Imbune weapons with Force?

By SuperArppis, in Star Wars: Force and Destiny RPG

I remember this from Tales of the Jedi comics. I wonder if we can do this at some point in the game, to make the weapons withstand the blow of a lightsaber and make them do more damage via use of some Force power.

If it isn't in the game already, makes me think, maybe it's the Warrior book Force power?

Edited by SuperArppis

Armorer has Reinforce Item, which gives weapons and items the Cortosis quality. Disciples of Harmony, the Consular book, is getting a Force power called "Imbue," but what it does is still unknown, though it could do what you're talking about.

Imbue Item is in the core book. it already does this. Why have a Force power replicate a talent?

33 minutes ago, Stan Fresh said:

Imbue Item is in the core book. it already does this. Why have a Force power replicate a talent?

"IMBUE ITEM Activation: Active (Maneuver] Ranked: No Trees: Artisan Force talent. The character may take the Imbue Item maneuver, suffering 1 strain and committing force die. He then grants one weapon or item within short range a temporary enhancement chosen from the following options: increase weapon's damage by 1 . decrease the the cost for its Critical Hit or for any other single effect by 1, to a minimum of 1, or increase a piece of armor's ranged or melee defense by 1 . Alternatively, the character can decrease an item's encumbrance by 2 to a minimum of 1. The character suffers 1 strain at the beginning of each of his turns in which he keeps this die committed. "

Nothing about resiting lightsabers. Gaurdian armorer tree has an ability at the bottom of it's tree that does though.

Got it mixed up with Reinforce Item. Which another poster had already mentioned, I see now.

Reinforce and Imbue are cool for making found and improvised weapons perform extremely well, or confound a lightsaber wielding foe while wearing nothing but concealing robes, but between committing force dice and having to expend strain every turn while it's active these are really not skills that allow you to make force imbued items in the sense of something like the ancient sword in any reasonable way.

I've always maintained for my games that the crafting rules don't specify what exactly you're doing to the item to make it better, so if you're a force sensitive crafter, especially one who uses manipulate to augment their crafting rolls you can always just say the items are imbued with the force rather than somehow particularly high tech.

There will probably be more in depth rules for creating force artifacts in the future, hopefully involving some alternate uses for kyber crystals so that all the accumulated adventures that throw crystals at you become a little less obnoxious to run for people who want to create non-lightsaber force users.

Imbue Item is a badly gimped talent.

Seriously hey lets make you commit force and take strain when either on its own is enough of a deterrent against abuse.

Imbue Force might allow you to power up other people and objects with the force.

There already is the Broken talent of hey here add my force rating to yours in the Teacher Tree we really needed 10 Force players:)

Wanna see Move used on small moons?

Edited by Decorus

Ohhh... cool. I wasn't completely sure if this ability was in the game already. :)

Thanks for the info guys. I wonder what they are going to go for with the force power for the warrior book then.

Maybe something to enhance unarmed combat?

How about Force Speed? This is a pretty common one from many games and other media, Force users moving at high rates of speed. It exists in a minor variation in the system already in the Quick Movement talent in the Pathfinder tree. The basic power for Force Speed would be that you roll a force check, and one engaged target can use a move maneuver (engage/disengage or move a range band) as an incidental (does not count against maneuver limit) until the end of the round. It would have the standard spread of magnitude and range upgrades, to allow you to hit your whole party with it. Duration upgrades would allow you to spend one or two force points for extra rounds the power remains active. Control upgrades would include things like giving people who are affected additional defense, granting them free maneuvers, upgrading their melee/brawl/lightsaber attacks to have the linked 1 quality (since they are moving so fast they can hit multiple times), or roll any knowledge checks as maneuvers as your mind is quickened. At the high end you'd have masteries like being able to once a session take two turns in a row, then become concussed and immobilized for one turn.

Edited by Aetrion

Covered by enhance I'd think

Not really. Enhance gives you force jumping and it gives you force dice to a bunch of physical skills. It can't be applied to other people, and the only thing it does in the way of giving you extra speed is the extreme mobility that comes with force jumping once you get it as a maneuver.

