Shuttle Tydirium Episode 45: Wave 11 is upon us!

By heychadwick, in X-Wing

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Shuttle Tydirium Episode 45: Wave 11 is upon us!

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Welcome aboard the shuttle tydirium podcast for episode 45! This week we'll be focusing on the recent preview of wave 11, which is allegedly only a few short months away from your gaming table! feel free to surprise us, FFG!

Captain's question: 6:30

Wave 11: 25:10

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Maybe you catch this later in the episode, but I think you guys missed how the aft reinforce token works. It looks at firing arcs, rather than whether the ship is shot in front half or back half.
If the attacker is inside your firing arc and you have a fore-reinforce token, you get the extra evade.
If the attacker is NOT inside your firing arc and you have an aft-reinforce token, you get the extra evade.
If the attacker is inside your firing arc and you have an aft-reinforce token, you get no benefit from the reinforce token.
If the attacker is NOT inside your firing arc and you have a fore-reinforce token, you get no benefit from the reinforce token.

4 minutes ago, Budgernaut said:

Maybe you catch this later in the episode, but I think you guys missed how the aft reinforce token works. It looks at firing arcs, rather than whether the ship is shot in front half or back half.
If the attacker is inside your firing arc and you have a fore-reinforce token, you get the extra evade.
If the attacker is NOT inside your firing arc and you have an aft-reinforce token, you get the extra evade.
If the attacker is inside your firing arc and you have an aft-reinforce token, you get no benefit from the reinforce token.
If the attacker is NOT inside your firing arc and you have a fore-reinforce token, you get no benefit from the reinforce token.

Right....so it works just like the Epic version.

With what info we have now, it says "firing arc", but I think we are fully expecting them to say Auxiliary Firing Arc. So, we said the 50-50 of the ship. Maybe we are wrong, but we shall see.

Just now, heychadwick said:

Right....so it works just like the Epic version.

With what info we have now, it says "firing arc", but I think we are fully expecting them to say Auxiliary Firing Arc. So, we said the 50-50 of the ship. Maybe we are wrong, but we shall see.

If they say firing arc, they have no need to say auxiliary since firing arc includes all forms of it

2 minutes ago, heychadwick said:

Right....so it works just like the Epic version.

With what info we have now, it says "firing arc", but I think we are fully expecting them to say Auxiliary Firing Arc. So, we said the 50-50 of the ship. Maybe we are wrong, but we shall see.

Oh, you have a good point. For the wookiee craft, it is effectively front-half/back-half. But somebody mentioned how you have to guess where the halfway point is on ships that don't have an auxiliary firing arc. But if, for example, you could get a reinforce token to Biggs, the fore-reinforce token only applies if the attacker is in Biggs' arc, which is considerably a much smaller area. You don't need to find the halfway point at all.

Edited by Budgernaut
3 minutes ago, heychadwick said:

Right....so it works just like the Epic version.

With what info we have now, it says "firing arc", but I think we are fully expecting them to say Auxiliary Firing Arc. So, we said the 50-50 of the ship. Maybe we are wrong, but we shall see.

Still not quite. You could have a ship that's in your front arc but shooting at your rear half. Or someone that's in the rear half but shooting at the front. And the front section actually is bigger than the rear section since you're "in arc" even if only a tiny part of the ship is actually inside the arc.

By the way, I always seem to come here and add some correction when listening to your podcast, but it's because I enjoy it so much. I try listening to others, but they're just not as enjoyable for me. In fact, I usually can't even finish listening to the entire podcast when I listen to other ones. But yours keeps me entertained to the end and doesn't bore me with tournament reports and such. You may get things wrong from time to time, but you guys are still my favorite podcast, by far! Keep up the good work!

Yay TIE Aggressor I love the idea of that ship even though the turret situation isn't practical!

Not quite to the end yet but a bit puzzled at your Deadeye interpretation (unless I misheard)... pretty sure you get the keep the focus with Synced Turret or anytime you don't have to spend the target lock the focus is replacing (such as Homing Missiles).

14 minutes ago, Sasajak said:

Yay TIE Aggressor I love the idea of that ship even though the turret situation isn't practical!

Not quite to the end yet but a bit puzzled at your Deadeye interpretation (unless I misheard)... pretty sure you get the keep the focus with Synced Turret or anytime you don't have to spend the target lock the focus is replacing (such as Homing Missiles).

Haven't listened to the episode yet, but you're correct. If you deadeye to fire synced turret, you don't have to spend the focus since it doesn't say to spend the TL to fire

56 minutes ago, VanderLegion said:

Haven't listened to the episode yet, but you're correct. If you deadeye to fire synced turret, you don't have to spend the focus since it doesn't say to spend the TL to fire

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I think we might have gotten caught up in the language about spending the focus token instead of the target lock and forgotten about the first lines of text about replacing the headers.

