BT-1 and 0-0-0 preview is up

By Rogue Dakotan, in Star Wars: Imperial Assault

https://www.fantasyflightgames.com/en/news/2017/3/21/programmed-for-destruction/

swi41-etiquette-and-torture.png swi41-bt-1.png swi41_diagram_a.png

swi41-0-0-0.png swi41_diagram_b.png swi41-ballistics-matrix.png swi41-eerie-visage.png

"Instead of performing one overwhelming ranged attack, Bee Tee can use an action to fire off three smaller ranged attacks, each with separate targets. One uses a blue die, one uses a red die, and one uses a yellow die. Each attack gains three points of Accuracy, and because he's still an Assassin, Bee Tee focuses before each of them, meaning with a single action, Bee Tee can launch six dice against three separate targets."

This implies that he has to use one of each color dice. But the wording on his card makes me think I could make 3 attacks with a Red die, since it says "OR" rather than "and." thoughts?

Edited by RogueLieutenant
reading is important
6 minutes ago, RogueLieutenant said:

This implies that he has to use one of each color dice. But the wording on his card makes me think I could make 3 attacks with a Red die, since it says "OR" rather than "and." thoughts?

You stopped reading too early. The next line says "Limit once per die." :)

Right after that it says. Limit once per die.

Anyone else thinks that both droids are too much for the low point cost that they have?

I personally feel that BT-1 might be too cheap for his points, though not going to complain too much about it before play testing. Triple Zero I feel is in a pretty good spot with points for what he does, less of an attacker but more of a weaken/bleeding support.

With Triple Zero, does his Shocking Palm ability override the white die X-Man?

23 minutes ago, ManateeX said:

You stopped reading too early. The next line says "Limit once per die." :)

lol it's early. :P thanks

They're definitely good, but I'd say they fall along the new power curve set by Jabba's Realm

3 minutes ago, Engine25 said:

They're definitely good, but I'd say they fall along the new power curve set by Jabba's Realm

Yup. The likelihood that we'll see Skirmish Attachment cards that brings up core & early expansion figures (like Vader) is increasing.

I'll just copy my post over from the other thread:

Oh wow, BT-1 gets access to the all powerful Hunter cards and the newly powerful Droid cards, this makes him incredibly potent.. and heavy weapon, crazy. Imagine tools for the job for Red/Red/Blue/Green, then assasinate on top of that and maybe even heightened reflexes or locked on if a dodge is rolled. He could potentially do 13 damage in one shot. Obviously that's a lot of command cards but you could **** near one shot a Jedi Luke.

So Triple 0 seems like a bit of a suicidal droid, which is good because he is cheap. Throw him in at the beginning of a round, stun a very important figure and end his movement next to as many as possible to throw weaken around for BT's attack coming next. 8 hit points will take a few attacks to kill at least so that buys you some time. I am a bit disappointed though, I was kind of hoping he would finally be the Empires C3P0, a way for them to get some focuses spread around. But I guess that might be kind of lame to just copy C3P0.

I love the example army, it's neat to see them do that, I would love to see them do this more in future articles, they always do it for X-Wing after new cards are released.

Bee Tee's card is great, especially for 1 point. I was wondering how his 3 attacks would work in clustered situations but now it makes sense. Triple 0's is also quite potent for 1 cost, basically putting his ability on steroids. Little under whelmed so far though with the command cards, hoping the 3 they didn't show are pretty good and not just re prints of the already available ones.

Looks like an interesting skirmish upgrade as well tucked in there. Overall I am happy, this was worth the wait, I can't wait to build a droid army :) I wonder if this means we will be seeing these figures in mid April?

Edit: Bee Tee is great, but you need to actually get him in close range to use him. He is guaranteed what, 2 range? With a high end of 7? If you split his attacks that number varies, but doesn't get much better, and in most cases worse. His average range is going to be somewhere around 4-5 without being able to add anything without a command card. Rangers can pick this guy apart from across the map.. Weequays will snipe him while hidden to cut that range even shorter.. so he hits hard, but like most cannons he needs to be maneuvered properly and that will be the trick. Couldn't Jedi Luke take this guy out in one turn sans command cards? But I guess he better hope he does in case the example I listed above happens :) Risk Vs. Reward! Triple 0 seems like a good meat shield for him as I said above. MHD, Probe Droids with healing command cards, etc..

