into Epic. Also since Epic has more ships damage deck tend to run out of cards. So I'd figure why no combine the two, take all the unique effects from one set and merge them with the other. It is easy, All you need is the following.

  • Card sleeves
  • Classic damage deck
  • TFA damage deck
  • Opaque Sleeves or Extra Damage Deck to act as a back to hide if it is a TFA card or classic card.

key: {p-pilot s-ship C-classic 7-TF A}

So separate the damage deck into its unique effects.Combine the card effects that are in both damage deck by putting them in sleeves or the classic card form in the back if sleeves are transparent (or the TFA if you have an extra TFA deck back) . The cars should be:

  • Damaged Cockpit (p)
  • Stunned Pilot (p)
  • Blinded Pilot (p)
  • Structural Damage (s)
  • Damaged sensor Array (s)
  • Thrust Control Fire (s)
  • Damaged Engine (s)
  • Console Fire (s)

Then take all the unique effects you have and sleeve them in opaque or transparent with the extra damage deck as the back. You should have:

  • Injured Pilot (C-p)
  • Shaken pilot (7-p)
  • Munitions Failure (C-s)
  • Weapons Failure (7-s)
  • Weapons Malfunction (C-s)
  • Loose Stabilizer (7-s)
  • Minor Hull Breach (C-s)
  • Major Hull Breach (7-s)
  • Minor Explosion (C-s)
  • Major Explosion (7-s)

Last merge the 7 Direct Hits into 7 selves, and add three (doubled) direct hit for a total of 10 Direct Hits in the deck to keep the direct hit ration (rounded up) the same as it was in a regular damage deck.

So some of the deck changes.

Number of Cards

  • Regular-33, Combined-46

Number of Direct Hits

  • Regular 7, Combined-10

Direct hit %

  • Regular-21.2%, Combined-21.7%

Number of Pilot Cards

  • Regular-8, Combined-10

Pilot Effect %

  • Regular-24.2%, Combined 21.7%

Number of Ship Cards

  • Regular-25, Combined-36

Ship Effect %

  • Regular 75.7%, Combined 78.2%.

Here you go a combined Damage deck for Epic play. 46 cards means more card for more ships you will have on the table. More effects means critical hits will be less predictable. Now about the 2 effects that don't affect a naked Academy pilot is not as big of a problem because more people will be going for higher pilot skill (because low pilot skill gets destroyed in epic). Also more torpedo and missiles will be added to take on the huge ships. So those effects will be more prominent in Epic than in standard. Now the ratio of pilot effects does go down a little but with more of a variety of effects and a slight increase on increased damage thanks to effects and direct hit ratio the critical hits will be Epic in Epic.

So what are your thoughts for this damage deck modification in X-wing Epic format?

Edited by Marinealver

It seems like a good idea. We have never used the deck the right way because of the need to have more cards. . .we just use damage counters to mark ships and only draw cards for crits. This would completely fall apart for ISYTDS, unfortunately.

So far, we have never played Kylo Ren for it to matter.

8 minutes ago, Darth Meanie said:

It seems like a good idea. We have never used the deck the right way because of the need to have more cards. . .we just use damage counters to mark ships and only draw cards for crits. This would completely fall apart for ISYTDS, unfortunately.

So far, we have never played Kylo Ren for it to matter.

It will still work the same way. There will be 10 cards and since pilot cards are not as numerous as ship cards pulling them out as face up could be a stronger effect. So far the combined deck will add 13 cards with only 2 of them pilot effects. Doesn't mean that you would run out of pilot effects faster.

:huh:

Maybe it would be easier if FFG just made its own special EPIC damage deck to cover all of those ships.

Sorry, it just seems like way too much work pulling cards from the old DD and then going through the work of combining them with a new DD just so you could have a slightly larger DD to use for Epic. Once you're done you'd then have to go and reset things adding to the workload.

If you think running out of damage cards is possible then just mark the damage with other counters and only use the cards when a face-up would be known. I know Kylo and his "search the DD" can screw that up but if you want to make that "fair" you'd just count the unknown damage off the top of the DD, let Kylo search the rest, and then reshuffle them after Kylo done his looking. Those cards you counted off temporarily represent the unknown damage in play and if they would happen to empty the deck then Kylo wouldn't have had a chance at working anyway.

16 minutes ago, StevenO said:

:huh:

Maybe it would be easier if FFG just made its own special EPIC damage deck to cover all of those ships.