2 hours ago, Budgernaut said:

By the way, I always seem to come here and add some correction when listening to your podcast, but it's because I enjoy it so much. I try listening to others, but they're just not as enjoyable for me. In fact, I usually can't even finish listening to the entire podcast when I listen to other ones. But yours keeps me entertained to the end and doesn't bore me with tournament reports and such. You may get things wrong from time to time, but you guys are still my favorite podcast, by far! Keep up the good work!

Thanks! Making the mistakes, so you don't have to!

There as a recent thread about what podcasts to listen to and 7 out of 8 people recommended us! That's always awesome to see. If only we could make money out of it. :)

Honestly, if we take the Phantom (Which has five lasers in Empire At War) as the precedent, the H-6 should have an ATK 4 - it's armed with six forward lasers and an automated light turret. But obviously, 4 ATK scum WITH turrets and ordnance would be pretty rough, especially with it having a crew slot.

EDIT: also, gonna gonna pick on JBot again (I feel like I do this a lot when I actually listen to these episodes), but while X-Wing doesn't do anything with it, this is a model of a 3D dogfight in ships with marvelous maneuvering systems which do not exist in our universe (like the X-Wing's etheric rudder). You need to hit somebody up front the pilot just pops the nose down for a few seconds then pops it back up, same as if you need to get a good side angle. And the /SF still doesn't work as a PWT/Turret upgrade. That would require the pilot to basically roll one way or the other to clear the side wings to actually get a shot to the sides, it's much easier as a rear aux and then the power to add the die to the front because you can bring another gun to bear. They probably should have just released the TIE/AG first though, and people would have complained less, they'd already have the thing, because the AG should totally be able to fire to the sides, that's why it has the wings cut out.

Also, WW1 planes totally could blow their own tails off.

Edited by UnitOmega

I have a thought on the Captain's question; it was, once again, an entertaining one.

i would remove all Jedi deaths at the hands of clones from the end of episode III. I would then make an entire dark movie on the Rise of Vader...it would be akin to his personal assault on the Rebel Capital ship at the end of Rouge One, just with Jedi dying at his hands as well. Only Yoda and Obi Wan escape his wrath. Ninety minutes of force wielding awesomeness.

When Biff started talking about his suggestion for the changes at the end of A New Hope, I really thought he was going to suggest editing Garven Dreis' death. In the movie, Red Leader says, "Hang on, I've just lost my starboard engine." Two seconds later, Vader shoots his starboard engine, and then he crashes into the surface. Is this guy prescient? Did Vader know to shoot the engine because it was having trouble? It bothers me sometimes, but not every time I watch it. I think that the editing could be cleaned up a bit. In fact, I think I found a video once on YouTube where somebody did their own edit, fixing this very thing, but I can't find it at the moment.

Just now, Parakitor said:

When Biff started talking about his suggestion for the changes at the end of A New Hope, I really thought he was going to suggest editing Garven Dreis' death. In the movie, Red Leader says, "Hang on, I've just lost my starboard engine." Two seconds later, Vader shoots his starboard engine, and then he crashes into the surface. Is this guy prescient? Did Vader know to shoot the engine because it was having trouble? It bothers me sometimes, but not every time I watch it. I think that the editing could be cleaned up a bit. In fact, I think I found a video once on YouTube where somebody did their own edit, fixing this very thing, but I can't find it at the moment.

I blame the force for Vader shooting the starboard engine

23 hours ago, heychadwick said:

Right....so it works just like the Epic version.

With what info we have now, it says "firing arc", but I think we are fully expecting them to say Auxiliary Firing Arc. So, we said the 50-50 of the ship. Maybe we are wrong, but we shall see.


Not at all. You could have a TIE Fighter in the aft firing arc of a CR90, out of its fore firing arc, and still shooting at the fore firing arc. The Epic version works on which section the attacker is targeting.

The standard version works based on where the attack is relative to the defender.

These are, therefore, not "just like the Epic version."

23 hours ago, Sasajak said:

Yay TIE Aggressor I love the idea of that ship even though the turret situation isn't practical!

Not quite to the end yet but a bit puzzled at your Deadeye interpretation (unless I misheard)... pretty sure you get the keep the focus with Synced Turret or anytime you don't have to spend the target lock the focus is replacing (such as Homing Missiles).

I was absolutely yelling at my car radio in deadlocked traffic over this. Deadeye is actually a really reasonable combo with Synced Turret which makes it not ridiculous. If you're already paying the points for Deadeye, whatever munitions you have chosen and Extra Munitions (Obligatory), Synced Turret is a really solid add-in on top. It's cheaper than TLT and has great synergy with everything else you have already paid for to make your ship better than the sum of its parts.

Edit: I wouldn't buy Synced Turret in the first place, but if I already had a suite of upgrades that supported it, and some points leftover, it would likely sneak its way in.