18 minutes ago, DerangedShadow said:

With Triple Zero, does his Shocking Palm ability override the white die X-Man?

Shocking Palm does not use the Stun condition keyword, it gives the Stunned condition directly, so the target does not need to suffer damage for it to work. (In effect it adds an irremovable 'dodge' by making the attack miss .)

Blast, Cleave, and condition keywords, and only blast, cleave, and condition keywords require that the target suffered damage from the attack.

Edited by a1bert
20 minutes ago, FrogTrigger said:
Edit: Bee Tee is great, but you need to actually get him in close range to use him. He is guaranteed what, 2 range? With a high end of 7?

With every attack becoming focused the minimum range is 3, not much better, and it boosts the max to 10.

33 minutes ago, Engine25 said:

They're definitely good, but I'd say they fall along the new power curve set by Jabba's Realm

We've been able to see their deployment cards for a while; has anyone tested them in skirmish or campaign?

1 minute ago, Uninvited Guest said:

With every attack becoming focused the minimum range is 3, not much better, and it boosts the max to 10.

Ahh right, but even so, a 3-10 range, that is pretty swingy for a figure that can't add accuracy through surge or re roll any die without a command card.. but at the end of the day it does improve things as it ups the average chance with that green die in there.

52 minutes ago, FrogTrigger said:

Ahh right, but even so, a 3-10 range, that is pretty swingy for a figure that can't add accuracy through surge or re roll any die without a command card.. but at the end of the day it does improve things as it ups the average chance with that green die in there.

Just to nitpick, his minimum accuracy is 4. +3 accuracy on his card and a minimum 1 accuracy on the green die.

Hmm I feel like sometime in the future we'll be getting a Dr Aphra expansion and that expansion will include a "vader fix" card...

9 minutes ago, Brigadierblu said:

Just to nitpick, his minimum accuracy is 4. +3 accuracy on his card and a minimum 1 accuracy on the green die.

Minimum for normal is 3 (blue + green minimum) minimum for the special is 6 for 1 target (blue + green + 3 built in)

Edited by Soulflame

Can anybody make out the text on that Trusted ally card?

10 minutes ago, Soulflame said:

Minimum for normal is 3 (blue + green minimum) minimum for the special is 6 for 1 target (blue + green + 3 built in)

You are right, I was think he was specifically talking about the salvo ability. Minimum on the salvo is still 4 since the red die attack is focused.

Yea I was specifically talking about the regular attack, which has a minimum range of 3. 2 from the blue and 1 from the green. The red doesn't have any range and the yellow has sides without range

Here is a picture for those who aren't familiar with the die:

latest?cb=20150825022932

His minimum range actually increases with Missile Salvo and the automatic +3 range, which is interesting.. but obviously the damage should decrease with less die.

1 hour ago, RogueLieutenant said:

Hmm I feel like sometime in the future we'll be getting a Dr Aphra expansion and that expansion will include a "vader fix" card...

Don't you put that beautiful speck of hope into my head. Don't you do that! :P

2 hours ago, FrogTrigger said:

Ahh right, but even so, a 3-10 range, that is pretty swingy for a figure that can't add accuracy through surge or re roll any die without a command card.. but at the end of the day it does improve things as it ups the average chance with that green die in there.

He can also take targeting computer to get those re-rolls. So that could make the barrage really good.

Wow, C-3PO really does have an evil twin.

Those .... high ..... lights. Help us Sorastro, you're our only hope.

4 hours ago, robertpolson said:

Anyone else thinks that both droids are too much for the low point cost that they have?

What, with a rainbow of attack dice, all 4, every attack, and then 3 attacks with single dice to minimum 3 squares, and pretty much guaranteed pierce 2, for six points? Nahhh, there is no power creep in IA. THIS is the REAL legitimate cost, not all those other releases. He says, muster as much snark as possible.

It's great that you don't need to play a mission to determine the winner. Just looking at the deployment cards is enough. Bring in BT-1 and you win automatically.

(Or maybe, just maybe, a single figure still loses to multi-figure groups even with a few extra attacks.)

Edited by a1bert