Sorry, it just seems like way too much work pulling cards from the old DD and then going through the work of combining them with a new DD just so you could have a slightly larger DD to use for Epic. Once you're done you'd then have to go and reset things adding to the workload.

If you think running out of damage cards is possible then just mark the damage with other counters and only use the cards when a face-up would be known. I know Kylo and his "search the DD" can screw that up but if you want to make that "fair" you'd just count the unknown damage off the top of the DD, let Kylo search the rest, and then reshuffle them after Kylo done his looking. Those cards you counted off temporarily represent the unknown damage in play and if they would happen to empty the deck then Kylo wouldn't have had a chance at working anyway.

It would be easier if there were Opaque sleeves for the small cards. Then it would be simply putting single cards into a sleeve and into the deck. As for separating them the cards look different even for the direct copies from classic to TFA. So I don't find it too difficult to easily sort them into their separate damage decks. But yeah a damage deck specifically for epic would be interesting too. I still don't get why FFG won't simply sell the TFA damage deck individually?

Edited by Marinealver

doubilepost

Edited by Marinealver
doubile post bug
30 minutes ago, Marinealver said:

It would be easier if there were Opaque sleeves for the small cards. Then it would be simply putting single cards into a sleeve and into the deck. As for separating them the cards look different even for the direct copies from classic to TFA. So I don't find it too difficult to easily sort them into their separate damage decks. But yeah a damage deck specifically for epic would be interesting too. I still don't get why FFG won't simply sell the TFA damage deck individually?

Opaque sleeves may make it easier to show uniformity once they are separated but you've still got that step to do. Maybe it isn't so difficult to sort out your combined deck but it still would take some time and increases the risk for errors.

Who knows why FFG didn't make the new DD available individually? I could see them given out as a use requirement at high level tournaments to get more out there. I certainly do hope they are working to "phase out" the old DD but just using the new DD in ALL core sets being produced.

PS. While I find this all a bit confusing and probably unnecessary I find it to be a lot more interesting and thought out than suggestions to simple shuffle two DD together when playing Epic because "you might run out of damage cards." Of course unless you're playing more than 300 points without any huge ships I have a hard time figuring out why you'd have all normal damage cards in play at one time unless someone is really trying NOT to destroy ships when they really should. I guess each TIE Bomber could have 5 damage cards on them and only cost 16 points but that's really pushing it when you look at how few points it takes on a living ship to support a damage card.

1 hour ago, StevenO said:

Sorry, it just seems like way too much work pulling cards from the old DD and then going through the work of combining them with a new DD just so you could have a slightly larger DD to use for Epic. Once you're done you'd then have to go and reset things adding to the workload.

So am I like the only person out here who owns like 3 or 4 of the basic set??

33 minutes ago, Darth Meanie said:

So am I like the only person out here who owns like 3 or 4 of the basic set??

No I also own 3 sets (2 classic and a TFA core), that's how I was able to cobble this together.

1 hour ago, StevenO said:

...

PS. While I find this all a bit confusing and probably unnecessary I find it to be a lot more interesting and thought out than suggestions to simple shuffle two DD together when playing Epic because "you might run out of damage cards." Of course unless you're playing more than 300 points without any huge ships I have a hard time figuring out why you'd have all normal damage cards in play at one time unless someone is really trying NOT to destroy ships when they really should. I guess each TIE Bomber could have 5 damage cards on them and only cost 16 points but that's really pushing it when you look at how few points it takes on a living ship to support a damage card.

You could run out of cards even in Standard with TIE Bombers in play However as you said that is unlikely as a 6 TIE Bomber list is no where near the top of the meta. But yeah the biggest concern is the ratio of damage cards as the TFA copies 8 of the classic cards making those effects come up twice more. I wanted to keep the unique effects equally common with the direct hit the only one that appears more than twice while keeping most of the ratios (direct hit/non-direct hit, pilot/ship) the same.

2 hours ago, Darth Meanie said:

So am I like the only person out here who owns like 3 or 4 of the basic set??

Almost certainly not I'd be guessing more people have "extra" copies of the old DD as opposed to the new DD which makes combining things a little harder if you are using the new deck as the basis. I've got two copies of the old starter but only saw a need for one copy of the new starter thus building this epic DD would require constantly messing around with my one copy of the new DD.

Thing is when using this variant unless you have two players prepare ahead of time, you might want to build two decks. So Opaque Sleves and 2 of each core set to get two identical epic DD.