Edited by Mangipan
7 minutes ago, AllWingsStandyingBy said:


Not at all. You could have a TIE Fighter in the aft firing arc of a CR90, out of its fore firing arc, and still shooting at the fore firing arc. The Epic version works on which section the attacker is targeting.

The standard version works based on where the attack is relative to the defender.

These are, therefore, not "just like the Epic version."

If you are looking at the ship that is split down the middle with the Aux arc, then it's about the same as the epic. Yes, the epic might have a separate card for the rear section. If you are looking at the Gozanti or GR-75, though, it only has one card. It's split into the fore and aft sections, but the Aux arc on the Wookie ship does the same thing, effectively. TECHNICALLY, it might be different, but effectively, it's the same.

Just now, heychadwick said:

If you are looking at the ship that is split down the middle with the Aux arc, then it's about the same as the epic. Yes, the epic might have a separate card for the rear section. If you are looking at the Gozanti or GR-75, though, it only has one card. It's split into the fore and aft sections, but the Aux arc on the Wookie ship does the same thing, effectively. TECHNICALLY, it might be different, but effectively, it's the same.

What?

I really think you're misunderstanding how Reinforce works in Epic...

The answers to the captains question were interesting. If I had to make one change it would be to Return of the Jedi and put in the women pilots... give Sila Kott back her female voice, edit in Dorovio Bold and while we're at it let's have grandma pilot in as well.

2 minutes ago, heychadwick said:

If you are looking at the ship that is split down the middle with the Aux arc, then it's about the same as the epic. Yes, the epic might have a separate card for the rear section. If you are looking at the Gozanti or GR-75, though, it only has one card. It's split into the fore and aft sections, but the Aux arc on the Wookie ship does the same thing, effectively. TECHNICALLY, it might be different, but effectively, it's the same.

swx64-reference-reinforce.png

There's an important difference that you're missing.

A Reinforce Fore token includes ships within your arc. This includes ships that are 0.000001% within your arc, as long as a single sliver of that ship is inside your arc.

A Reinforce Aft token exludes ships within your arc. This excludes ships that are 0.000001% within your arc, as long as a single sliver of that ship is inside your arc.

This is different from the epic action, because for the epic reinforce action the attacked section entirely depends on which section of the ship is being attacked, which entirely depends on the placement of the attacking ship, which leaves the two sections with a completely equal 'footprint' for where they can be attacked from.

On the epic ships, each end is completely even in size, but for standard play, the front arc is noticeably larger than the back arc.

Basically, in epic, Reinforce depends entirely on what part of your ship is being attacked. In standard, it doesn't care where on your ship is bieng hit, it's entirely depending on the relative placement of the two ships for whether reinforce triggers.

18 minutes ago, Mangipan said:

I was absolutely yelling at my car radio in deadlocked traffic over this. Deadeye is actually a really reasonable combo with Synced Turret which makes it not ridiculous. If you're already paying the points for Deadeye, whatever munitions you have chosen and Extra Munitions (Obligatory), Synced Turret is a really solid add-in on top. It's cheaper than TLT and has great synergy with everything else you have already paid for to make your ship better than the sum of its parts.

Edit: I wouldn't buy Synced Turret in the first place, but if I already had a suite of upgrades that supported it, and some points leftover, it would likely sneak its way in.

I was walking into work and said out loud - no that isn't how it works. Luckily no one was around :lol: The shuttle were so excited about all the new stuff I quickly forgave them for a momentary lapse! Word of warning shuttle crew: The Emperor is not as forgiving as I am.

10 minutes ago, Mangipan said:

swx64-reference-reinforce.png

There's an important difference that you're missing.

A Reinforce Fore token includes ships within your arc. This includes ships that are 0.000001% within your arc, as long as a single sliver of that ship is inside your arc.

A Reinforce Aft token exludes ships within your arc. This excludes ships that are 0.000001% within your arc, as long as a single sliver of that ship is inside your arc.

This is different from the epic action, because for the epic reinforce action the attacked section entirely depends on which section of the ship is being attacked, which entirely depends on the placement of the attacking ship, which leaves the two sections with a completely equal 'footprint' for where they can be attacked from.

On the epic ships, each end is completely even in size, but for standard play, the front arc is noticeably larger than the back arc.

Wow reinforce is tougher on a standard ship! I wondered how they'd implement this. You can always choose to shot the other section on an epic ship (although that can run the risk of being obstructed or a more distant range)... on this you really got to be well positioned to avoid it.

Just now, Sasajak said:

Wow reinforce is tougher on a standard ship! I wondered how they'd implement this. You can always choose to shot the other section on an epic ship (although that can run the risk of being obstructed or a more distant range)... on this you really got to be well positioned to avoid it.

The front reinforce is considerably larger than the rear reinforce.

This can probably be used against your opponent though - they will often fall into the trap of relying on that huge front reinforce. If you can outmanoeuvre them at a high pilot skill you should be able to really hurt them in ways they aren't expecting.