Sooooo, Coordinate might be a good card?

By clanofwolves, in X-Wing

I purchased a Upsilon for my brother-in-law for his birthday as His eldest is really into X-Wing as is his second (due to me giving them the addiction, haha). He likes to play some and I thought the Bat Wing a great gift....better than other crap family gives one another I think. Anyway, post FAQ especially, I think I might need that Coordinate card; I'm not very good at flying my Lambda and I doubt I'll fly the Ups very good or often, but it's an awesome model. So, what can I see getting out of this card that I think could be really great paired on some ship with LRS? near a ship with Systems officer? IDK...is it good?

Yes, I know I'm late to the party...love to make an entrance I guess.

Edited by clanofwolves

There is no card called coordinate. Are you referring to the coordinate action that the Bat Wing and Epic ships can perform?

if you mean the rules ref card for coordinate there isnt one. Kinda surprised there isnt one since people who never buy a huge ship would never know what coordinate even is without google or other players. Even if its unchanged from the epic rules. Reinforce is changed to call out firing arcs instead of the blue line so thats probably why they deemed it necessary to give us a ref card for it and not coordinate.

Coordinate is simply a range1-2 free action passer. Think Squad Leader without the PS restriction, an action for an action.

It's a great help for Interceptors. You can use your action to Coordinate them, allowing them to Push the Limit before they activate and effectively giving them three actions and no stress.

Reference cards come in small ship packages. Large and huge ships have rules in booklets. Coordinate is covered in the Upsilon packet.

2 hours ago, TBot said:

There is no card called coordinate. Are you referring to the coordinate action that the Bat Wing and Epic ships can perform?

Yes. I'm not sharp.

.....truly

2 hours ago, Arschbombe said:

Reference cards come in small ship packages. Large and huge ships have rules in booklets. Coordinate is covered in the Upsilon packet.

Ah, I just saw it when he opened the crazy-winged thing and thought, "that's cool, how could one capitalize on it?"

Crazyist thing I've done with coordinate is Daredevil to move Oicuen into a Ramming attack.

I believe the card in question is targeting synchronizer, not coordinate.

And if that's the case, i would say you do not want it on something with LRS, as you would only be able to reacquire a lock at 3+, which means that TS/LRS carrier would be bugging out quite often to get the lock, but you can only pass locks at 1-2, so it would take a lot of fancy flying to make sure you're squeezing the juice out of those points.

It's great in support of strikers and OL. it's legit (if not a little costly) on a /SF with FCS. And as intended, it can help deliver rockets and such. If you wanted to, you could double down on a ups shuttle with weapons engineer, if splitting fire is sexy to you.

7 hours ago, Marinealver said:

Crazyist thing I've done with coordinate is Daredevil to move Oicuen into a Ramming attack.

My favourite one doing this was when Oicunn had a Damaged Sensor Array. He moved, fixed it, Kylo coordinated him for the ram, killing the enemy, Dauntless to target lock another enemy... great fun.

Co-ordinate is probably the best thing in Wave 10 for me. It's so *interesting* without being too powerful.

It would probably be broken if there was a way to get it on other ships though.

Nomination for Most Confusing Original Post of 2017 already found.

8 hours ago, thebrettski said:

It's great in support of strikers and OL.

It does not work on Omega Leader.

Unless you meant Omega Ace.

3 minutes ago, Vitalis said:

It does not work on Omega Leader.

Unless you meant Omega Ace.

Targetting Synchroniser is good for both - it fuels OA's ability, and it allows OL to get rerolls and still maintain his own target lock.

16 hours ago, thespaceinvader said:

Targetting Synchroniser is good for both - it fuels OA's ability, and it allows OL to get rerolls and still maintain his own target lock.

In that regard yes, i meant it does not interact with OL ability , that i found is a common misconception.

On 3/22/2017 at 4:31 PM, thebrettski said:

I believe the card in question is targeting synchronizer, not coordinate.

And if that's the case, i would say you do not want it on something with LRS, as you would only be able to reacquire a lock at 3+, which means that TS/LRS carrier would be bugging out quite often to get the lock, but you can only pass locks at 1-2, so it would take a lot of fancy flying to make sure you're squeezing the juice out of those points.

It's great in support of strikers and OL. it's legit (if not a little costly) on a /SF with FCS. And as intended, it can help deliver rockets and such. If you wanted to, you could double down on a ups shuttle with weapons engineer, if splitting fire is sexy to you.

The Upsilon has the Coordinate action on it's bar. As it's a big ship it's description is not on a card but in the booklet thing that comes with the box. The Lambda should have it too, as should primary support ships, Rebel lander from TFA anyone? but a lot of early wave ships lose out to new ideas simply because they are older. The Interceptor should have a Tallon Roll, as should a TIE Fighter I believe,