17 hours ago, Aetrion said:

How about Force Speed?

I use enhance force jumps and let players just describe it as moving fast if they desire. Of course if described that way I let them ignore terrain still since they could have just jumped over with the power

That doesn't mean there can't be a power that does a bunch of things Enhance doesn't do. I specifically described a bunch of mechanics it could have that don't exist anywhere else yet.

On 22.3.2017 at 9:02 AM, Stan Fresh said:

Maybe something to enhance unarmed combat?

THAT would be good.

I like that idea... we could have force Martial Artist type as a class. I know Martial Artist is apparently a class, but not someone who uses force as well.

I remember there being those "Sky Guardians" or something in the D20 rules. Maybe something like that? :)

On 24.3.2017 at 0:45 AM, TheShard said:

Covered by enhance I'd think

No, Enhance only gives you boost to your brawn. If it does more than that, I'd like to hear. But that's all I think it does.

3 hours ago, SuperArppis said:

THAT would be good.

I like that idea... we could have force Martial Artist type as a class. I know Martial Artist is apparently a class, but not someone who uses force as well.

I remember there being those "Sky Guardians" or something in the D20 rules. Maybe something like that? :)

I haven't looked at the Warden spec from the Guardians book too closely, but I've read some comments that the Wardens of the Sky seem to have been an inspiration for it.

4 hours ago, SuperArppis said:

No, Enhance only gives you boost to your brawn. If it does more than that, I'd like to hear. But that's all I think it does.

Enhance allows you to cover a close distance in short amount of time. This can be narrated in multiple ways. Including Force speed.

8 hours ago, kaosoe said:

Enhance allows you to cover a close distance in short amount of time. This can be narrated in multiple ways. Including Force speed.

OH was talking about the melee-buff it gives, I mean was talking how FOR BRAWL ATTACK that's all it does for it. :)

I love using the force speed and jump of Enhance, sorry for sounding a bit confusing there! Meant that we could use a force power that enhances the brawl-combat and maybe weapon combat a bit.

Edited by SuperArppis
8 hours ago, Stan Fresh said:

I haven't looked at the Warden spec from the Guardians book too closely, but I've read some comments that the Wardens of the Sky seem to have been an inspiration for it.

Really? Ah, well maybe that book already covers it then...

On 3/25/2017 at 2:55 PM, SuperArppis said:

No, Enhance only gives you boost to your brawn. If it does more than that, I'd like to hear. But that's all I think it does.

Enhance can also be used to give a boost to your Agility. Not to mention just adding force dice to a bunch of different checks and leaping around.

4 hours ago, Valik said:

Enhance can also be used to give a boost to your Agility. Not to mention just adding force dice to a bunch of different checks and leaping around.

Oh I know, but those things don't anything to directly enhance your fist fighting skills, do they? We are strictly talking about fist fighting here. :)

On 2017-03-28 at 10:50 PM, SuperArppis said:

Oh I know, but those things don't anything to directly enhance your fist fighting skills, do they? We are strictly talking about fist fighting here. :)

Enhance can be used with brawl. It is one of the two control upgrades needed to reach the brawn upgrade.

18 hours ago, penpenpen said:

Enhance can be used with brawl. It is one of the two control upgrades needed to reach the brawn upgrade.

YES, I know, I noted that before... but either of those things he said in his comment doesn't relate to fist fighting that much. I'm just talking about how much enhance can enhance brawling skill, which isn't much. But this thing got really side tracked here it seems. :)

More importantly. Wouldn't mind a force power that actually helps you to become a better hand to hand combatant somehow.

Edited by SuperArppis
3 hours ago, SuperArppis said:

More importantly. Wouldn't mind a force power that actually helps you to become a better hand to hand combatant somehow.

So, if increasing brawn score and brawl rating isn't enough, I'm not really sure what you're looking for... :huh:

Sure, there are other powers that are helpful in combat, like Sense, but if going at it in hand to hand is what you want to do, you should probably pour as much of your force rating as possible into Enhance.