Hyperspace Assault

By DarthAmmon, in Star Wars: Armada Rules Questions

It says to put aside upto 3 squadrons. Do I have to put aside squadrons if I have them? Or can I just choose to put the ship aside to jump in alone?

Going by the wording, I'd say I can choose to just put aside the ship. But I thought I'd make sure, in case there's been any adjustment I'm unaware of, or if I'm not understanding it right. :-)

Yes. You can choose to only put the small or medium ship into hyperspace.

You can indeed choose to put nothing into hyperspace.

Didn't really grasp this objective properly at first. But after playing it at the table, it definitely put ideas into my head on what I can do with it. :-)

2 hours ago, DarthAmmon said:

Didn't really grasp this objective properly at first. But after playing it at the table, it definitely put ideas into my head on what I can do with it. :-)

Hint: AF MkII B with Rapid Launch Bays ;)

\We also had clarified (FINALLY!) that if your fleet only has Large Ships and you have a Hyperspace Assault, you may Hyperspace 3 Squadrons on their own.

2 hours ago, Kendraam said:

Hint: AF MkII B with Rapid Launch Bays ;)

How does RLB affect HA? If the squads are in the hangar of the ship, do they count against your Hyperspace allowance?

This hasn't occurred to me before.

They do not.

5 hours ago, Ginkapo said:

You can indeed choose to put nothing into hyperspace.

Not true. If you have no ships eligible to place in hyperspace--e.g., only large ships--you can't put a ship in hyperspace (per Dras' email clarification), but if you can , you must . But the ship portion of the card is not optional. Only the squadron.

Only upgrade cards default to optional , not objectives.

25 minutes ago, Green Knight said:

They do not.

So, 3 ships in the hangar and 3 on their own.

Hmm, that's a lot of deployments you give up but a very nasty surprise.

Edited by ManInTheBox
1 minute ago, ManInTheBox said:

So, 3 ships in the hangar and 2 on their own.

Hmm, that's a lot of deployments you give up but a very nasty surprise.

*3 on their own. Its up to 3 Squadrons.

3 in the hanger is assuming its an Assault Frigate, Pelta, or Victory SD, yes.

Just now, Drasnighta said:

*3 on their own. Its up to 3 Squadrons.

3 in the hanger is assuming its an Assault Frigate, Pelta, or Victory SD, yes.

Thanks. I edited after i posted when i realised.

How are people playing HA in the age of Strategic? I use to spread the tokens so they would be behind the enemy on turn 2 or 3.

I don't feel like that's a valid strategy now that they can just take them and run with them.

4 minutes ago, ManInTheBox said:

Thanks. I edited after i posted when i realised.

How are people playing HA in the age of Strategic? I use to spread the tokens so they would be behind the enemy on turn 2 or 3.

I don't feel like that's a valid strategy now that they can just take them and run with them.

I still use it all the time . It's usually in my MC30 swarm list, because it's still awesome to not have to close with those guys even if you are a little out of position. It's still good with TRC90's, Salvation , Slicer Tools, both Glad titles... really, anything small that can threaten to do its thing from range.

Edit: misread, I thought you asked "how many people are still playing it". I play it a bit more consevatively if I face Strategic. Generally I'd put them split evenly across the width of the deployment area (not play area), about 2/3 of the way between my board edge and the other guy's. If he has Strategic, I usually pull the line a little further back toward me.

Edited by Ardaedhel
Just now, Ardaedhel said:

I still use it all the time . It's usually in my MC30 swarm list, because it's still awesome to not have to close with those guys even if you are a little out of position. It's still good with TRC90's, Salvation , Slicer Tools, both Glad titles... really, anything small that can threaten to do its thing from range.

That's heartening. I've been giving a wide berth of late, perhaps wrongly.

My apologies, just reread the card. Ard is correct

17 hours ago, ManInTheBox said:

So, 3 ships in the hangar and 3 on their own.

Hmm, that's a lot of deployments you give up but a very nasty surprise.

Yeah, it's pretty nice - coupled with 2 of those 6 squads being VCXs and Yavaris sitting somewhere out of the way it's even nicer. The lack of deployments is an issue; though to be honest really only against an MSU list with Demo as you can't 'hide' Yavaris (which just happened to what i faced the first time I got to play it!)

Pic below - AF coming out of Hyperspace start of turn 2 - with two VCXs and a YT-1300 onboard and having jumped in with the two Bs and Jan. I actually deployed the AF too far forward and the kittens got around it. (Well, one did) Demo is off to the right heading towards Yavaris (I had to deploy it first) - really close game on a knive-edge until I lost Yavaris and the AF after having Demo miraculously survive.

17103810_10154972966568162_2955403980059673042_n.jpg

Edited by Kendraam
Added pic and narrative

I must try this.

What other objectives did you run to make H.A. the most attractive to your opponent?

59 minutes ago, ManInTheBox said:

I must try this.

What other objectives did you run to make H.A. the most attractive to your opponent?

I must admit I was surprised.

Red - Mosted Wanted (I'd have picked Demo and a flotilla)

Blue - Salvage Run (pretty much guaranteed 80pts for me with 5 activations and 2 Strategic squads)

HA actually was the best for him - meant he could out deploy me; targeted Yavaris (worth 102pts) with Demo. In hindsight i should probably have tried to HA in against Demo but I thought I'd be able to kill it with just the AF's side arc and Yavaris. I was wrong!

Edited by Kendraam