Admiral Raddus

By EbonHawk, in Star Wars: Armada

As for his ability, it struck me that we don't really see too many examples of any of the commanders' specialty. Sure, Vader pushed death squadron to find the falcon despite asteroids, Jerjerrod was all about doubling efforts, and Sato...well, there were definitely fighters in Phoenix Squadron. I guess Ackbar is closest, what with the Ackbar Slash and all.

Anyway, my point is that there doesn't really have to be that strong a thematic link between the commander and the ability. Which is good because the only thing I can really think of would involve ramming. Maybe a Rebel version of Vader in the sense of "doing stuff with defense tokens" in a broader way than Mon Mothma?

Spending defense tokens to add dice to an attack? Maybe foregoing attacks to recover a spent token?

15 hours ago, EbonHawk said:

Just a idea I had thought it'd be fun... haha

General "upon destruction Raddus escapes his flagship on a cr-90" discuss



So I don't think that makes too much sense, as he didn't escape and it would be bizarre for a small class ship to drop another small class ship.

Instead, say 30 points

"Before deployment set aside up to one medium to large size ship or two small size ships, that General Raddus is not on. After deployment place 3 objective tokens in the setup area beyond distance 5 of all player edges and beyond distance 1 of any obstacles. During the player's ship phase, before a ship activates, they may place the set aside ship(s) withing distance 2 of 1 of the objective tokens then remove the tokens. The placed ship(s) activate immediately."

Crummy wording on my part but lets you basically hyperspace a large ship he aint on into the fight and attack immediately. could be cool

Edited by Darth Sanguis

When attacking, all squadrons with bomber in close to medium range of a ship with Raddus onboard gain two additional blue dice. He's the Ackbar of squadrons.

Under Raddus's command Gold Squadron ion blasted the ISD, disabling it allowing the hammerhead to ram it later. Raddus is as someone said earlier based on Roosevelt, although I actually get more of a Patton vibe from him, so he's up in the middle of the action.

Edited by Forresto
1 minute ago, Forresto said:

Raddus is as someone said earlier based on Roosevelt, although I actually get more of a Patton vibe from him, so he's up in the middle of the action.

As per the link I posed, they told the voice actor Churchill / Patton.

"What Stanton was told was to come up with a few versions of a voice that would be a cross between Winston Churchill and General George S. Patton and that the character was a military leader. That’s it."

I wouldn't mind a Rebel squadron buffer Admiral. Raddus is as good as any (Barring a General Salm/Antilles from legends).

8 hours ago, Forresto said:

When attacking, all squadrons with bomber in close to medium range of a ship with Raddus onboard gain two additional blue dice. He's the Ackbar of squadrons.

Under Raddus's command Gold Squadron ion blasted the ISD, disabling it allowing the hammerhead to ram it later. Raddus is as someone said earlier based on Roosevelt, although I actually get more of a Patton vibe from him, so he's up in the middle of the action.

That's a gigantic buff. I for one am completely uninterested in interacting with a B-wing hurling as much dice as a Raider , at a minuscule fraction of the cost. Given the number of Rebel squadrons with bomber, you are increasing their damage output each by 50% or better. I would rather he be things like Sloane, a crit effect (no admiral offers a crit effect yet, to ships or squadrons), a speed boost like AFFM (worded so they don't stack, good God), giving them keywords like Grit , Swarm , Counter , etc. Flat damage boosts need to be less huge.

I'm thinking of in-game existing mechanics that Raddus could uniquely bring to the table without breaking the game. I like the idea of activated squadrons with Bomber have a new crit effect. It doesn't synergise with Norra.

I like the idea of exhausting or spending tokens, but Sloane is there and Rebels would wreck face with that.

More anti-ship dice for Bombers would be too much. Even an added red die would be crazy.

I like the thought of using using your crit effect to gain an accuracy, but the timing doesn't work.

maybe a sort of DTT for bombers? Add a blue die when attacking a ship but must remove one die during the modify dice step? No damage increase, but a lot of consistency added

How about Raddus giving rebel players a boost to their anti-fighter ship battery? Imperials have a dedicated anti-fighter ship and flechette torpedos card. Rebels could use some anti-fighter love. Plus in the movie we saw his fleet hold off like a skillion TIE fighters :D

Edited by idiewell

Raddus stood still and took alot of punishment from multiple ISDs and a space station, and kept his fleet together during that.

So I think his ability is going to be: at the start of the game, you may for each ship in your fleet exchange one defense token that ship has with a brace, redirect or evade token.

