Interdictor Rhymer Ball

By Forresto, in Star Wars: Armada Fleet Builds

Tournament Interdictor Rhymer Fleet
Author: Forresto

Faction: Galactic Empire
Points: 400/400

Commander: General Tagge

Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Sensor Net

Interdictor-class Combat Refit (93 points)
- Interdictor ( 3 points)
- Projection Experts ( 6 points)
- Targeting Scrambler ( 5 points)
= 107 total ship cost

Victory II-Class Star Destroyer (85 points)
- Leading Shots ( 4 points)
= 89 total ship cost

Arquitens-class Command Cruiser (59 points)
- Centicore ( 3 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 71 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- General Tagge ( 25 points)
= 48 total ship cost

1 Major Rhymer ( 16 points)
4 TIE Bomber Squadrons ( 36 points)
3 TIE Interceptor Squadrons ( 33 points)

I would like to squeeze in a lambda or Colonel Jendon to get that activation boost on the rhymer ball but I couldn't squeeze it in and get four activations.

Edited by Forresto

Lack of a Nose-Punch makes me Sad Panda.

3 minutes ago, Drasnighta said:

Lack of a Nose-Punch makes me Sad Panda.

Nose punch?

Just a personal thing :)


FC/FCT and G7s on the Interdictor lets you, with the first activation of the game (or the second, if you're second player), potentially throw Rhymer and 2 Buddies to a point that they can be bombing someone.... Who may be at Speed 0 because of the G7s.

Which can kill a Flotilla or Corvette.

With the first activation of the Game.



Its not super-likely, but how many times have you had the attitude of "Eh, its the first turn, time to bank some navs and have a nice easy time as I get re-used to maneuver and playing...."

Complacency! That's what that is! Punch your Opponent's Fleet in the Nose! It will keep your opponent on the back foot for the rest of the game....

:D


(Caveat: I did it with DoubleDictor, and it is my only tournament 1st Placing)

3 minutes ago, Forresto said:

Nose punch?

Hard hitter.

The main problem is see is not enough squadron value to push all the squadrons.

I understand the General Tagge bit but it you are going to take and arq AND a victory I would advocate for JJ

On 3/22/2017 at 1:53 PM, Milienius said:

.......... I would advocate for JJ

Abrams? ;^P

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On March 21, 2017 at 3:35 PM, chr335 said:

Hard hitter.

The main problem is see is not enough squadron value to push all the squadrons.

There's a Vic, Goz, and Command Arkitten. That's 7 squad command right there, and I don't think all the squads need to be pushed every turn.