Hi all, as above, new to the game and tested the rules out against myself just to see whats what. Very similar to Imperial Assault in terms of basics, so took to most of it quickly).
I have a few questions about the map-
1- The 'win' conditions seem a bit sketchy to me. If there are no Barghests on he map the heroes win. I am right in saying the Barghests have no job but to run away from the heroes and survive as long as possible?(why are they there?) Moving them into any sort of combat surely just speeds the win for the heroes?
2- Setup- Place Goblin archers on the 'battlefield'. Ok. At the nd of each overlord turn, you can place upto 2 Goblins...but now in the 'lair' where the Barghests started? Thats correct? (just seemed odd)/
3- How can the goblins hope to survive getting down to the campsite (to get +7 fatigue tokens)...surviving here 7 turns? Is it just an intro for he heroes to breeze through? (in which case I understand)
4- Special Rules...the part about 'at the start of each overlord turn'. in my book it looks like the exact same paragraph is printed twice...or am I overlooking something?
The rules themselves see, ok, but I hope the coming maps are easier/better explained than this original one or am I being a bit silly ?
Cheers all!!