BT-1 and 0-0-0 preview is up

By Rogue Dakotan, in Star Wars: Imperial Assault

15 minutes ago, Union said:

0 hits harder, getting the blue is less than Invasive.

That's fair (forgot to factor the damage and strain in). But I still don't think I'll manage to start my turn with him next to enemy figures. I'm planning on bringing him into Scum more (and won't probably bring in Gideon), so that leaves out the option of officers, which might color my thoughts some.

-ryanjamal

You can't bring 000 into Scum...

28 minutes ago, squirrelfox said:

You can't bring 000 into Scum...

With the eJawa you can. Because of this, that's the faction for droid-centric lists.

-ryanjamal

Ah, I hadn't taken a look at the Jawas yet. That's nuts!

does anyone know what tiles will be required to play the mission and earn these villains in the campaign? My son wants to buy them strictly to beat me in skirmish, but since I'm the IP - would love to return the favor by also deploying them in the campaign against his heroes!! ;)

Wave 9 is a reinforcement wave, so only core tiles should be required.

The only exception has been the Bantha Rider, and that's an exception in so many other ways.

On 22/03/2017 at 10:17 AM, Stompburger said:

Exactly. He's good enough that you actually have to decide whether you want to take him + a Probe Droid, or a unit of eTroopers, instead of the Troopers being the obvious choice. But not so good that he's a must-pick.

Hey, I realize this conversation is ancient, but I'm faced with this very dilemma in my Hoth campaign. Which way did your decision go? I'm running the TS deck against MHD/Diala/Jyn/Mak. With tech support, I'm leaning towards BT + probe (especially if I slap imperial industry on him), but eStormies with cloak make a strong case...

Side note: This article thread was posted exactly a year ago.

Personally, I'd go estormies. Fielding a villain with Mak is always a big risk, given his single target output.

Edited by subtrendy2
33 minutes ago, subtrendy2 said:

Personally, I'd go estormies. Fielding a villain with Mak is always a big risk, given his single target output.

I was afraid you would say that...?

Are BT-1 and 0-0-0 ever good options in campaign, would you say? Not a lot written on their use.

Edited by TeethAlmighty

yea, adding 3 white dice is a really good choice, especially on low health figures. You get a dodge and they just wasted an attack. In my opinion it is one of the best defensive cards in any imperial class deck!

2 minutes ago, MadFuhrer said:

yea, adding 3 white dice is a really good choice, especially on low health figures. You get a dodge and they just wasted an attack. In my opinion it is one of the best defensive cards in any imperial class deck!

Im actually considering that card for my HK's as well. With no access to ISB Infiltrators or Weequays, they offer me the best odds against the dreaded dodge, but they are squishy. Something kinda poetic about gaining a white die defence on units fielded to kill white die heros ?

But then I think, estormies with cloak x 3! And I'm back where I started lol

15 hours ago, TeethAlmighty said:

I was afraid you would say that...?

Are BT-1 and 0-0-0 ever good options in campaign, would you say? Not a lot written on their use.

I'd consider BT to be a glass canon. He hits really hard, but being a single figure also gets hit pretty hard.

I used him in my last campaign. I think he does well up to about threat level 4. He's easy enough to pay for at only 6 threat, and the Rebels can really take a beating from him then.

0-0-0 is scary, but being a melee figure he's unlikely to see his full potential.

On 2017. 03. 21. at 5:14 PM, a1bert said:

Shocking Palm does not use the Stun condition keyword, it gives the Stunned condition directly, so the target does not need to suffer damage for it to work. (In effect it adds an irremovable 'dodge' by making the attack miss .)

Blast, Cleave, and condition keywords, and only blast, cleave, and condition keywords require that the target suffered damage from the attack.

So even if a white die character dodges my attack I can activaate it?

5 minutes ago, NagyLaci said:

So even if a white die character dodges my attack I can activaate it?

That is correct, so long as you have a surge to use it. For example, if you have loku with mon cal special forces which gives a surge block and he rolls an X and you only have 1 surge, you still wouldn't be able to do anything.

But if you have a surge to spend, then yes, you can.

Yep, just like I said. A dodge makes the attack miss , but Shocking Palm makes the attack miss anyway. When an attack misses the target suffers no damage during step 7, but anything that does not depend on the target suffering damage or the attack not missing will work. And Shocking Palm gets resolved when the surge is spent, so it doesn't even know whether the target suffers damage or not (only at the end of Shocking Palm the attack gets the miss "condition").

Blast, Cleave, and Condition Keywords, and only Blast, Cleave, and Condition Keywords require that the target suffers damage from the attack to be resolved or give the corresponding condition.