2 minutes ago, netherspirit1982 said:On the plus side, it could make ePalp pretty dang good.
How? You can't roll this card out until you roll out the rest of Palp's dice, at which point I just use a control card on one of his character die and net way more value that I should for the price of a single counter card.
Palp seems terrible, although I'm hoping they'll reveal some card(s) to plug up his glaring weaknesses, but so far, I haven't seen them. This card ain't gonna save his bacon, imho.