23 minutes ago, Grey Mage said:

Raddus stood still and took alot of punishment from multiple ISDs and a space station, and kept his fleet together during that.

So I think his ability is going to be: at the start of the game, you may for each ship in your fleet exchange one defense token that ship has with a brace, redirect or evade token.

The issue what happens when Raddus dies. When Motti goes you loose the boosted hull. Would you have to revert back to the original option?

If you take that interpretation, let him be:

Once per turn, when defending, friendly ships may ignore the effects of a single accuracy result.

That or a 20SP Admiral that lets you spend defense tokens (or just one) even when not moving.

25 minutes ago, jamie nasmyth said:

The issue what happens when Raddus dies. When Motti goes you loose the boosted hull. Would you have to revert back to the original option?

You wouldnt lose it. When Tagge dies you dont lose your recovered defense tokens.

I like that raddus idea. But what ships actually want a brace trade?

Think of how it screws with certain interactions- want a redirect on your Nebulon? Do it. A brace on an MC30 or CR 90? You got it.

And all that math Armada players have stored in their heads about how their shots will land vs certain targets just went out the window.

Liberty with 2 redirects? Or dropping the Contain on your Home 1 for another Brace?

*shrugs* Theres alot of potential, and if you get to see what you are facing, you can also counter somewhat your biggest threats per ship.

Id put him at 28pts. Not as good as MM who makes it all better but worth more than Garm.

Edited by Grey Mage
On 3/21/2017 at 8:40 AM, FatherTurin said:

As for his ability, it struck me that we don't really see too many examples of any of the commanders' specialty. Sure, Vader pushed death squadron to find the falcon despite asteroids, Jerjerrod was all about doubling efforts, and Sato...well, there were definitely fighters in Phoenix Squadron. I guess Ackbar is closest, what with the Ackbar Slash and all.

Anyway, my point is that there doesn't really have to be that strong a thematic link between the commander and the ability. Which is good because the only thing I can really think of would involve ramming. Maybe a Rebel version of Vader in the sense of "doing stuff with defense tokens" in a broader way than Mon Mothma?

Spending defense tokens to add dice to an attack? Maybe foregoing attacks to recover a spent token?

Ackbar is also unthematic in that he doesn't synergize with roughly half your fleet options

Just now, Tirion said:

Ackbar is also unthematic in that he doesn't synergize with roughly half your fleet options

Well, he Synergises with two thirds of his Racial Ship's options, so perhaps Thematic for him is just Closet racism?

11 hours ago, Drasnighta said:

Well, he Synergises with two thirds of his Racial Ship's options, so perhaps Thematic for him is just Closet racism?

Closet? Mon Cal ships are designed specifically for Mon Cal vision, making it almost inpossible for other species to use them. In old legends canon, it wasn't until the Mon Remonda and other MC-80Bs (IIRC) that there could even be significant non Mon Cal bridge crews.

There's nothing "closet" about. Freaking fish supremacists....

Edited by FatherTurin

40 points: at the start of the ship phase on turns 4, 5, and 6 - each friendly ship may restore one shield facing to full value.

Since Sloane's ability is similar to Boarding troopers, how about boarding engineers.

Squadron Raddus:

While a friendly squadron without rogue is attacking, and has not previously attacked this round, it may spend 1 die with an (acc) icon to choose and flip a damage card on the defender. This squadron cannot attack again this round.

Tenacious Raddus:

Before deployment, increase the maximum front hull zone shields of each of your ships by one. This maximum is lost if Raddus's ship is destroyed during the game.

How about a ship may spend a command token to cancel 1 incoming attack die at range 1 and 2. Gives him a very defensive in the thick of things tanky feel.

8 hours ago, Muelmuel said:

Since Sloane's ability is similar to Boarding troopers, how about boarding engineers.

Squadron Raddus:

While a friendly squadron without rogue is attacking, and has not previously attacked this round, it may spend 1 die with an (acc) icon to choose and flip a damage card on the defender. This squadron cannot attack again this round.

Tenacious Raddus:

Before deployment, increase the maximum front hull zone shields of each of your ships by one. This maximum is lost if Raddus's ship is destroyed during the game.

I would soooo fly tenacious Raddus for my admiral!

On 3/21/2017 at 2:34 PM, Drasnighta said:

I just read this article, man !

Admiral Ackbar ends up facing the Deathstar and a SSD, plus about 50 ISD's knowing that Palpatine and Vader are both present, and he is a sceptic?1? because he's not sure they can pull it off. While Raddus faces two ISD's and is a bulldog about it, I wonder why he was so bullish compared to Ackbar.