I love the B-Wing. The 'oddball' ship of the rebel fleet. Or the 'ugly duckling', depending who you ask
However, the 3 main things that I feel could be addressed are the following;
EDIT: Just to preface, I haven't learned to use Strange Eons or downloaded the plugins yet, so these are just Photoshop drafts to get the idea across. So formatting/text sizing etc may vary from official cards since I had to eyeball everything.
1)
Survivability
1 agility can be tough. Especially when it's your main ace.
Even ONE round of focused attacks can lay your 37-40 point investment to waste. But the 'solution' exists already in epic play... the reinforce action. An evade token that lasts the entire round; only in *this* case (see card below), with the stipulation that you haven't already taken a hammering; once you're into your hull points, you lose the benefit.
2)
Offensive output
Don't get me wrong, 3 attack dice is nice, but it's becoming increasingly common - pretty much *standard* at this point. Yet lore-wise, the B-Wing is a heavy assault fighter; it *should* outshine an X-Wing and similar craft in this department – when flown as intended. But I think everyone would agree, giving it a base stat of 4 attack would be heavy-handed,especially considering the cost implications... B-Wing aces are already too expensive.
So thinking about this, I tried to come up with an ability that would reward you for aggressive flying, as the B-Wing was intended for (see below). As I said, I haven't play-tested these yet, so maybe the maneuvers here are too limiting (
maybe 2-speed maneuvers should be the trigger?
) - but an effect *similar* this would make the ship more thematic AND give it a little bit of added punch over a standard 3 dice attack. Provided you have access to a token; and
Advanced Sensors
will even trigger it with a K-Turn. Though this wouldn’t be a problem for
Keyan Farlander
,
who doesn’t mind getting the stress.
3)
Cost
Ten Numb. Keyan Farlander. Ibtisam.
All aces with interesting (and in the case of Ten Numb, devastating) abilities. But they all share a common problem... with the possible exception of Nera Dantels, they are too expensive for their estimated lifespan to be worth taking the majority of the time. The main reason for this, I believe, is the 1 agility stat. On a generic, you don't mind as much, but when your main ace is a 1 agility ship and gets caught by more than 1 attack... you keep rolling that blank or focus (which is now useless to you because you probably maximised your offence) - it can be *rough*.
Since the only B-Wing ever likely to use torpedoes is Nera Dantels, thanks to an awesome and fun ability, the slots go unused for the most part on any other pilot. Since these slots were likely factored into the ship's base cost, why not rake back some of that untapped potential? At a -1 squad point cost (similar to
Chardaan Refit
for A-Wings), you sacrifice all ordinance capability for a small cost reduction - aimed primarily at helping the aces bring the cost down. You now have an ace that won't be quite as sore on your points budget
OR
go all in and combine this with
Enhanced Deflectors
and you have a lone ace that can stick around past the first engagement and not melt right away.
Now, I don't profess to be a game designer by any means and I have not play-tested any these yet (in terms of working out cost or tweaking the effect triggers). But these are just some proposed upgrades to boost the B-Wing's staying-power and make it a more unique ship, in terms of game mechanics and theme.
Let me know what you think; and if anyone has a chance to test any of this, I'd love to hear what the results were!
Edited by Tom1132